技能移动修改
This commit is contained in:
@@ -1,6 +1,6 @@
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{
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"skeleton": {
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"hash": "bsy2+rhYPpHUoKMly9k7+zmodZw",
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"hash": "c3y/VNkNaxtG7u8CpZHPWePN2T8",
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"spine": "3.8.99",
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"x": -0.82,
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"y": 24.4,
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@@ -32,14 +32,15 @@
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"bone": {
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"scale": [
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{},
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{ "time": 0.3, "x": 0.682 },
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{ "time": 0.4, "x": 1.06 },
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{ "time": 0.5 }
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{ "time": 0.2, "x": 0.682 },
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{ "time": 0.4667, "x": 1.06 },
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{ "time": 0.6 }
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],
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"shear": [
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{},
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{ "time": 0.3, "x": 1.67, "y": 29.28 },
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{ "time": 0.4 }
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{ "time": 0.2, "y": 29.28 },
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{ "time": 0.4667, "y": -30 },
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{ "time": 0.6 }
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]
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}
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}
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@@ -62,7 +63,7 @@
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"bone": {
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"scale": [
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{},
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{ "time": 0.5, "x": 0.768, "y": 0.896 },
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{ "time": 0.5, "x": 0.937, "y": 0.937 },
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{ "time": 1 }
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]
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}
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@@ -426,7 +426,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "7b95dfa5-c844-44d4-8d63-302f57da2ba2@3f402",
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"__uuid__": "7b95dfa5-c844-44d4-8d63-302f57da2ba2@a298b",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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@@ -521,8 +521,8 @@
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0
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"x": 0.05283504952715698,
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"y": 2.541666525933483
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},
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"_id": ""
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},
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@@ -556,7 +556,7 @@
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"__uuid__": "a80809a8-64bf-4c66-b49e-7aa837d821dd",
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"__expectedType__": "sp.SkeletonData"
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},
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"defaultSkin": "default",
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"defaultSkin": "",
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"defaultAnimation": "",
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"_premultipliedAlpha": false,
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"_timeScale": 1,
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@@ -47,54 +47,54 @@ export const HeroSet ={
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}
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export const SkillSet={
