mon 和hero 统一

This commit is contained in:
2024-11-04 16:03:23 +08:00
parent 52ee8dd813
commit 81a8f1fb50
5 changed files with 80 additions and 28 deletions

View File

@@ -1,7 +1,7 @@
export const MissionNum = [1] export const MissionNum = [1]
export const MonsetList = { export const MonsetList = {
1:{ 1:{
1:[1031,1032,1033,1011,1012,1013], 1:[9001,9011,9031,9021],
} }
} }

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@@ -61,6 +61,38 @@ export const HeroSet = {
uuid: 9009, path: "arc1", type: 2, level: 1,cost:2, name: "弓箭手", atk: 15, hp: 50, atk_dis: 200, atk_cd: 1.5, power: 0, power_max: 20, speed: 30, uuid: 9009, path: "arc1", type: 2, level: 1,cost:2, name: "弓箭手", atk: 15, hp: 50, atk_dis: 200, atk_cd: 1.5, power: 0, power_max: 20, speed: 30,
skill_uuid: 9003, max_skill_uuid: 1003, atktype: 2 skill_uuid: 9003, max_skill_uuid: 1003, atktype: 2
}, },
1011: {
uuid: 1011, path: "orc1", type: 1, level: 1,cost:2, name: "森林兽人", atk: 5, hp: 15, atk_dis: 100, atk_cd: 2, power: 0, power_max: 20, speed: 30,
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, atktype: 1
},
1012: {
uuid: 1012, path: "orc2", type: 1, level: 1,cost:2, name: "荒野兽人", atk: 10, hp: 15, atk_dis: 100, atk_cd: 2, power: 0, power_max: 20, speed: 30,
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, atktype: 1
},
1013: {
uuid: 1013, path: "orc3", type: 1, level: 1,cost:2, name: "兽人战士", atk: 15, hp: 15, atk_dis: 100, atk_cd: 2, power: 0, power_max: 20, speed: 30,
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, atktype: 1
},
1031: {
uuid: 1031, path: "du1", type: 1, level: 1,cost:2, name: "独眼巨人", atk: 5, hp: 15, atk_dis: 100, atk_cd: 2, power: 0, power_max: 10, speed: 30,
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, atktype: 1
},
1032: {
uuid: 1032, path: "du2", type: 1, level: 1,cost:2, name: "狂暴独眼", atk: 10, hp: 15, atk_dis: 100, atk_cd: 2, power: 0, power_max: 10, speed: 30,
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, atktype: 1
},
1033: {
uuid: 1033, path: "du3", type: 1, level: 1,cost:2, name: "独眼首领", atk: 15, hp: 15, atk_dis: 100, atk_cd: 2, power: 0, power_max: 10, speed: 30,
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, atktype: 1
},
5001: {
uuid: 5001, path: "boss1", type: 1, level: 1,cost:2, name: "骷髅王", atk: 30, hp: 150, atk_dis: 200, atk_cd: 2, power: 0, power_max: 10, speed: 7,
max_skill: "精准打击", skill_uuid: 1001, max_skill_uuid: 1002, atktype: 1
},
} }
export const MonSet = { export const MonSet = {

