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"cc.CompPrefabInfo", - "fileId": "a9mRcuGlBKd6ewHUKzQclF" - }, - { - "__type__": "cc.PrefabInfo", - "root": { - "__id__": 1 - }, - "asset": { - "__id__": 0 - }, - "fileId": "29igegDtpC5pnuDb8lf652", - "instance": null, - "targetOverrides": null, - "nestedPrefabInstanceRoots": null - }, { "__type__": "cc.UITransform", "_name": "", @@ -370,7 +289,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 17 + "__id__": 13 }, "_contentSize": { "__type__": "cc.Size", @@ -398,7 +317,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 19 + "__id__": 15 }, "_id": "" }, @@ -416,11 +335,10 @@ }, "_enabled": true, "__prefab": { - "__id__": 21 + "__id__": 17 }, "playOnLoad": true, "_clips": [ - null, { "__uuid__": "45017156-064b-43f2-a24e-176b6ce17ad8", "__expectedType__": "cc.AnimationClip" @@ -446,7 +364,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 23 + "__id__": 19 }, "_id": "" }, diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 20cf4178..f6f47399 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -82,7 +82,8 @@ export enum AType { export enum RType { linear = 0, //直线 bezier = 1, //贝塞尔 - fixed = 2, //固定 + fixed = 2, //固定起点 + fixedEnd = 3, //固定终点 } export enum EType { @@ -304,9 +305,9 @@ export interface SkillConfig { export const SkillSet: Record = { // ========== 基础攻击 ========== 6001-6099 6001: { - uuid:6001,name:"挥击",for_hero:false,sp_name:"atk1",AtkedType:AtkedType.atked,path:"3036",quality:QualitySet.GREEN,TType:TType.Frontline, + uuid:6001,name:"挥击",for_hero:false,sp_name:"atk_s1",AtkedType:AtkedType.atked,path:"3036",quality:QualitySet.GREEN,TType:TType.Frontline, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd, - ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.2,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1, + ap:100,cd:5,in:0.2,hit_num:1,hit:1,hited:0.2,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1, buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害" }, 6002: { diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 7599b249..ba1cb6f0 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -105,25 +105,25 @@ export const MonSet = { export const HeroInfo = { //主将 5001:{uuid:5001,name:"火焰骑士",path:"hk1", fac:FacSet.HERO, quality:QualitySet.GREEN,lv:1,kind:1, - type:HType.warrior,hp:100,mp:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6005,6005], + type:HType.warrior,hp:100,mp:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001], buff:[],info:""}, 5002:{uuid:5002,name:"刺客",path:"hc1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:1, - type:HType.warrior,hp:100,mp:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6005,6005], + type:HType.warrior,hp:100,mp:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001], buff:[],info:""}, 5005:{uuid:5005,name:"绿箭",path:"ha1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2, - type:HType.remote,hp:100,mp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6005,6005], + type:HType.remote,hp:100,mp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6001], buff:[],info:""}, 5007:{uuid:5007,name:"牧师",path:"hmh1", fac:FacSet.HERO, quality:QualitySet.PURPLE,lv:1,kind:2, - type:HType.mage,hp:100,mp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6005,6005], + type:HType.mage,hp:100,mp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6001], buff:[],info:""}, 5008:{uuid:5008,name:"火女",path:"hmf1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2, - type:HType.mage,hp:100,mp:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6005,6005], + type:HType.mage,hp:100,mp:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6001,6001], buff:[],info:""}, // 5009:{uuid:5009,name:"风暴精灵",path:"hk1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2, @@ -141,65 +141,65 @@ export const HeroInfo = { //怪物 5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1, - type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005], + type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001], buff:[],info:"普通怪物-战士型"}, 5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1, - type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6005,6005], + type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6001,6001], buff:[],info:"普通怪物-战士型"}, 