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1001:{uuid: 1001,path: "1001",type: 1,level: 1,name: "火球术-初级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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1002:{uuid: 1002,path: "1002",type: 1,level: 1,name: "寒冰箭-初级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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1003:{uuid: 1003,path: "1003",type: 1,level: 1,name: "狂暴-初级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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1004:{uuid: 1004,path: "1004",type: 1,level: 1,name: "守护-初级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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1005:{uuid: 1005,path: "1005",type: 1,level: 1,name: "雷霆-初级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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1006:{uuid: 1006,path: "1006",type: 1,level: 1,name: "再生-初级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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1007:{uuid: 1007,path: "1007",type: 1,level: 1,name: "复生-初级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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1008:{uuid: 1008,path: "1008",type: 1,level: 1,name: "灵巧-初级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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1009:{uuid: 1009,path: "1009",type: 1,level: 1,name: "盾守-初级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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1010:{uuid: 1010,path: "1010",type: 1,level: 1,name: "治愈-初级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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1011:{uuid: 1011,path: "1011",type: 1,level: 3,name: "火焰风暴-初级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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1012:{uuid: 1012,path: "1012",type: 1,level: 3,name: "冰晶风暴-初级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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2001:{uuid: 2001,path: "1001",type: 1,level: 2,name: "火球术-中级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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2002:{uuid: 2002,path: "1002",type: 1,level: 2,name: "寒冰箭-中级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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2003:{uuid: 2003,path: "1003",type: 1,level: 2,name: "狂暴-中级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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2004:{uuid: 2004,path: "1004",type: 1,level: 2,name: "守护-中级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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2005:{uuid: 2005,path: "1005",type: 1,level: 2,name: "雷霆-中级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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2006:{uuid: 2006,path: "1006",type: 1,level: 2,name: "再生-中级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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2007:{uuid: 2007,path: "1007",type: 1,level: 2,name: "复生-中级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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2008:{uuid: 2008,path: "1008",type: 1,level: 2,name: "灵巧-中级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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2009:{uuid: 2009,path: "1009",type: 1,level: 2,name: "盾守-中级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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2020:{uuid: 2010,path: "1010",type: 1,level: 2,name: "治愈-中级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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2011:{uuid: 2011,path: "1011",type: 1,level: 4,name: "火焰风暴-中级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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2012:{uuid: 2012,path: "1012",type: 1,level: 4,name: "冰晶风暴-中级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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3001:{uuid: 3001,path: "1001",type: 1,level: 3,name: "火球术-高级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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3002:{uuid: 3002,path: "1002",type: 1,level: 3,name: "寒冰箭-高级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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3003:{uuid: 3003,path: "1003",type: 1,level: 3,name: "狂暴-高级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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3004:{uuid: 3004,path: "1004",type: 1,level: 3,name: "守护-高级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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3005:{uuid: 3005,path: "1005",type: 1,level: 3,name: "雷霆-高级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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3006:{uuid: 3006,path: "1006",type: 1,level: 3,name: "再生-高级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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3007:{uuid: 3007,path: "1007",type: 1,level: 3,name: "复生-高级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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3008:{uuid: 3008,path: "1008",type: 1,level: 3,name: "灵巧-高级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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3009:{uuid: 3009,path: "1009",type: 1,level: 3,name: "盾守-高级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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3030:{uuid: 3010,path: "1010",type: 1,level: 3,name: "治愈-高级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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3011:{uuid: 3011,path: "1011",type: 1,level: 5,name: "火焰风暴-高级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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3012:{uuid: 3012,path: "1012",type: 1,level: 5,name: "冰晶风暴-高级",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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4001:{uuid: 4001,path: "1001",type: 1,level: 4,name: "火球术-终极",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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4002:{uuid: 4002,path: "1002",type: 1,level: 4,name: "寒冰箭-终极",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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4003:{uuid: 4003,path: "1003",type: 1,level: 4,name: "狂暴-终极",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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4004:{uuid: 4004,path: "1004",type: 1,level: 4,name: "守护-终极",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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4005:{uuid: 4005,path: "1005",type: 1,level: 4,name: "雷霆-终极",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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4006:{uuid: 4006,path: "1006",type: 1,level: 4,name: "再生-终极",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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4007:{uuid: 4007,path: "1007",type: 1,level: 4,name: "复生-终极",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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4008:{uuid: 4008,path: "1008",type: 1,level: 4,name: "灵巧-终极",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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4009:{uuid: 4009,path: "1009",type: 1,level: 4,name: "盾守-终极",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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4040:{uuid: 4010,path: "1010",type: 1,level: 4,name: "治愈-终极",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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4011:{uuid: 4011,path: "1011",type: 1,level: 6,name: "火焰风暴-终极",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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4012:{uuid: 4012,path: "1012",type: 1,level: 6,name: "冰晶风暴-终极",atk: 4,hp: 8,atk_cd: 2,power: 50,speed: 80,},
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1001:{uuid: 1001,path: "1001",type: 1,level: 1,name: "火球术-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1002:{uuid: 1002,path: "1002",type: 1,level: 1,name: "寒冰箭-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1003:{uuid: 1003,path: "1003",type: 1,level: 1,name: "狂暴-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1004:{uuid: 1004,path: "1004",type: 1,level: 1,name: "守护-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1005:{uuid: 1005,path: "1005",type: 1,level: 1,name: "雷霆-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1006:{uuid: 1006,path: "1006",type: 1,level: 1,name: "再生-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1007:{uuid: 1007,path: "1007",type: 1,level: 1,name: "复生-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1008:{uuid: 1008,path: "1008",type: 1,level: 1,name: "灵巧-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1009:{uuid: 1009,path: "1009",type: 1,level: 1,name: "盾守-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1010:{uuid: 1010,path: "1010",type: 1,level: 1,name: "治愈-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1011:{uuid: 1011,path: "1011",type: 1,level: 3,name: "火焰风暴-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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1012:{uuid: 1012,path: "1012",type: 1,level: 3,name: "冰晶风暴-初级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2001:{uuid: 2001,path: "1001",type: 1,level: 2,name: "火球术-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2002:{uuid: 