死亡计数出错修复 + 刷怪5个后间隔5秒
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@@ -104,7 +104,7 @@ export class MissionComp extends CCComp {
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smc.vmdata.mission_data.mon_num--
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if(smc.vmdata.mission_data.mon_num<=0 && this.count_tal() < 6) {
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if(smc.vmdata.mission_data.current_wave == RogueTalWave[this.count_tal()].wave){
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console.log("[MissionComp] 怪物全死亡后触发天赋奖励",RogueTalWave[this.count_tal()].tal_slot_key)
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console.log("[MissionComp] current_wave:"+smc.vmdata.mission_data.current_wave+" tal wave:"+RogueTalWave[this.count_tal()].wave)
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oops.message.dispatchEvent(GameEvent.TalentSelect,{slot:TalentSlot[this.count_tal()]})
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this.tals[this.count_tal()]=true
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