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new file mode 100644
index 00000000..07961b92
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new file mode 100644
index 00000000..1e8122cc
--- /dev/null
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index 26dffdc6..b9596526 100644
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+ },
+ "enabledContactListener": false,
+ "bullet": false,
+ "awakeOnLoad": true,
+ "_group": 1,
+ "_type": 2,
+ "_allowSleep": true,
+ "_gravityScale": 1,
+ "_linearDamping": 0,
+ "_angularDamping": 0,
+ "_linearVelocity": {
+ "__type__": "cc.Vec2",
+ "x": 0,
+ "y": 0
+ },
+ "_angularVelocity": 0,
+ "_fixedRotation": false,
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "98cPYmJhNA4J/GZdhUWQGv"
+ },
+ {
+ "__type__": "cc.BoxCollider2D",
+ "_name": "",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "node": {
+ "__id__": 2
+ },
+ "_enabled": true,
+ "__prefab": {
+ "__id__": 10
+ },
+ "tag": 0,
+ "_group": 1,
+ "_density": 1,
+ "_sensor": false,
+ "_friction": 0.2,
+ "_restitution": 0,
+ "_offset": {
+ "__type__": "cc.Vec2",
+ "x": 43.5,
+ "y": 48.5
+ },
+ "_size": {
+ "__type__": "cc.Size",
+ "width": 87,
+ "height": 97
+ },
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "63V4BzNKRDzYi3gYIKcuRs"
+ },
+ {
+ "__type__": "cc.PrefabInfo",
+ "root": {
+ "__id__": 1
+ },
+ "asset": {
+ "__id__": 0
+ },
+ "fileId": "3arqAMBz1MvoXBzeDaL5M/",
+ "instance": null,
+ "targetOverrides": null,
+ "nestedPrefabInstanceRoots": null
+ },
+ {
+ "__type__": "cc.UITransform",
+ "_name": "",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "node": {
+ "__id__": 1
+ },
+ "_enabled": true,
+ "__prefab": {
+ "__id__": 13
+ },
+ "_contentSize": {
+ "__type__": "cc.Size",
+ "width": 240,
+ "height": 100
+ },
+ "_anchorPoint": {
+ "__type__": "cc.Vec2",
+ "x": 0.5,
+ "y": 0
+ },
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "63NP9yq3hEUKD/OZZZ5t7x"
+ },
+ {
+ "__type__": "cc.Animation",
+ "_name": "",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "node": {
+ "__id__": 1
+ },
+ "_enabled": true,
+ "__prefab": {
+ "__id__": 15
+ },
+ "playOnLoad": true,
+ "_clips": [
+ {
+ "__uuid__": "45017156-064b-43f2-a24e-176b6ce17ad8",
+ "__expectedType__": "cc.AnimationClip"
+ }
+ ],
+ "_defaultClip": {
+ "__uuid__": "45017156-064b-43f2-a24e-176b6ce17ad8",
+ "__expectedType__": "cc.AnimationClip"
+ },
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "c2RDvksalG2acL3tyGCY0t"
+ },
+ {
+ "__type__": "411a8xY2rNF1JLZn+Qgqfqg",
+ "_name": "",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "node": {
+ "__id__": 1
+ },
+ "_enabled": true,
+ "__prefab": {
+ "__id__": 17
+ },
+ "anmEnd": true,
+ "cbox": false,
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "157f8YWOhK6pBg6CBgHHww"
+ },
+ {
+ "__type__": "b1d8e1ZA0dLtqufhidnFK/K",
+ "_name": "",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "node": {
+ "__id__": 1
+ },
+ "_enabled": true,
+ "__prefab": {
+ "__id__": 19
+ },
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "eeypCqftdF9bW7NF55WalQ"
+ },
+ {
+ "__type__": "cc.PrefabInfo",
+ "root": {
+ "__id__": 1
+ },
+ "asset": {
+ "__id__": 0
+ },
+ "fileId": "c46/YsCPVOJYA4mWEpNYRx",
+ "instance": null,
+ "targetOverrides": null
+ }
+]
\ No newline at end of file
diff --git a/assets/resources/game/skill/prefab/atk_s_3.prefab.meta b/assets/resources/game/skill/prefab/atk_s_3.prefab.meta
new file mode 100644
index 00000000..fa6a5202
--- /dev/null
+++ b/assets/resources/game/skill/prefab/atk_s_3.prefab.meta
@@ -0,0 +1,13 @@
+{
+ "ver": "1.1.50",
+ "importer": "prefab",
