buff 治疗等技能完善

This commit is contained in:
2025-07-09 17:54:03 +08:00
parent f73badd5fc
commit 7dcaf19925
4 changed files with 311 additions and 233 deletions

View File

@@ -7,25 +7,22 @@
"embeddedPlayerGroups": [] "embeddedPlayerGroups": []
}, },
"_native": "", "_native": "",
"sample": 24, "sample": 12,
"speed": 1, "speed": 1,
"wrapMode": 2, "wrapMode": 2,
"enableTrsBlending": false, "enableTrsBlending": false,
"_duration": 0.16666666666666666, "_duration": 0.8333333333333334,
"_hash": 500763545, "_hash": 500763545,
"_tracks": [ "_tracks": [
{ {
"__id__": 1 "__id__": 1
},
{
"__id__": 12
} }
], ],
"_exoticAnimation": null, "_exoticAnimation": null,
"_events": [], "_events": [],
"_embeddedPlayers": [], "_embeddedPlayers": [],
"_additiveSettings": { "_additiveSettings": {
"__id__": 23 "__id__": 12
}, },
"_auxiliaryCurveEntries": [] "_auxiliaryCurveEntries": []
}, },
@@ -60,7 +57,7 @@
{ {
"__id__": 3 "__id__": 3
}, },
"scale" "eulerAngles"
] ]
}, },
{ {
@@ -77,14 +74,15 @@
"__type__": "cc.RealCurve", "__type__": "cc.RealCurve",
"_times": [ "_times": [
0, 0,
0.16666666666666666 0.4166666567325592,
0.8333333134651184
], ],
"_values": [ "_values": [
{ {
"__type__": "cc.RealKeyframeValue", "__type__": "cc.RealKeyframeValue",
"interpolationMode": 0, "interpolationMode": 0,
"tangentWeightMode": 0, "tangentWeightMode": 0,
"value": 0.5, "value": 0,
"rightTangent": 0, "rightTangent": 0,
"rightTangentWeight": 1, "rightTangentWeight": 1,
"leftTangent": 0, "leftTangent": 0,
@@ -96,7 +94,19 @@
"__type__": "cc.RealKeyframeValue", "__type__": "cc.RealKeyframeValue",
"interpolationMode": 0, "interpolationMode": 0,
"tangentWeightMode": 0, "tangentWeightMode": 0,
"value": 1, "value": 0,
"rightTangent": 0,
"rightTangentWeight": 1,
"leftTangent": 0,
"leftTangentWeight": 1,
"easingMethod": 0,
"__editorExtras__": null
},
{
"__type__": "cc.RealKeyframeValue",
"interpolationMode": 0,
"tangentWeightMode": 0,
"value": 0,
"rightTangent": 0, "rightTangent": 0,
"rightTangentWeight": 1, "rightTangentWeight": 1,
"leftTangent": 0, "leftTangent": 0,
@@ -118,14 +128,15 @@
"__type__": "cc.RealCurve", "__type__": "cc.RealCurve",
"_times": [ "_times": [
0, 0,
0.16666666666666666 0.4166666567325592,
0.8333333134651184
], ],
"_values": [ "_values": [
{ {
"__type__": "cc.RealKeyframeValue", "__type__": "cc.RealKeyframeValue",
"interpolationMode": 0, "interpolationMode": 0,
"tangentWeightMode": 0, "tangentWeightMode": 0,
"value": 0.5, "value": 0,
"rightTangent": 0, "rightTangent": 0,
"rightTangentWeight": 1, "rightTangentWeight": 1,
"leftTangent": 0, "leftTangent": 0,
@@ -137,7 +148,19 @@
"__type__": "cc.RealKeyframeValue", "__type__": "cc.RealKeyframeValue",
"interpolationMode": 0, "interpolationMode": 0,
"tangentWeightMode": 0, "tangentWeightMode": 0,
"value": 1, "value": 0,
"rightTangent": 0,
"rightTangentWeight": 1,
"leftTangent": 0,
"leftTangentWeight": 1,
"easingMethod": 0,
"__editorExtras__": null
},
{
"__type__": "cc.RealKeyframeValue",
"interpolationMode": 0,
"tangentWeightMode": 0,
"value": 0,
"rightTangent": 0, "rightTangent": 0,
"rightTangentWeight": 1, "rightTangentWeight": 1,
"leftTangent": 0, "leftTangent": 0,
@@ -159,14 +182,15 @@
"__type__": "cc.RealCurve", "__type__": "cc.RealCurve",
"_times": [ "_times": [
0, 0,
0.16666666666666666 0.4166666567325592,
0.8333333134651184
], ],
"_values": [ "_values": [
{ {
"__type__": "cc.RealKeyframeValue", "__type__": "cc.RealKeyframeValue",
"interpolationMode": 0, "interpolationMode": 0,
"tangentWeightMode": 0, "tangentWeightMode": 0,
"value": 1, "value": 0,