2002,path: "1002",type: 1,level: 2,name: "寒冰箭-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2003:{uuid: 2003,path: "1003",type: 1,level: 2,name: "狂暴-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2004:{uuid: 2004,path: "1004",type: 1,level: 2,name: "守护-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2005:{uuid: 2005,path: "1005",type: 1,level: 2,name: "雷霆-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2006:{uuid: 2006,path: "1006",type: 1,level: 2,name: "再生-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2007:{uuid: 2007,path: "1007",type: 1,level: 2,name: "复生-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2008:{uuid: 2008,path: "1008",type: 1,level: 2,name: "灵巧-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2009:{uuid: 2009,path: "1009",type: 1,level: 2,name: "盾守-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2020:{uuid: 2010,path: "1010",type: 1,level: 2,name: "治愈-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2011:{uuid: 2011,path: "1011",type: 1,level: 4,name: "火焰风暴-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2012:{uuid: 2012,path: "1012",type: 1,level: 4,name: "冰晶风暴-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3001:{uuid: 3001,path: "1001",type: 1,level: 3,name: "火球术-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3002:{uuid: 3002,path: "1002",type: 1,level: 3,name: "寒冰箭-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3003:{uuid: 3003,path: "1003",type: 1,level: 3,name: "狂暴-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3004:{uuid: 3004,path: "1004",type: 1,level: 3,name: "守护-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3005:{uuid: 3005,path: "1005",type: 1,level: 3,name: "雷霆-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3006:{uuid: 3006,path: "1006",type: 1,level: 3,name: "再生-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3007:{uuid: 3007,path: "1007",type: 1,level: 3,name: "复生-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3008:{uuid: 3008,path: "1008",type: 1,level: 3,name: "灵巧-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3009:{uuid: 3009,path: "1009",type: 1,level: 3,name: "盾守-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3030:{uuid: 3010,path: "1010",type: 1,level: 3,name: "治愈-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3011:{uuid: 3011,path: "1011",type: 1,level: 5,name: "火焰风暴-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3012:{uuid: 3012,path: "1012",type: 1,level: 5,name: "冰晶风暴-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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4001:{uuid: 4001,path: "1001",type: 1,level: 4,name: "火球术-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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4002:{uuid: 4002,path: "1002",type: 1,level: 4,name: "寒冰箭-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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4003:{uuid: 4003,path: "1003",type: 1,level: 4,name: "狂暴-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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4004:{uuid: 4004,path: "1004",type: 1,level: 4,name: "守护-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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4005:{uuid: 4005,path: "1005",type: 1,level: 4,name: "雷霆-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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4006:{uuid: 4006,path: "1006",type: 1,level: 4,name: "再生-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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4007:{uuid: 4007,path: "1007",type: 1,level: 4,name: "复生-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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4008:{uuid: 4008,path: "1008",type: 1,level: 4,name: "灵巧-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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4009:{uuid: 4009,path: "1009",type: 1,level: 4,name: "盾守-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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4040:{uuid: 4010,path: "1010",type: 1,level: 4,name: "治愈-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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4011:{uuid: 4011,path: "1011",type: 1,level: 6,name: "火焰风暴-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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4012:{uuid: 4012,path: "1012",type: 1,level: 6,name: "冰晶风暴-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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}
|
||||
|
||||
|
||||
@@ -75,8 +75,8 @@ export class MapMonsterComp extends CCComp {
