crt 改为crit
This commit is contained in:
29
assets/script/game/map/BarBossComp.ts
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29
assets/script/game/map/BarBossComp.ts
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@@ -0,0 +1,29 @@
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import { _decorator } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('BarBossCompComp')
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@ecs.register('BarBossComp', false)
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export class BarBossCompComp extends CCComp {
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/** 视图层逻辑代码分离演示 */
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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// this.on(ModuleEvent.Cmd, this.onHandler, this);
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// switch (event) {
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// case ModuleEvent.Cmd:
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// break;
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// }
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// }
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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9
assets/script/game/map/BarBossComp.ts.meta
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9
assets/script/game/map/BarBossComp.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "fad26a63-4765-435a-bab6-daf8fa8476e1",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,6 +1,11 @@
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import { _decorator } from "cc";
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import { _decorator, Label, Node, ProgressBar } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { GameEvent } from "../common/config/GameEvent";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { HeroModelComp } from "../hero/HeroModelComp";
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import { MasterModelComp } from "../hero/MasterModel";
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import { FriendModelComp } from "../hero/FriendModel";
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const { ccclass, property } = _decorator;
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@@ -8,12 +13,56 @@ const { ccclass, property } = _decorator;
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@ccclass('BarCompComp')
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@ecs.register('BarComp', false)
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export class BarCompComp extends CCComp {
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hero_bar:Node = null;
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friend_bar:Node = null;
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boss_bar:Node = null;
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hero:HeroViewComp = null;
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friend:HeroViewComp = null;
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boss:HeroViewComp = null;
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/** 视图层逻辑代码分离演示 */
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protected onLoad(): void {
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this.on(GameEvent.FightReady,this.readay,this)
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}
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start() {
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this.hero_bar = this.node.getChildByName("bar");
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this.friend_bar = this.node.getChildByName("fbar");
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this.boss_bar = this.node.getChildByName("bar");
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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// this.on(ModuleEvent.Cmd, this.onHandler, this);
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}
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private readay(){
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this.hero_bar.active = this.get_hero()
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this.friend_bar.active = this.get_friend()
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}
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private get_hero(){
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let heros = ecs.query(ecs.allOf(MasterModelComp))
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if(heros.length > 0){
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this.hero = heros[0].get(HeroViewComp)
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return true
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}else{
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this.hero = null
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return false
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}
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}
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private get_friend(){
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let friend = ecs.query(ecs.allOf(FriendModelComp))
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if(friend.length > 0){
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this.friend = friend[0].get(HeroViewComp)
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return true
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}else{
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this.friend = null
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return false
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}
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}
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update_bar(){
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if(!this.get_hero()) return
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let hp_bar = this.hero_bar.getChildByName("hp").getChildByName("bar").getComponent(ProgressBar)
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let ap_bar = this.hero_bar.getChildByName("ap").getChildByName("val").getComponent(Label)
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let ap =this.hero.ap+"("+this.hero.ap_ur+")"
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hp_bar.progress = this.hero.hp/this.hero.hp_max
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ap_bar.string = ap.toString()
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// switch (event) {
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@@ -138,7 +138,7 @@ export class MissionHeroCompComp extends CCComp {
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}
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get_info_and_remove(fight_pos:number,uuid:number){
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let info:any={ap:0,hp:0,lv:1,crt:0,crt_d:0,dod:0,dod_no:false,crt_no:false}
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let info:any={ap:0,hp:0,lv:1,crit:0,crit_d:0,dod:0,dod_no:false,crit_no:false}
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let heros=ecs.query(ecs.allOf(FriendModelComp))
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if(heros.length>0){
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let hero = heros[0]
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@@ -146,11 +146,11 @@ export class MissionHeroCompComp extends CCComp {
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info.ap=hv.ap
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info.hp=hv.hp_max
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info.lv=hv.lv
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info.crt=hv.crt
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info.crt_d=hv.crt_d
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info.crit=hv.crit
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info.crit_d=hv.crit_d
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info.dod=hv.dod
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info.dod_no=hv.dod_no
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info.crt_no=hv.crt_no
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info.crit_no=hv.crit_no
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hero.destroy()
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return info
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