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@@ -20,6 +20,7 @@ import { HeroSet,MonSet } from "../common/config/heroSet";
import { Role } from "../Role/Role"; import { Role } from "../Role/Role";
import { MoveToComp } from "../common/ecs/position/MoveTo"; import { MoveToComp } from "../common/ecs/position/MoveTo";
import { Talents } from "../common/config/TalentSet"; import { Talents } from "../common/config/TalentSet";
import { MonModelComp } from "../mon/MonModelComp";
/** 角色实体 */ /** 角色实体 */
@ecs.register(`Hero`) @ecs.register(`Hero`)
export class Hero extends ecs.Entity { export class Hero extends ecs.Entity {
@@ -30,7 +31,7 @@ export class Hero extends ecs.Entity {
protected init() { protected init() {
this.addComponents<ecs.Comp>( HeroModelComp);
} }
@@ -41,7 +42,19 @@ export class Hero extends ecs.Entity {
} }
/** 加载角色 */ /** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!,index:number=-1) { load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!,index:number=-1,is_hero:boolean=true) {
let box_group= 0
if (is_hero) {
scale = 1
box_group=BoxSet.HERO
this.addComponents<ecs.Comp>( HeroModelComp);
}else{
scale=-1
box_group=BoxSet.MONSTER
this.addComponents<ecs.Comp>( MonModelComp);
}
var path = "game/hero/"+smc.heros[uuid].path; var path = "game/hero/"+smc.heros[uuid].path;
var prefab: Prefab = oops.res.get(path, Prefab)!; var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab); var node = instantiate(prefab);
@@ -52,17 +65,18 @@ export class Hero extends ecs.Entity {
// pos.x=smc.Role.RoleView.node.position.x+pos.x; // pos.x=smc.Role.RoleView.node.position.x+pos.x;
// pos.y=smc.Role.RoleView.node.position.y+pos.y; // pos.y=smc.Role.RoleView.node.position.y+pos.y;
node.setPosition(pos) node.setPosition(pos)
this.hero_init(uuid,node,index) this.hero_init(uuid,node,index,scale,box_group)
oops.message.dispatchEvent("hero_load",this) oops.message.dispatchEvent("hero_load",this)
} }
hero_init(uuid:number=1001,node:Node,index:number=-1){ hero_init(uuid:number=1001,node:Node,index:number=-1,scale:number=1,box_group=BoxSet.HERO){
var hv = node.getComponent(HeroViewComp)!; var hv = node.getComponent(HeroViewComp)!;
// console.log("hero_init",buff) // console.log("hero_init",buff)
let hero_set= smc.heros[uuid] let hero_set= smc.heros[uuid]
let role_talent= smc.vm_data.talent let role_talent= smc.vm_data.talent
let talents=Talents; let talents=Talents;
hv.scale = 1; hv.scale = scale;
hv.box_group = box_group;
hv.speed =hv.ospeed = hero_set.speed; hv.speed =hv.ospeed = hero_set.speed;
hv.hero_uuid= uuid; hv.hero_uuid= uuid;
hv.hero_name= hero_set.name; hv.hero_name= hero_set.name;