|
||||
|
||||
let monster = ecs.getEntity<Monster>(Monster);
|
||||
let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
|
||||
let camp = -1
|
||||
monster.load(pos,camp,uuid);
|
||||
let scale = -1
|
||||
monster.load(pos,scale,uuid);
|
||||
smc.monsters.splice(0,1)
|
||||
|
||||
}
|
||||
|
||||
@@ -24,9 +24,9 @@ export class MapSkillComp extends CCComp {
|
||||
}
|
||||
addSkill(uuid:number=1001){
|
||||
let csk =ecs.getEntity<CSkill>(CSkill);
|
||||
let camp = 1
|
||||
let pos = v3(BoxSet.CSKILL_X*-camp,BoxSet.CSKILL_Y)
|
||||
csk.load(pos,camp,uuid);
|
||||
let scale = 1
|
||||
let pos = v3(BoxSet.CSKILL_X*-scale,BoxSet.CSKILL_Y)
|
||||
csk.load(pos,scale,uuid);
|
||||
}
|
||||
doMonsterLoad(){
|
||||
// const light = instantiate(this.light);
|
||||
|
||||
@@ -78,8 +78,8 @@ export class MapViewComp extends CCComp {
|
||||
this.scene.node.active = true
|
||||
let hero = ecs.getEntity<Hero>(Hero);
|
||||
let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
|
||||
let camp = 1
|
||||
hero.load(pos,camp,uuid);
|
||||
let scale = 1
|
||||
hero.load(pos,scale,uuid);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ export class CSkill extends ecs.Entity {
|
||||
}
|
||||
|
||||
/** 加载角色 */
|
||||
load(pos: Vec3 = Vec3.ZERO,camp:number = 1,uuid:number=1001) {
|
||||
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001) {
|
||||
// var path = "game/monster/"+prefab_path;
|
||||
console.log("load skill",this)
|
||||
var path = "game/heros/skill";
|
||||
@@ -33,7 +33,7 @@ export class CSkill extends ecs.Entity {
|
||||
var node = instantiate(prefab);
|
||||
var scene = smc.map.MapView.scene;
|
||||
node.parent = scene.entityLayer!.node!;
|
||||
node.getChildByName("skill").setScale(node.getChildByName("skill").scale.x*camp, node.getChildByName("skill").scale.y, node.getChildByName("skill").scale.z);
|
||||
node.getChildByName("skill").setScale(node.getChildByName("skill").scale.x*scale, node.getChildByName("skill").scale.y, node.getChildByName("skill").scale.z);
|
||||
let cskills = ecs.query(ecs.allOf(CSkillComp))
|
||||
for (let index = 1; index <= 8; index++) {
|
||||
if(smc.player_buffs[index].eid == 0){
|
||||
@@ -45,7 +45,7 @@ export class CSkill extends ecs.Entity {
|
||||
|
||||
}
|
||||
console.log("load skill",pos,smc.player_buffs)
|
||||
node.setPosition(pos.x*-camp,pos.y,pos.z)
|
||||
node.setPosition(pos.x*scale,pos.y,pos.z)
|
||||
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
|
||||
const url = 'game/heros/skill';
|
||||
resources.load(url, SpriteAtlas, (err: any, atlas) => {
|
||||
@@ -59,7 +59,7 @@ export class CSkill extends ecs.Entity {
|
||||
|
||||
skill_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
|
||||
var mv = node.getComponent(CSkillComp)
|
||||
mv.camp = 1;
|
||||
mv.scale = 1;
|
||||
this.add(mv);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
import { _decorator } from "cc";
|
||||
import { _decorator,v3,Vec3 } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
|
||||
import { Skill } from "../skills/Skill";
|
||||
import { SkillSet } from "../common/config/CardSet";
|
||||
import { Monster } from "./Monster";
|
||||
import { MonsterModelComp } from "./MonsterModelComp";
|
||||
import { MonsterViewComp } from "./MonsterViewComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 视图层对象 */
|
||||
@@ -10,21 +14,47 @@ const { ccclass, property } = _decorator;
|
||||
@ecs.register('CSkill', false)
|
||||
export class CSkillComp extends CCComp {
|
||||
//持续时间
|
||||
in_time: Timer = new Timer(5)
|
||||
is_destroy:boolean = false;
|
||||
camp:number = 1;
|
||||
private sd:Timer = new Timer(5)
|
||||
private cd:Timer = new Timer(1)
|
||||
private is_destroy:boolean = false;
|
||||
scale:number = 1;
|
||||
speed:number = 0;
|
||||
dis:number = 0;
|
||||
atk:number = 0;
|
||||
skill_uuid:number = 1001;
|
||||
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start() {
|
||||
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
|
||||
// this.on(ModuleEvent.Cmd, this.onHandler, this);
|
||||
this.sd =new Timer(SkillSet[this.skill_uuid].sd)
|
||||
this.cd = new Timer(SkillSet[this.skill_uuid].cd)
|
||||
|
||||
}
|
||||
protected update(dt: number): void {
|
||||
if (this.in_time.update(dt)) {
|
||||
if (this.sd.update(dt)) {
|
||||
if (this.is_destroy) {
|
||||
return
|
||||
}
|
||||
this.to_destroy()
|
||||
}
|
||||
if (this.cd.update(dt)) {
|
||||
this.shoot()
|
||||
}
|
||||
}
|
||||
shoot() {
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let pos = v3(0,0)
|
||||
let t_pos:Vec3=null
|
||||
let monsters:any = ecs.query(ecs.allOf(MonsterModelComp));