+ "imported": true,
+ "uuid": "940ebade-65c5-4af0-b3ef-99b339fb81d1",
+ "files": [
+ ".json"
+ ],
+ "subMetas": {},
+ "userData": {
+ "syncNodeName": "atk_s_3"
+ }
+}
diff --git a/assets/resources/game/skills/atk1.prefab b/assets/resources/game/skills/atk1.prefab
index 77044f2b..8a50eabe 100644
--- a/assets/resources/game/skills/atk1.prefab
+++ b/assets/resources/game/skills/atk1.prefab
@@ -20,28 +20,25 @@
"_children": [
{
"__id__": 2
- },
- {
- "__id__": 12
}
],
"_active": true,
"_components": [
+ {
+ "__id__": 12
+ },
+ {
+ "__id__": 14
+ },
{
"__id__": 16
},
{
"__id__": 18
- },
- {
- "__id__": 20
- },
- {
- "__id__": 22
}
],
"_prefab": {
- "__id__": 24
+ "__id__": 20
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -282,84 +279,6 @@
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
- {
- "__type__": "cc.Node",
- "_name": "AtkCom",
- "_objFlags": 0,
- "__editorExtras__": {},
- "_parent": {
- "__id__": 1
- },
- "_children": [],
- "_active": true,
- "_components": [
- {
- "__id__": 13
- }
- ],
- "_prefab": {
- "__id__": 15
- },
- "_lpos": {
- "__type__": "cc.Vec3",
- "x": 0,
- "y": 0,
- "z": 0
- },
- "_lrot": {
- "__type__": "cc.Quat",
- "x": 0,
- "y": 0,
- "z": 0,
- "w": 1
- },
- "_lscale": {
- "__type__": "cc.Vec3",
- "x": 1,
- "y": 1,
- "z": 1
- },
- "_mobility": 0,
- "_layer": 1073741824,
- "_euler": {
- "__type__": "cc.Vec3",
- "x": 0,
- "y": 0,
- "z": 0
- },
- "_id": ""
- },
- {
- "__type__": "b1d8e1ZA0dLtqufhidnFK/K",
- "_name": "",
- "_objFlags": 0,
- "__editorExtras__": {},
- "node": {
- "__id__": 12
- },
- "_enabled": true,
- "__prefab": {
- "__id__": 14
- },
- "_id": ""
- },
- {
- "__type__": "cc.CompPrefabInfo",
- "fileId": "a9mRcuGlBKd6ewHUKzQclF"
- },
- {
- "__type__": "cc.PrefabInfo",
- "root": {
- "__id__": 1
- },
- "asset": {
- "__id__": 0
- },
- "fileId": "29igegDtpC5pnuDb8lf652",
- "instance": null,
- "targetOverrides": null,
- "nestedPrefabInstanceRoots": null
- },
{
"__type__": "cc.UITransform",
"_name": "",
@@ -370,7 +289,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 17
+ "__id__": 13
},
"_contentSize": {
"__type__": "cc.Size",
@@ -398,7 +317,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 19
+ "__id__": 15
},
"_id": ""
},
@@ -416,11 +335,10 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 21
+ "__id__": 17
},
"playOnLoad": true,
"_clips": [
- null,
{
"__uuid__": "45017156-064b-43f2-a24e-176b6ce17ad8",
"__expectedType__": "cc.AnimationClip"
@@ -446,7 +364,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 23
+ "__id__": 19
},
"_id": ""
},
diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts
index 20cf4178..f6f47399 100644
--- a/assets/script/game/common/config/SkillSet.ts
+++ b/assets/script/game/common/config/SkillSet.ts
@@ -82,7 +82,8 @@ export enum AType {
export enum RType {
linear = 0, //直线
bezier = 1, //贝塞尔
- fixed = 2, //固定
+ fixed = 2, //固定起点
+ fixedEnd = 3, //固定终点
}
export enum EType {
@@ -304,9 +305,9 @@ export interface SkillConfig {
export const SkillSet: Record = {
// ========== 基础攻击 ========== 6001-6099
6001: {
- uuid:6001,name:"挥击",for_hero:false,sp_name:"atk1",AtkedType:AtkedType.atked,path:"3036",quality:QualitySet.GREEN,TType:TType.Frontline,
+ uuid:6001,name:"挥击",for_hero:false,sp_name:"atk_s1",AtkedType:AtkedType.atked,path:"3036",quality:QualitySet.GREEN,TType:TType.Frontline,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,
- ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.2,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
+ ap:100,cd:5,in:0.2,hit_num:1,hit:1,hited:0.2,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害"
},
6002: {
diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts
index 7599b249..ba1cb6f0 100644
--- a/assets/script/game/common/config/heroSet.ts
+++ b/assets/script/game/common/config/heroSet.ts
@@ -105,25 +105,25 @@ export const MonSet = {
export const HeroInfo = {
//主将
5001:{uuid:5001,name:"火焰骑士",path:"hk1", fac:FacSet.HERO, quality:QualitySet.GREEN,lv:1,kind:1,
- type:HType.warrior,hp:100,mp:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6005,6005],
+ type:HType.warrior,hp:100,mp:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001],
buff:[],info:""},
5002:{uuid:5002,name:"刺客",path:"hc1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:1,
- type:HType.warrior,hp:100,mp:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6005,6005],
+ type:HType.warrior,hp:100,mp:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001],
buff:[],info:""},
5005:{uuid:5005,name:"绿箭",path:"ha1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
- type:HType.remote,hp:100,mp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6005,6005],
+ type:HType.remote,hp:100,mp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6001],
buff:[],info:""},
5007:{uuid:5007,name:"牧师",path:"hmh1", fac:FacSet.HERO, quality:QualitySet.PURPLE,lv:1,kind:2,
- type:HType.mage,hp:100,mp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6005,6005],
+ type:HType.mage,hp:100,mp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6001],
buff:[],info:""},
5008:{uuid:5008,name:"火女",path:"hmf1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
- type:HType.mage,hp:100,mp:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6005,6005],
+ type:HType.mage,hp:100,mp:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6001,6001],
buff:[],info:""},
// 5009:{uuid:5009,name:"风暴精灵",path:"hk1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
@@ -141,65 +141,65 @@ export const HeroInfo = {
//怪物
5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
- type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005],
+ type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
buff:[],info:"普通怪物-战士型"},
5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
- type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6005,6005],
+ type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6001,6001],
buff:[],info:"普通怪物-战士型"},
5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
- type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005],
+ type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
buff:[],info:"普通怪物-战士型"},
5204:{uuid:5204,name:"石卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
- type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6005,6005],
+ type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
buff:[],info:"法师怪物-高伤害脆弱"},
5205:{uuid:5205,name:"土卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
- type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6005,6005],
+ type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
buff:[],info:"法师怪物-高伤害脆弱"},
5206:{uuid:5206,name:"树卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
- type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6005,6005],
+ type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
buff:[],info:"法师怪物-高伤害脆弱"},
5219:{uuid:5219,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:2,kind:1,
- type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005],
+ type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
buff:[],info:"普通怪物-战士型"},
5220:{uuid:5220,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
- type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005],