"rightTangent": 0, "rightTangent": 0,
"rightTangentWeight": 1, "rightTangentWeight": 1,
"leftTangent": 0, "leftTangent": 0,
@@ -178,7 +202,19 @@
"__type__": "cc.RealKeyframeValue", "__type__": "cc.RealKeyframeValue",
"interpolationMode": 0, "interpolationMode": 0,
"tangentWeightMode": 0, "tangentWeightMode": 0,
"value": 1, "value": -180,
"rightTangent": 0,
"rightTangentWeight": 1,
"leftTangent": 0,
"leftTangentWeight": 1,
"easingMethod": 0,
"__editorExtras__": null
},
{
"__type__": "cc.RealKeyframeValue",
"interpolationMode": 0,
"tangentWeightMode": 0,
"value": -360,
"rightTangent": 0, "rightTangent": 0,
"rightTangentWeight": 1, "rightTangentWeight": 1,
"leftTangent": 0, "leftTangent": 0,
@@ -203,180 +239,6 @@
"preExtrapolation": 1, "preExtrapolation": 1,
"postExtrapolation": 1 "postExtrapolation": 1
}, },
{
"__type__": "cc.animation.VectorTrack",
"_binding": {
"__type__": "cc.animation.TrackBinding",
"path": {
"__id__": 13
},
"proxy": null
},
"_channels": [
{
"__id__": 15
},
{
"__id__": 17
},
{
"__id__": 19
},
{
"__id__": 21
}
],
"_nComponents": 3
},
{
"__type__": "cc.animation.TrackPath",
"_paths": [
{
"__id__": 14
},
"eulerAngles"
]
},
{
"__type__": "cc.animation.HierarchyPath",
"path": "skill"
},
{
"__type__": "cc.animation.Channel",
"_curve": {
"__id__": 16
}
},
{
"__type__": "cc.RealCurve",
"_times": [
0,
0.16666666666666666
],
"_values": [
{
"__type__": "cc.RealKeyframeValue",
"interpolationMode": 0,
"tangentWeightMode": 0,
"value": 0,
"rightTangent": 0,
"rightTangentWeight": 1,
"leftTangent": 0,
"leftTangentWeight": 1,
"easingMethod": 0,
"__editorExtras__": null
},
{
"__type__": "cc.RealKeyframeValue",
"interpolationMode": 0,
"tangentWeightMode": 0,
"value": 0,
"rightTangent": 0,
"rightTangentWeight": 1,
"leftTangent": 0,
"leftTangentWeight": 1,
"easingMethod": 0,
"__editorExtras__": null
}
],
"preExtrapolation": 1,
"postExtrapolation": 1
},
{
"__type__": "cc.animation.Channel",
"_curve": {
"__id__": 18
}
},
{
"__type__": "cc.RealCurve",
"_times": [
0,
0.16666666666666666
],
"_values": [
{
"__type__": "cc.RealKeyframeValue",
"interpolationMode": 0,
"tangentWeightMode": 0,
"value": 0,
"rightTangent": 0,
"rightTangentWeight": 1,
"leftTangent": 0,
"leftTangentWeight": 1,
"easingMethod": 0,
"__editorExtras__": null
},
{
"__type__": "cc.RealKeyframeValue",
"interpolationMode": 0,
"tangentWeightMode": 0,
"value": 0,
"rightTangent": 0,
"rightTangentWeight": 1,
"leftTangent": 0,
"leftTangentWeight": 1,
"easingMethod": 0,
"__editorExtras__": null
}
],
"preExtrapolation": 1,
"postExtrapolation": 1
},
{
"__type__": "cc.animation.Channel",
"_curve": {
"__id__": 20
}
},
{
"__type__": "cc.RealCurve",
"_times": [
0,
0.16666666666666666
],
"_values": [
{
"__type__": "cc.RealKeyframeValue",
"interpolationMode": 0,
"tangentWeightMode": 0,
"value": 0,
"rightTangent": 0,
"rightTangentWeight": 1,
"leftTangent": 0,
"leftTangentWeight": 1,
"easingMethod": 0,
"__editorExtras__": null
},
{
"__type__": "cc.RealKeyframeValue",
"interpolationMode": 0,
"tangentWeightMode": 0,
"value": 180,
"rightTangent": 0,
"rightTangentWeight": 1,
"leftTangent": 0,
"leftTangentWeight": 1,
"easingMethod": 0,
"__editorExtras__": null
}
],
"preExtrapolation": 1,
"postExtrapolation": 1
},
{
"__type__": "cc.animation.Channel",
"_curve": {
"__id__": 22
}
},
{
"__type__": "cc.RealCurve",
"_times": [],
"_values": [],
"preExtrapolation": 1,
"postExtrapolation": 1
},
{ {
"__type__": "cc.AnimationClipAdditiveSettings", "__type__": "cc.AnimationClipAdditiveSettings",
"enabled": false, "enabled": false,

