技能移动修改
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@@ -28,7 +28,7 @@ export class Skill extends ecs.Entity {
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this.remove(SkillCom);
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super.destroy();
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}
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100,range:number = 50,scale:number = 1,parent:Node,skill_name:string = "base",atk:number =10) {
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100,dis:number = 50,scale:number = 1,parent:Node,skill_name:string = "base",atk:number =10,t_pos:Vec3 = null) {
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var path = "game/skills/"+skill_name;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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@@ -36,12 +36,13 @@ export class Skill extends ecs.Entity {
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node.setScale(scale,1)
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//转换pos为世界坐标
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node.setPosition(pos)
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var sv = node.getComponent(SkillCom)!;
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sv.speed = speed;
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sv.range = range;
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sv.dis = dis;
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sv.scale = scale;
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sv.atk = atk;
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sv.t_pos = t_pos;
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if(scale == 1){
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sv.change_collider_group(BoxSet.HERO_SKILL)
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}else{
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