feat(战斗系统): 实现基于技能距离的智能移动和攻击逻辑
重构英雄和怪物移动系统,引入技能距离缓存机制 在HeroAttrsComp中添加技能距离缓存管理 修改HeroSkillsComp以支持技能距离计算 更新移动系统使用技能距离判断攻击时机和停止位置 调整怪物配置统一使用水球技能
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@@ -162,7 +162,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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},
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6005: {
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uuid:6005,name:"水球",sp_name:"m_water_ball_1",icon:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.MAGE,
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ap:100,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,cost:20,with:90,dis:360,ready:8001,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
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ap:100,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,cost:0,with:90,dis:360,ready:8001,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
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buffs:[],neAttrs:[],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧",
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},
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