View File

@@ -25,17 +25,20 @@
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 6 "__id__": 12
}, },
{ {
"__id__": 8 "__id__": 14
}, },
{ {
"__id__": 10 "__id__": 16
},
{
"__id__": 18
} }
], ],
"_prefab": { "_prefab": {
"__id__": 12 "__id__": 20
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
@@ -74,15 +77,69 @@
"_parent": { "_parent": {
"__id__": 1 "__id__": 1
}, },
"_children": [], "_children": [
"_active": true,
"_components": [
{ {
"__id__": 3 "__id__": 3
} }
], ],
"_active": true,
"_components": [
{
"__id__": 9
}
],
"_prefab": { "_prefab": {
"__id__": 5 "__id__": 11
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
},
"_mobility": 0,
"_layer": 1073741824,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.Node",
"_name": "Image_Effect_Star01_Yellow",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
"__id__": 2
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 4
},
{
"__id__": 6
}
],
"_prefab": {
"__id__": 8
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
@@ -113,6 +170,92 @@
}, },
"_id": "" "_id": ""
}, },
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 3
},
"_enabled": true,
"__prefab": {
"__id__": 5
},
"_contentSize": {
"__type__": "cc.Size",
"width": 92,
"height": 92
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "2dvPS54+BHsYOdlT14ZqFz"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 3
},
"_enabled": true,
"__prefab": {
"__id__": 7
},
"_customMaterial": null,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 10,
"g": 255,
"b": 0,
"a": 255
},
"_spriteFrame": {
"__uuid__": "260d01c4-5936-4c90-8ff9-b892c60b2e48@ce362",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 0,
"_fillType": 0,
"_sizeMode": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "bb9AuVg7ZDuq7LRqIEr+V1"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "1f72gYz6FJlY6VbZn57SZn",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{ {
"__type__": "cc.UITransform", "__type__": "cc.UITransform",
"_name": "", "_name": "",
@@ -123,7 +266,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 4 "__id__": 10
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
@@ -164,7 +307,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 7 "__id__": 13
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
@@ -192,7 +335,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 9 "__id__": 15
}, },
"_id": "" "_id": ""
}, },
@@ -210,7 +353,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 11 "__id__": 17
}, },
"playOnLoad": true, "playOnLoad": true,
"_clips": [ "_clips": [
@@ -229,6 +372,40 @@
"__type__": "cc.CompPrefabInfo", "__type__": "cc.CompPrefabInfo",
"fileId": "7cJdSTCj5Eu4vDiD6FPj8P" "fileId": "7cJdSTCj5Eu4vDiD6FPj8P"
}, },
{
"__type__": "f680dkagx9PmbfqtF463/Ua",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 19
},
"speed": 600,
"controlPointSide": 1,
"controlPointOffset": 1,
"controlPointRandomness": 0.3,
"autoRotate": true,
"showTrajectory": false,
"trajectoryColor": {
"__type__": "cc.Color",
"r": 0,
"g": 255,
"b": 0,
"a": 255
},
"trajectoryWidth": 3,
"easing": "linear",
"rotationSmoothness": 0.6,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "46vE3s9lxEkZFP/Fm7EHJD"
},
{ {
"__type__": "cc.PrefabInfo", "__type__": "cc.PrefabInfo",
"root": { "root": {

