dd
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@@ -25,9 +25,9 @@ export class Main extends Root {
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smc.initialize = ecs.getEntity<Initialize>(Initialize);
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smc.monsters = [
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{profession:'m1',speed:50},
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{profession:'m2',speed:50},
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{profession:'m3',speed:50},
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{profession:'m4',speed:50},
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{profession:'m2',speed:60},
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{profession:'m3',speed:70},
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{profession:'m4',speed:80},
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]
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smc.heros = [
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{profession:'war',speed:50},
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@@ -12,4 +12,6 @@ export enum BoxSet {
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HERO = 4,
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MONSTER_SKILL = 8,
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HERO_SKILL = 16,
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BOX_WIDTH = 64,
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BOX_HEIGHT = 64
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}
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@@ -50,7 +50,7 @@ export class Hero extends ecs.Entity {
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this.add(mv);
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//移除全局列表
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smc.heros.splice(0,1)
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// console.log(ecs.query(ecs.allOf(HeroViewComp)))
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}
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@@ -43,10 +43,10 @@ export class HeroViewComp extends CCComp {
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// console.log('hero Contact,selfCollider',selfCollider);
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switch (otherCollider.group) {
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case BoxSet.MONSTER:
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console.log('hero coolider MONSTER ');
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// console.log('hero coolider MONSTER ');
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break;
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case BoxSet.MONSTER_SKILL:
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console.log('hero coolider MONSTER skill');
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// console.log('hero coolider MONSTER skill');
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break;
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default:
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break;
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@@ -1,4 +1,4 @@
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import { v3, Vec3, _decorator } from "cc";
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import { v3, Vec3, _decorator ,Prefab,instantiate} from "cc";
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import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../../common/SingletonModuleComp";
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@@ -56,19 +56,25 @@ export class MapViewComp extends CCComp {
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private addHero() {
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this.scene.node.active = true
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// smc.monsters = ['war','magic','heath']
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// smc.heros = ['war','magic','heath']
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if (smc.heros.length>0){
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let hero = ecs.getEntity<Hero>(Hero);
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hero.load(v3(-360,-60), smc.heros[0].profession);
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smc.heros.splice(0,1)
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}
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if (smc.monsters.length>0){
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let monster = ecs.getEntity<Monster>(Monster);
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monster.load(v3(360,-60),smc.monsters[0].speed);
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monster.move(v3(0,-60));
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smc.monsters.splice(0,1)
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var path = "game/monster/monster";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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node.setPosition(v3(360,-60))
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this.node.addChild(node);
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// let monster = ecs.getEntity<Monster>(Monster);
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// monster.load(v3(360,-60),smc.monsters[0].speed);
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// monster.move(v3(0,-60));
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// smc.monsters.splice(0,1)
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}
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}
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@@ -47,8 +47,9 @@ export class Monster extends ecs.Entity {
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var mv = node.getComponent(MonsterViewComp)!;
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mv.speed = speed;
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mv.ospeed = speed;
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mv.Tpos = v3(0,0,0);
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this.add(mv);
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// this.add(mv);
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smc.monsters_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0}),
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// node.setScale(-1, 1, 1);
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oops.message.dispatchEvent("monster_load",this)
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@@ -23,7 +23,9 @@ export class MonsterViewComp extends CCComp {
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/** 角色动画 */
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as: MonsterSpine = null!;
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speed: number = 100;
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ospeed: number = 100;
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Tpos: Vec3 = v3(0,-60,0);
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timer: number = 0;
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/** 视图层逻辑代码分离演示 */
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start () {
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// 注册单个碰撞体的回调函数
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@@ -43,13 +45,11 @@ export class MonsterViewComp extends CCComp {
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 只在两个碰撞体开始接触时被调用一次
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// console.log('monster Contact,otherCollider',otherCollider);
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this.speed = 0;
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this.timer = 1;
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switch (otherCollider.group) {
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case BoxSet.HERO:
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console.log('monster coolider hero');
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break;
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case BoxSet.HERO_SKILL:
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console.log('monster coolider hero skill');
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// console.log('monster coolider hero skill');
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break;
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default:
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break;
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@@ -58,11 +58,17 @@ export class MonsterViewComp extends CCComp {
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onLoad() {
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this.as = this.getComponent(MonsterSpine);
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console.log('this.ospeed:',this);
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}
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update(dt: number){
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if(this.timer > 0){
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this.timer -= dt;
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if(this.timer <= 0){
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this.speed = this.ospeed;
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this.timer = 0;
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}
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}
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if(this.node.position.x > -360){
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this.move(dt);
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}
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