|
||||
for (const monster of monsters) {
|
||||
t_pos= monster.getComponent(MonsterViewComp).get_monster_pos()
|
||||
}
|
||||
let scale = this.scale
|
||||
let dis = SkillSet[this.skill_uuid].dis+this.dis;
|
||||
let atk = SkillSet[this.skill_uuid].atk+this.atk;
|
||||
let speed = SkillSet[this.skill_uuid].speed+this.speed;
|
||||
let sp_name = SkillSet[this.skill_uuid].sp_name
|
||||
skill.load(pos,speed,dis,scale,this.node,sp_name,atk,t_pos);
|
||||
}
|
||||
/** 全局消息逻辑处理 */
|
||||
// private onHandler(event: string, args: any) {
|
||||
|
||||
@@ -35,7 +35,7 @@ export class Hero extends ecs.Entity {
|
||||
}
|
||||
|
||||
/** 加载角色 */
|
||||
load(pos: Vec3 = Vec3.ZERO,camp:number = 1,uuid:number=1001) {
|
||||
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001) {
|
||||
// var path = "game/monster/"+prefab_path;
|
||||
var path = "game/heros/hero";
|
||||
|
||||
@@ -45,7 +45,7 @@ export class Hero extends ecs.Entity {
|
||||
node.parent = scene.entityLayer!.node!;
|
||||
// var as = node.getComponent(MonsterSpine);
|
||||
|
||||
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
|
||||
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
|
||||
node.setPosition(pos)
|
||||
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
|
||||
const url = 'game/heros/heros';
|
||||
@@ -70,7 +70,7 @@ export class Hero extends ecs.Entity {
|
||||
mv.power = smc.heros[uuid].power;
|
||||
mv.type = smc.heros[uuid].type;
|
||||
mv.Tpos = v3(0,0,0);
|
||||
mv.camp = 1;
|
||||
mv.scale = 1;
|
||||
mv.change_name(smc.heros[uuid].name,1)
|
||||
this.add(mv);
|
||||
this.push_monsters_in(uuid,mv.ent.eid)
|
||||
|
||||
@@ -60,7 +60,7 @@ export class HeroCard extends ecs.Entity {
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
node.parent = parent;
|
||||
// node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
|
||||
// node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
|
||||
node.setPosition(pos)
|
||||
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ export class Monster extends ecs.Entity {
|
||||
}
|
||||
|
||||
/** 加载角色 */
|
||||
load(pos: Vec3 = Vec3.ZERO,camp:number = -1,uuid:number=1001) {
|
||||
load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001) {
|
||||
// var path = "game/monster/"+prefab_path;
|
||||
var path = "game/heros/hero";
|
||||
|
||||
@@ -45,7 +45,7 @@ export class Monster extends ecs.Entity {
|
||||
node.parent = scene.entityLayer!.node!;
|
||||
var as = node.getComponent(MonsterSpine);
|
||||
|
||||
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
|
||||
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
|
||||
node.setPosition(pos)
|
||||
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
|
||||
const url = 'game/heros/heros';
|
||||
@@ -67,7 +67,7 @@ export class Monster extends ecs.Entity {
|
||||
mv.atk_cd = smc.heros[uuid].atk_cd;
|
||||
mv.power = smc.heros[uuid].power;
|
||||
mv.type = smc.heros[uuid].type;
|
||||
mv.camp = -1;
|
||||
mv.scale = -1;
|
||||
mv.Tpos = v3(0,0,0);
|
||||
mv.change_name(smc.heros[uuid].name,-1)
|
||||
this.add(mv);
|
||||
|
||||
@@ -29,7 +29,7 @@ export class MonsterViewComp extends CCComp {
|
||||
hero_uuid:number = 1001;
|
||||
hero_name : string = "hero";
|
||||
level:number =1;
|
||||
camp: number = 1; /** 角色阵营 1:hero -1 :monster */
|
||||
scale: number = 1; /** 角色阵营 1:hero -1 :monster */
|
||||
type: number = 1; /**角色类型 1:前排 2 后排 */
|
||||
state: number = 1; /** 状态 1:move ,2: act 3: stop */
|
||||
|
||||
@@ -105,12 +105,12 @@ export class MonsterViewComp extends CCComp {
|
||||
// EPhysics2DDrawFlags.Joint |
|
||||
// EPhysics2DDrawFlags.Shape;
|
||||
}
|
||||
change_name(hero_name:string='hero',camp:number=1){
|
||||
change_name(hero_name:string='hero',scale:number=1){
|
||||
this.name=hero_name;
|
||||
let label:any =this.node.getChildByName("lab_name")
|
||||
label.getComponent(Label)!.string = hero_name;
|
||||
let collider = this.getComponent(Collider2D);
|
||||
if(camp==1){
|
||||
if(scale==1){
|
||||
collider.group=BoxSet.HERO;
|
||||
}else{
|
||||
collider.group=BoxSet.MONSTER;
|
||||
@@ -144,14 +144,17 @@ export class MonsterViewComp extends CCComp {
|
||||
}
|
||||
/**
|
||||
* 根据角色的阵营检查角色的 x 轴位置是否满足特定条件。
|
||||
* 如果角色属于正向阵营 (camp == 1) 且 x 轴位置大于等于 0,则直接返回。
|
||||
* 如果角色属于反向阵营 (camp != 1) 且 x 轴位置小于等于 0,则直接返回。
|
||||
* 如果角色属于正向阵营 (scale == 1) 且 x 轴位置大于等于 0,则直接返回。
|
||||
* 如果角色属于反向阵营 (scale != 1) 且 x 轴位置小于等于 0,则直接返回。
|
||||
*/
|
||||
if ((this.camp === 1 && this.node.position.x >= 0) || (this.camp !== 1 && this.node.position.x <= -180)) {
|
||||