View File

@@ -35,7 +35,12 @@ export enum skRun {
runing = 0, runing = 0,
dead = 1, dead = 1,
} }
export enum SType {
damage = 0,
heal = 1,
shield = 2,
buff = 3,
}
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放 //技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
export enum CdType { export enum CdType {
SkillCD = 0, // 使用技能配置的cd SkillCD = 0, // 使用技能配置的cd
@@ -52,6 +57,7 @@ export enum AType {
parabolic = 1, // 抛射物 parabolic = 1, // 抛射物
fixedStart = 2, // 固定在出发点 fixedStart = 2, // 固定在出发点
fixedEnd = 3, // 固定在终点 fixedEnd = 3, // 固定在终点
StartEnd = 4, // 固定在出发点和终点 用于治疗和buff类技能
} }
export enum RType { export enum RType {
@@ -201,102 +207,102 @@ export const getSkills=(quality:number)=>{
} }
export const SkillSet = { export const SkillSet = {
6001:{uuid:6001,name:"凛冬之触",for_hero:false,sp_name:"greenball",path:"3034",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6001:{uuid:6001,name:"凛冬之触",for_hero:false,sp_name:"greenball",path:"3034",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
6002:{uuid:6002,name:"穿心箭矢",for_hero:false,sp_name:"arrow",path:"3037",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6002:{uuid:6002,name:"穿心箭矢",for_hero:false,sp_name:"arrow",path:"3037",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,act:"atk",DTType:DTType.single,CdType:1,AType:AType.parabolic,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.parabolic,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
6003:{uuid:6003,name:"神圣护盾",for_hero:false,sp_name:"shield",path:"3045",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6003:{uuid:6003,name:"神圣护盾",for_hero:false,sp_name:"shield",path:"3045",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Self,act:"max",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Self,SType:SType.shield,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:30,speed:720,hero:0,cost:10,info:"召唤圣盾保护自己,可以抵御3次攻击"}, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:30,speed:720,hero:0,cost:10,info:"召唤圣盾保护自己,可以抵御3次攻击"},
6004:{uuid:6004,name:"自愈", for_hero:false, sp_name:"heath_small",path:"3056",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6004:{uuid:6004,name:"自愈", for_hero:true, sp_name:"heath_small",path:"3056",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Self,act:"max",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Self,SType:SType.heal,act:"atk",DTType:DTType.single,CdType:2,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:2,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"主动:自己回复自身5%最大生命值的生命"}, debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:5,hit:0,hited:0,shield:0,speed:0,hero:0,cost:10,info:"主动:自己回复自身5%最大生命值的生命"},
6005:{uuid:6005,name:"基础打击",for_hero:false,sp_name:"base1",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6005:{uuid:6005,name:"基础打击",for_hero:false,sp_name:"base1",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6006:{uuid:6006,name:"基础打击",for_hero:false,sp_name:"base2",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6006:{uuid:6006,name:"基础打击",for_hero:false,sp_name:"base2",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6007:{uuid:6007,name:"基础打击",for_hero:false,sp_name:"base3",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6007:{uuid:6007,name:"基础打击",for_hero:false,sp_name:"base3",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6008:{uuid:6008,name:"基础打击",for_hero:false,sp_name:"base4",path:"3036",quality:Quality.WHITE, TType:TType.Frontline, 6008:{uuid:6008,name:"基础打击",for_hero:false,sp_name:"base4",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,
maxC:1, TGroup:TGroup.Enemy,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6009:{uuid:6009,name:"铁斧打击",for_hero:false,sp_name:"base_ft",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6009:{uuid:6009,name:"铁斧打击",for_hero:false,sp_name:"base_ft",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6010:{uuid:6010,name:"木棍打击",for_hero:false,sp_name:"base_mg",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6010:{uuid:6010,name:"木棍打击",for_hero:false,sp_name:"base_mg",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
6011:{uuid:6011,name:"飞刀打击",for_hero:false,sp_name:"mon_xd",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6011:{uuid:6011,name:"飞刀打击",for_hero:false,sp_name:"mon_xd",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
6012:{uuid:6012,name:"石斧打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, 6012:{uuid:6012,name:"石斧打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
6020:{uuid:6020,name:"冰暴",for_hero:true,sp_name:"bingyu",path:"3135",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, 6020:{uuid:6020,name:"冰暴",for_hero:true,sp_name:"bingyu",path:"3135",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
debuff:4,deV:0,deC:0,deR:100,in:4,ap:80,cd:5,hit:1,hited:1,shield:0,speed:720,hero:0,cost:10,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}, debuff:4,deV:0,deC:0,deR:100,in:4,ap:80,cd:5,hit:1,hited:1,shield:0,speed:720,hero:0,cost:10,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"},
6021:{uuid:6021,name:"火龙",for_hero:true,sp_name:"firequan",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, 6021:{uuid:6021,name:"火龙",for_hero:true,sp_name:"firequan",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,act:"max",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:10,ap:100,cd:5,hit:1,hited:1,shield:0,speed:80,hero:0,cost:10,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"}, debuff:0,deV:0,deC:0,deR:100,in:10,ap:100,cd:5,hit:1,hited:1,shield:0,speed:80,hero:0,cost:10,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, 6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.STUN,deV:20,deC:1,deR:100,in:1,ap:100,cd:5,hit:2,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"}, debuff:DebuffAttr.STUN,deV:20,deC:1,deR:100,in:1,ap:100,cd:5,hit:2,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, 6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,act:"max",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"}, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"3060",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, 6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"3060",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"}, debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, 6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.STUN,deV:0,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"}, debuff:DebuffAttr.STUN,deV:0,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, 6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:1,shield:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"}, debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:1,shield:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, 6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"}, debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, 6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"}, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"fireys",path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, 6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"fireys",path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, 6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,act:"max",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"}, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
6031:{uuid:6031,name:"召唤仆从",for_hero:true,sp_name:"zhaohuan",path:"3018",quality:Quality.PURPLE, TType:TType.Frontline,maxC:1, 6031:{uuid:6031,name:"召唤仆从",for_hero:true,sp_name:"zhaohuan",path:"3018",quality:Quality.PURPLE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Self,act:"max",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90, TGroup:TGroup.Self,SType:SType.damage,act:"max",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
debuff:0,deV:0,deC:0,deR:100,in:2,ap:70,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:5211,cost:10,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"}, debuff:0,deV:0,deC:0,deR:100,in:2,ap:70,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:5211,cost:10,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
6032:{uuid:6032,name:"陨石风暴",for_hero:true, sp_name:"fireys",path:"3101",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5, 6032:{uuid:6032,name:"陨石风暴",for_hero:true, sp_name:"fireys",path:"3101",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
TGroup:TGroup.Ally,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"}, debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
6033:{uuid:6033,name:"龙卷风爆",for_hero:true, sp_name:"bwind",path:"3069",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5, 6033:{uuid:6033,name:"龙卷风爆",for_hero:true, sp_name:"bwind",path:"3069",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
TGroup:TGroup.Ally,act:"max",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"}, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
}; };