+ type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
buff:[],info:"普通怪物-战士型"},
5221:{uuid:5221,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
- type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6005,6005],
+ type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6001],
buff:[],info:"普通怪物-战士型"},
5222:{uuid:5222,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
- type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005],
+ type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
buff:[],info:"普通怪物-战士型"},
5223:{uuid:5223,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
- type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005],
+ type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
buff:[],info:"普通怪物-战士型"},
5224:{uuid:5224,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
- type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6005,6005],
+ type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6001],
buff:[],info:"普通怪物-战士型"},
5225:{uuid:5225,name:"精英独眼",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1,
- type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6005],
+ type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001],
buff:[],info:"精英怪物-战士型"},
5226:{uuid:5226,name:"精英牛头",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1,
- type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6005,6005],
+ type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6001],
buff:[],info:"精英怪物-战士型"},
5227:{uuid:5227,name:"精英兽人",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1,
- type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6005,6005],
+ type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6001],
buff:[],info:"精英怪物-战士型"},
};
diff --git a/assets/script/game/hero/SkillConComp.ts b/assets/script/game/hero/SkillConComp.ts
index 1d050f16..91bff23c 100644
--- a/assets/script/game/hero/SkillConComp.ts
+++ b/assets/script/game/hero/SkillConComp.ts
@@ -112,6 +112,7 @@ export class SkillConComp extends CCComp {
if (!this.node || !this.node.isValid || !this.HeroView || !this.HeroView.node || !this.HeroView.node.isValid) {
return;
}
+ console.log("技能开始",sEnt)
sEnt.load(
new Vec3(this.HeroView.node.position.x,this.HeroView.node.position.y,0),
this.node.parent,
diff --git a/assets/script/game/skill/AtkConCom.ts b/assets/script/game/skill/AtkConCom.ts
index 7df1e7e2..46206591 100644
--- a/assets/script/game/skill/AtkConCom.ts
+++ b/assets/script/game/skill/AtkConCom.ts
@@ -111,6 +111,15 @@ export class AtkConCom extends CCComp {
bm.rotationSmoothness=0.6
bm.moveTo(this.targetPos);
}
+ do_fixedEnd(){
+ this.node.setPosition(this.targetPos.x > 360?300:this.targetPos.x,0,0)
+ this.do_anim()
+ }
+ do_fixedStart(){
+ this.node.setPosition(this.startPos.x > 360?300:this.startPos.x,0,0)
+ this.do_anim()
+ }
+
onAnimationFinished(){
// console.log("[SkillCom]:onAnimationFinished",this.s_uuid)
if (!this.skillConfig) return;
diff --git a/assets/script/game/skill/SkillEnt.ts b/assets/script/game/skill/SkillEnt.ts
index 5e710a7f..dbeb18a1 100644
--- a/assets/script/game/skill/SkillEnt.ts
+++ b/assets/script/game/skill/SkillEnt.ts
@@ -30,13 +30,15 @@ load(startPos: Vec3, parent: Node, uuid: number, targetPos: any[], caster:Hero
console.error("[Skill] 预制体加载失败:", path);
return;
}
- console.log("load skill startPos",startPos)
+ // console.log("load skill startPos",startPos)
const node: Node = instantiate(prefab);
+ console.log("load skill node",node)
node.parent = parent;
// 设置节点属性
node.setPosition(startPos);
if(caster.fac==FacSet.MON){
node.scale=v3(node.scale.x*-1,1,1)
+
}else{