View File

@@ -105,6 +105,7 @@ export class HeroViewComp extends CCComp {
this.as.move() this.as.move()
this.node.getChildByName("top").getChildByName("hp").active = false; this.node.getChildByName("top").getChildByName("hp").active = false;
this.sprite = this.node.getChildByName("anm").getComponent(Sprite); this.sprite = this.node.getChildByName("anm").getComponent(Sprite);
this.node.setScale(this.scale,1);
// this.node.getChildByName("top").getChildByName("shield").active = false; // this.node.getChildByName("top").getChildByName("shield").active = false;
// this.node.getChildByName("top").setScale(this.scale,1); // this.node.getChildByName("top").setScale(this.scale,1);
// this.node.getChildByName("atk").setScale(this.scale,1); // this.node.getChildByName("atk").setScale(this.scale,1);
@@ -124,6 +125,7 @@ export class HeroViewComp extends CCComp {
// 注册单个碰撞体的回调函数 // 注册单个碰撞体的回调函数
let collider = this.getComponent(Collider2D); let collider = this.getComponent(Collider2D);
collider.group = this.box_group; collider.group = this.box_group;
console.log("hero collider ",this.scale,collider);
if (collider) { if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
// collider.on(Contact2DType.END_CONTACT, this.onEndContact, this); // collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
@@ -154,22 +156,22 @@ export class HeroViewComp extends CCComp {
} }
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) { onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){ // if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){
if(otherCollider.node.name=="role") return // if(otherCollider.node.name=="role") return
let self_x = selfCollider.node.position.x; // let self_x = selfCollider.node.position.x;
let other_x = otherCollider.node.position.x; // let other_x = otherCollider.node.position.x;
if(otherCollider.node.getComponent(HeroViewComp).type == this.type && self_x < other_x && Math.abs(other_x-self_x) < 15 ){ // if(otherCollider.node.getComponent(HeroViewComp).type == this.type && self_x < other_x && Math.abs(other_x-self_x) < 15 ){
this.stop_cd = 0.1; // this.stop_cd = 0.1;
} // }
// if(selfCollider.node.position.y < otherCollider.node.position.y){ // // if(selfCollider.node.position.y < otherCollider.node.position.y){
// if(selfCollider.node.getSiblingIndex() < otherCollider.node.getSiblingIndex()){ // // if(selfCollider.node.getSiblingIndex() < otherCollider.node.getSiblingIndex()){
// selfCollider.node.setSiblingIndex(otherCollider.node.getSiblingIndex()+1) // // selfCollider.node.setSiblingIndex(otherCollider.node.getSiblingIndex()+1)
// // console.log("onPreSolve b:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex()); // // // console.log("onPreSolve b:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex());
// } // // }
// } // // }
} // }
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){ if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
this.stop_cd = 0.1; this.stop_cd = 0.1;
this.is_atking=true this.is_atking=true
@@ -230,7 +232,10 @@ export class HeroViewComp extends CCComp {
if(this.stop_cd > 0){ if(this.stop_cd > 0){
return return
} }
if (this.node.position.x >= 250-this.atk_dis/2) { if (this.node.position.x >= 360 && this.scale==1) {
return;
}
if(this.scale===-1&&this.node.position.x <= -360){
return; return;
} }
// if(this.enemy){ // if(this.enemy){
@@ -301,14 +306,14 @@ export class HeroViewComp extends CCComp {
pos.y=pos.y + y pos.y=pos.y + y
pos.x=pos.x + x pos.x=pos.x + x
skill.load(pos,BoxSet.HERO,this.node,skill_uuid,atk,t_pos); skill.load(pos,this.box_group,this.node,skill_uuid,atk,t_pos);
// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid); // this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
} }
to_add_buff(hero:any,s_uuid:number){ to_add_buff(hero:any,s_uuid:number){
let skill = ecs.getEntity<Skill>(Skill); let skill = ecs.getEntity<Skill>(Skill);
let atk = smc.skills[s_uuid].atk+this.atk; let atk = smc.skills[s_uuid].atk+this.atk;
let {pos,t_pos}=this.get_hero_pos(hero) let {pos,t_pos}=this.get_hero_pos(hero)
skill.load(pos,BoxSet.HERO,this.node,this.max_skill_uuid,atk,t_pos); skill.load(pos,this.box_group,this.node,this.max_skill_uuid,atk,t_pos);
if(smc.skills[s_uuid].hp > 0){ //buff加血 if(smc.skills[s_uuid].hp > 0){ //buff加血
let increase_hp=Math.floor(smc.skills[s_uuid].hp*this.atk*this.s_boncus*smc.vm_data.mission.hero.atk) let increase_hp=Math.floor(smc.skills[s_uuid].hp*this.atk*this.s_boncus*smc.vm_data.mission.hero.atk)
hero.add_hp(increase_hp) hero.add_hp(increase_hp)

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@@ -171,11 +171,6 @@ export class MapMonsterComp extends CCComp {
console.log("do_reward") console.log("do_reward")
oops.message.dispatchEvent("do_reward"); oops.message.dispatchEvent("do_reward");
} }
private addMonster(uuid:number=1001,layer:any,pos:Vec3=v3(0,0,0)) {
let monster = ecs.getEntity<Mon>(Mon);
let scale = -1
monster.load(pos,scale,uuid,layer);
}
private on_other_add_monster(event: string, args: any) { private on_other_add_monster(event: string, args: any) {
var scene = smc.map.MapView.scene; var scene = smc.map.MapView.scene;
@@ -262,6 +257,12 @@ export class MapMonsterComp extends CCComp {
hero.load(pos,scale,uuid,monster_layer); hero.load(pos,scale,uuid,monster_layer);
this.set_start_point() this.set_start_point()
} }
private addMonster(uuid:number=1001,layer:any,pos:Vec3=v3(0,0,0)) {
let monster = ecs.getEntity<Hero>(Hero);
let scale = -1
let index = -1
monster.load(pos,scale,uuid,layer,index,false);
}
load_boss(){ load_boss(){
let bs:any = RandomManager.instance.getRandomByObjectList(this.boss_list[this.monster_level],1) let bs:any = RandomManager.instance.getRandomByObjectList(this.boss_list[this.monster_level],1)