if ((this.scale === 1 && this.node.position.x >= 0) || (this.scale !== 1 && this.node.position.x <= -180)) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.node.setPosition(this.node.position.x+dt*this.speed*this.camp, this.node.position.y, this.node.position.z);
|
||||
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
|
||||
}
|
||||
get_monster_pos(){
|
||||
return this.node.getPosition()
|
||||
}
|
||||
power_change(power: number){
|
||||
this.power += power;
|
||||
@@ -167,7 +170,10 @@ export class MonsterViewComp extends CCComp {
|
||||
this.atk_time = 0;
|
||||
// console.log("atk_cd:"+this.atk_cd);
|
||||
this.as.atk();
|
||||
this.load_skill(this.skill_name);
|
||||
this.scheduleOnce(()=>{
|
||||
this.load_skill(this.skill_name);
|
||||
},0.2)
|
||||
|
||||
}
|
||||
this.atk_time += dt;
|
||||
}
|
||||
@@ -200,7 +206,7 @@ export class MonsterViewComp extends CCComp {
|
||||
}
|
||||
}
|
||||
in_destroy(){
|
||||
// switch (this.camp) {
|
||||
// switch (this.scale) {
|
||||
// case -1:
|
||||
// if(this.node.position.x < BoxSet.LETF_END){
|
||||
// this.toDestroy();
|
||||
@@ -223,9 +229,9 @@ export class MonsterViewComp extends CCComp {
|
||||
load_skill(skill_name){
|
||||
// console.log("load_skill");
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let pos = v3(this.camp*30,30)
|
||||
let pos = v3(this.scale*30,30)
|
||||
let speed =400
|
||||
let scale = this.camp
|
||||
let scale = this.scale
|
||||
let range = 120;
|
||||
skill.load(pos,speed,range,scale,this.node,skill_name,this.atk);
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ export class Skill extends ecs.Entity {
|
||||
this.remove(SkillCom);
|
||||
super.destroy();
|
||||
}
|
||||
load(pos: Vec3 = Vec3.ZERO,speed:number = 100,range:number = 50,scale:number = 1,parent:Node,skill_name:string = "base",atk:number =10) {
|
||||
load(pos: Vec3 = Vec3.ZERO,speed:number = 100,dis:number = 50,scale:number = 1,parent:Node,skill_name:string = "base",atk:number =10,t_pos:Vec3 = null) {
|
||||
var path = "game/skills/"+skill_name;
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
@@ -39,9 +39,10 @@ export class Skill extends ecs.Entity {
|
||||
|
||||
var sv = node.getComponent(SkillCom)!;
|
||||
sv.speed = speed;
|
||||
sv.range = range;
|
||||
sv.dis = dis;
|
||||
sv.scale = scale;
|
||||
sv.atk = atk;
|
||||
sv.t_pos = t_pos;
|
||||
if(scale == 1){
|
||||
sv.change_collider_group(BoxSet.HERO_SKILL)
|
||||
}else{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { _decorator,Collider2D ,Contact2DType,v3,IPhysics2DContact} from "cc";
|
||||
import { _decorator,Collider2D ,Contact2DType,v3,IPhysics2DContact,Vec3, tween} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
@@ -16,9 +16,10 @@ export class SkillCom extends CCComp {
|
||||
// // this.on(ModuleEvent.Cmd, this.onHandler, this);
|
||||
// }
|
||||
speed:number = 200;
|
||||
range:number = 80;
|
||||
dis:number = 80;
|
||||
scale:number = 1;
|
||||
atk:number = 10;
|
||||
t_pos:Vec3 = null;
|
||||
is_destroy:boolean = false;
|
||||
start() {
|
||||
this.node.active=true
|
||||
@@ -27,6 +28,19 @@ export class SkillCom extends CCComp {
|
||||
// collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
||||
}
|
||||
if(this.t_pos){
|
||||
tween(this.node).to( 0.5,{ position: new Vec3(0, 10, 0) } ).start();
|
||||
}else{
|
||||
tween(this.node).to( this.dis/this.speed,
|
||||
{ position: new Vec3(this.node.position.x+this.scale*this.dis,this.node.position.y) },
|
||||
{
|
||||
onComplete: (target?: object) => {
|
||||
this.toDestroy()
|
||||
},
|
||||
}
|
||||
).start();
|
||||
}
|
||||
|
||||
}
|
||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
switch (selfCollider.group) {
|
||||
@@ -67,9 +81,9 @@ export class SkillCom extends CCComp {
|
||||
collider.group = group;
|
||||
}
|
||||
update(deltaTime: number) {
|
||||
this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z))
|
||||
this.node.setPosition(v3(this.node.position.x+deltaTime*this.speed*this.scale,this.node.position.y,this.node.position.z))
|
||||
if(Math.abs(this.node.position.x) > this.range)
|
||||
// this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z))
|
||||
this.move(deltaTime)
|
||||
if(Math.abs(this.node.position.x) > this.dis)
|
||||
{
|
||||
if(this.is_destroy){
|
||||
return
|
||||
@@ -81,6 +95,11 @@ export class SkillCom extends CCComp {
|
||||
}
|
||||
|
||||
}
|
||||
move(dt: number) {
|
||||
// this.node.setPosition(v3(this.node.position.x+dt*this.speed*this.scale,this.node.position.y,this.node.position.z))
|
||||
}
|
||||
|
||||
|
||||
/** 全局消息逻辑处理 */
|
||||
// private onHandler(event: string, args: any) {
|
||||
// switch (event) {
|
||||
|
||||
Reference in New Issue
Block a user