技能移动修改
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@@ -25,7 +25,7 @@ export class CSkill extends ecs.Entity {
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,camp:number = 1,uuid:number=1001) {
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001) {
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// var path = "game/monster/"+prefab_path;
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console.log("load skill",this)
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var path = "game/heros/skill";
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@@ -33,7 +33,7 @@ export class CSkill extends ecs.Entity {
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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node.getChildByName("skill").setScale(node.getChildByName("skill").scale.x*camp, node.getChildByName("skill").scale.y, node.getChildByName("skill").scale.z);
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node.getChildByName("skill").setScale(node.getChildByName("skill").scale.x*scale, node.getChildByName("skill").scale.y, node.getChildByName("skill").scale.z);
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let cskills = ecs.query(ecs.allOf(CSkillComp))
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for (let index = 1; index <= 8; index++) {
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if(smc.player_buffs[index].eid == 0){
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@@ -45,7 +45,7 @@ export class CSkill extends ecs.Entity {
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}
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console.log("load skill",pos,smc.player_buffs)
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node.setPosition(pos.x*-camp,pos.y,pos.z)
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node.setPosition(pos.x*scale,pos.y,pos.z)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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const url = 'game/heros/skill';
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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@@ -59,7 +59,7 @@ export class CSkill extends ecs.Entity {
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skill_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var mv = node.getComponent(CSkillComp)
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mv.camp = 1;
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mv.scale = 1;
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this.add(mv);
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}
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