if(caster.type==HType.warrior){
if(caster.node.scale.x<0){
diff --git a/assets/script/game/skill/SkillViewCom.ts b/assets/script/game/skill/SkillViewCom.ts
index 6ee532a4..a1146a6e 100644
--- a/assets/script/game/skill/SkillViewCom.ts
+++ b/assets/script/game/skill/SkillViewCom.ts
@@ -64,11 +64,13 @@ export class SkillViewCom extends CCComp {
start() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
this.node.getChildByName("ready").active = this.hasReady
+ console.log("[skillView] start ",this.hasReady)
}
protected update(dt: number): void {
this.doTimer(dt)
this.move(dt)
this.doEnd(dt)
+ this.do_cd(dt)
if(this.readyFinish) this.doAtk(dt)
}
doEnd(dt: number) {
@@ -79,25 +81,32 @@ export class SkillViewCom extends CCComp {
}
doTimer(dt: number){
+ console.log('[skillview]:doTimer',this.ReadyTime,this.readyFinish)
if(this.ReadyTime > 0) this.ReadyTime -= dt
if(this.ReadyTime <=0) this.readyFinish=true
}
doAtk(dt:number): void {
- // console.log(`${this.cName}_[SkillViewCom] doAtkC`)
+ console.log(`${this.cName}_[SkillViewCom] doAtkC`,this.s_cd,this.s_count)
if(this.s_cd <= 0&&this.s_count > 0) {
+ console.log(`${this.cName}_[SkillViewCom] doAtk 2`)
this.doSkill()
this.s_count--
this.s_cd = this.s_interval
}
+ }
+ do_cd(dt:number){
if(this.s_cd > 0) this.s_cd -= dt
}
doSkill(){
- // console.log(`${this.cName}_[SkillViewCom] doSkill`,this.atkPrefab)
+ console.log(`${this.cName}_[SkillViewCom] atkPrefab`,this.atkPrefab)
if(this.atkPrefab!=null){
let atkNode:Node = instantiate(this.atkPrefab)
atkNode.parent = this.node.parent
- atkNode.setPosition(v3(this.node.position.x + this.atk_x*this.scale, this.node.position.y + this.atk_y))
- // console.log(`${this.cName}_[SkillViewCom] doSkill atkNode`,this.node.position,atkNode.position)
+ if(this.node.scale.x < 0){
+ atkNode.setScale(v3(atkNode.scale.x*-1,atkNode.scale.y,atkNode.scale.z))
+ }
+ atkNode.setPosition(v3(this.node.position.x + this.atk_x*atkNode.scale.x, this.node.position.y + this.atk_y))
+ console.log(`${this.cName}_[SkillViewCom] doSkill atkNode`,this.node.position,atkNode.position)
let atkCom=atkNode.getComponent(AtkConCom)
// 计算延长后的目标点坐标
const originalStart = v3(this.node.position.x + this.atk_x, this.node.position.y + this.atk_y);
@@ -142,6 +151,9 @@ export class SkillViewCom extends CCComp {
case RType.fixed:
this.do_fixed(atkNode)
break
+ case RType.fixedEnd:
+ this.do_fixedEnd(atkNode)
+ break
}
}
}
@@ -155,6 +167,12 @@ export class SkillViewCom extends CCComp {
}
do_fixed(atkNode:any): void {
console.log(`${this.cName}_[SkillViewCom] skille run type: fixed`)
+ atkNode.getComponent(AtkConCom).do_fixedStart()
+
+ }
+ do_fixedEnd(atkNode:any): void {
+ console.log(`${this.cName}_[SkillViewCom] skille run type: fixedEnd`)
+ atkNode.getComponent(AtkConCom).do_fixedEnd()
}
diff --git a/assets/script/game/skills/com/AtkCom.ts b/assets/script/game/skills/com/AtkCom.ts
index 2e3ee449..44ff8376 100644
--- a/assets/script/game/skills/com/AtkCom.ts
+++ b/assets/script/game/skills/com/AtkCom.ts
@@ -3,6 +3,7 @@ import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { HeroViewComp } from "../../hero/HeroViewComp";
import { SkillCom } from "../SkillCom";
+import { AtkConCom } from "../../skill/AtkConCom";
const { ccclass, property } = _decorator;
@@ -17,7 +18,9 @@ export class AtkComComp extends CCComp {
}
public atk(args:any){
- let skill=this.node.getComponent(SkillCom)
+ let scom=this.node.getComponent(SkillCom)
+ let acom=this.node.getComponent(AtkConCom)
+ let skill=scom?scom:acom
let dis=this.node.getComponent(UITransform).width/2
let targetsInRange: HeroViewComp[] = []