5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1, - type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005], + type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001], buff:[],info:"普通怪物-战士型"}, 5204:{uuid:5204,name:"石卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1, - type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6005,6005], + type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001], buff:[],info:"法师怪物-高伤害脆弱"}, 5205:{uuid:5205,name:"土卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1, - type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6005,6005], + type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001], buff:[],info:"法师怪物-高伤害脆弱"}, 5206:{uuid:5206,name:"树卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1, - type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6005,6005], + type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001], buff:[],info:"法师怪物-高伤害脆弱"}, 5219:{uuid:5219,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:2,kind:1, - type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005], + type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001], buff:[],info:"普通怪物-战士型"}, 5220:{uuid:5220,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1, - type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005], + type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001], buff:[],info:"普通怪物-战士型"}, 5221:{uuid:5221,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1, - type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6005,6005], + type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6001], buff:[],info:"普通怪物-战士型"}, 5222:{uuid:5222,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1, - type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005], + type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001], buff:[],info:"普通怪物-战士型"}, 5223:{uuid:5223,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1, - type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005], + type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001], buff:[],info:"普通怪物-战士型"}, 5224:{uuid:5224,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1, - type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6005,6005], + type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6001], buff:[],info:"普通怪物-战士型"}, 5225:{uuid:5225,name:"精英独眼",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1, - type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6005], + type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001], buff:[],info:"精英怪物-战士型"}, 5226:{uuid:5226,name:"精英牛头",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1, - type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6005,6005], + type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6001], buff:[],info:"精英怪物-战士型"}, 5227:{uuid:5227,name:"精英兽人",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1, - type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6005,6005], + type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6001], buff:[],info:"精英怪物-战士型"}, }; diff --git a/assets/script/game/hero/SkillConComp.ts b/assets/script/game/hero/SkillConComp.ts index 1d050f16..91bff23c 100644 --- a/assets/script/game/hero/SkillConComp.ts +++ b/assets/script/game/hero/SkillConComp.ts @@ -112,6 +112,7 @@ export class SkillConComp extends CCComp { if (!this.node || !this.node.isValid || !this.HeroView || !this.HeroView.node || !this.HeroView.node.isValid) { return; } + console.log("技能开始",sEnt) sEnt.load( new Vec3(this.HeroView.node.position.x,this.HeroView.node.position.y,0), this.node.parent, diff --git a/assets/script/game/skill/AtkConCom.ts b/assets/script/game/skill/AtkConCom.ts index 7df1e7e2..46206591 100644 --- a/assets/script/game/skill/AtkConCom.ts +++ b/assets/script/game/skill/AtkConCom.ts @@ -111,6 +111,15 @@ export class AtkConCom extends CCComp { bm.rotationSmoothness=0.6 bm.moveTo(this.targetPos); } + do_fixedEnd(){ + this.node.setPosition(this.targetPos.x > 360?300:this.targetPos.x,0,0) + this.do_anim() + } + do_fixedStart(){ + this.node.setPosition(this.startPos.x > 360?300:this.startPos.x,0,0) + this.do_anim() + } + onAnimationFinished(){ // console.log("[SkillCom]:onAnimationFinished",this.s_uuid) if (!this.skillConfig) return; diff --git a/assets/script/game/skill/SkillEnt.ts b/assets/script/game/skill/SkillEnt.ts index 5e710a7f..dbeb18a1 100644 --- a/assets/script/game/skill/SkillEnt.ts +++ b/assets/script/game/skill/SkillEnt.ts @@ -30,13 +30,15 @@ load(startPos: Vec3, parent: Node, uuid: number, targetPos: any[], caster:Hero console.error("[Skill] 预制体加载失败:", path); return; } - console.log("load skill startPos",startPos) + // console.log("load skill startPos",startPos) const node: Node = instantiate(prefab); + console.log("load skill node",node) node.parent = parent; // 设置节点属性 node.setPosition(startPos); if(caster.fac==FacSet.MON){ node.scale=v3(node.scale.x*-1,1,1) + }else{ if(caster.type==HType.warrior){ if(caster.node.scale.x<0){ diff --git a/assets/script/game/skill/SkillViewCom.ts b/assets/script/game/skill/SkillViewCom.ts index 6ee532a4..a1146a6e 100644 --- a/assets/script/game/skill/SkillViewCom.ts +++ b/assets/script/game/skill/SkillViewCom.ts @@ -64,11 +64,13 @@ export class SkillViewCom extends CCComp { start() { // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 this.node.getChildByName("ready").active = this.hasReady + console.log("[skillView] start ",this.hasReady) } protected update(dt: number): void { this.doTimer(dt) this.move(dt) this.doEnd(dt) + this.do_cd(dt) if(this.readyFinish) this.doAtk(dt) } doEnd(dt: number) { @@ -79,25 +81,32 @@ export class SkillViewCom extends CCComp { } doTimer(dt: number){ + console.log('[skillview]:doTimer',this.ReadyTime,this.readyFinish) if(this.ReadyTime > 0) this.ReadyTime -= dt if(this.ReadyTime <=0) this.readyFinish=true } doAtk(dt:number): void { - // console.log(`${this.cName}_[SkillViewCom] doAtkC`) + console.log(`${this.cName}_[SkillViewCom] doAtkC`,this.s_cd,this.s_count) if(this.s_cd <= 0&&this.s_count > 0) { + console.log(`${this.cName}_[SkillViewCom] doAtk 2`) this.doSkill() this.s_count-- this.s_cd = this.s_interval } + } + do_cd(dt:number){ if(this.s_cd > 0) this.s_cd -= dt } doSkill(){ - // console.log(`${this.cName}_[SkillViewCom] doSkill`,this.atkPrefab) + console.log(`${this.cName}_[SkillViewCom] atkPrefab`,this.atkPrefab) if(this.atkPrefab!=null){ let atkNode:Node = instantiate(this.atkPrefab) atkNode.parent = this.node.parent - atkNode.setPosition(v3(this.node.position.x + this.atk_x*this.scale, this.node.position.y + this.atk_y)) - // console.log(`${this.cName}_[SkillViewCom] doSkill atkNode`,this.node.position,atkNode.position) + if(this.node.scale.x < 0){ + atkNode.setScale(v3(atkNode.scale.x*-1,atkNode.scale.y,atkNode.scale.z)) + } + atkNode.setPosition(v3(this.node.position.x + this.atk_x*atkNode.scale.x, this.node.position.y + this.atk_y)) + console.log(`${this.cName}_[SkillViewCom] doSkill atkNode`,this.node.position,atkNode.position) let atkCom=atkNode.getComponent(AtkConCom) // 计算延长后的目标点坐标 const originalStart = v3(this.node.position.x + this.atk_x, this.node.position.y + this.atk_y); @@ -142,6 +151,9 @@ export class SkillViewCom extends CCComp { case RType.fixed: this.do_fixed(atkNode) break + case RType.fixedEnd: + this.do_fixedEnd(atkNode) + break } } } @@ -155,6 +167,12 @@ export class SkillViewCom extends CCComp { } do_fixed(atkNode:any): void { console.log(`${this.cName}_[SkillViewCom] skille run type: fixed`) + atkNode.getComponent(AtkConCom).do_fixedStart() + + } + do_fixedEnd(atkNode:any): void { + console.log(`${this.cName}_[SkillViewCom] skille run type: fixedEnd`) + atkNode.getComponent(AtkConCom).do_fixedEnd() } diff --git a/assets/script/game/skills/com/AtkCom.ts b/assets/script/game/skills/com/AtkCom.ts index 2e3ee449..44ff8376 100644 --- a/assets/script/game/skills/com/AtkCom.ts +++ b/assets/script/game/skills/com/AtkCom.ts @@ -3,6 +3,7 @@ import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { HeroViewComp } from "../../hero/HeroViewComp"; import { SkillCom } from "../SkillCom"; +import { AtkConCom } from "../../skill/AtkConCom"; const { ccclass, property } = _decorator; @@ -17,7 +18,9 @@ export class AtkComComp extends CCComp { } public atk(args:any){ - let skill=this.node.getComponent(SkillCom) + let scom=this.node.getComponent(SkillCom) + let acom=this.node.getComponent(AtkConCom) + let skill=scom?scom:acom let dis=this.node.getComponent(UITransform).width/2 let targetsInRange: HeroViewComp[] = []