View File

@@ -89,8 +89,9 @@ export class SkillCom extends CCComp {
if(this.group==BoxSet.MONSTER) bm.controlPointSide=-1 if(this.group==BoxSet.MONSTER) bm.controlPointSide=-1
bm.moveTo(this.targetPos) bm.moveTo(this.targetPos)
break; break;
case AType.fixedStart: case AType.StartEnd:
// 2段位移先升高然后移到目的地
this.executeTwoStageMovement();
break; break;
case AType.fixedEnd: case AType.fixedEnd:
this.node.setPosition(this.targetPos.x,this.targetPos.y,0) this.node.setPosition(this.targetPos.x,this.targetPos.y,0)
@@ -174,6 +175,38 @@ export class SkillCom extends CCComp {
return debuff return debuff
} }
/**
* 执行2段位移先升高然后移到目的地
*/
private executeTwoStageMovement() {
const totalDuration = SkillSet[this.s_uuid].in;
const firstStageDuration = totalDuration * 0.4; // 第一段占40%时间
const secondStageDuration = totalDuration * 0.6; // 第二段占60%时间
// 第一段:升高
const riseHeight = 100; // 升高高度
const midPosition = v3(this.node.position.x, this.node.position.y + riseHeight, 0);
// 第二段:移动到目标位置
const finalPosition = v3(this.targetPos.x, this.targetPos.y, 0);
// 创建缓动序列
tween(this.node)
// 第一段:升高
.to(firstStageDuration, { position: midPosition }, {
easing: 'quadOut' // 使用二次缓出效果,让上升更自然
})
// 第二段:移动到目标位置
.to(secondStageDuration, { position: finalPosition }, {
easing: 'quadInOut' // 使用二次缓入缓出效果
}).call(()=>{
this.do_buff()
})
.start();
}
do_buff(){
console.log("[SkillCom]:do_buff")
}
private startLinearMove(dt: number) { private startLinearMove(dt: number) {
if (!this.speed || this.is_destroy) return; if (!this.speed || this.is_destroy) return;
if(this.s_uuid == 6005){ if(this.s_uuid == 6005){