开始重构技能系统
This commit is contained in:
9
assets/resources/game/skill/atk.meta
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9
assets/resources/game/skill/atk.meta
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456
assets/resources/game/skill/atk/atk_fire.prefab
Normal file
456
assets/resources/game/skill/atk/atk_fire.prefab
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@@ -0,0 +1,456 @@
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"__id__": 10
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},
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{
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"__id__": 2
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}
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]
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}
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]
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@@ -2,12 +2,12 @@
|
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"ver": "1.1.50",
|
"ver": "1.1.50",
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"importer": "prefab",
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"importer": "prefab",
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"imported": true,
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"imported": true,
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"uuid": "2156ec29-33a9-443b-a791-89fe562f5b84",
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"uuid": "845d0141-6de8-4498-9363-efacbc9a63e6",
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"files": [
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"files": [
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".json"
|
".json"
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],
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],
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"subMetas": {},
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"subMetas": {},
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"userData": {
|
"userData": {
|
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"syncNodeName": "atk1"
|
"syncNodeName": "atk_fire"
|
||||||
}
|
}
|
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}
|
}
|
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@@ -1,7 +1,7 @@
|
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"__type__": "cc.Prefab",
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"_name": "atk_fire_1",
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@@ -13,7 +13,7 @@
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},
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},
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{
|
{
|
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"__type__": "cc.Node",
|
"__type__": "cc.Node",
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"_name": "atk1",
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"_name": "atk_fire_1",
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"__editorExtras__": {},
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"_parent": null,
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@@ -32,15 +32,24 @@
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},
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},
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{
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{
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"__id__": 12
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"__id__": 12
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||||||
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},
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{
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"__id__": 14
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},
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{
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"__id__": 16
|
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},
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{
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|
"__id__": 18
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}
|
}
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],
|
],
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"_prefab": {
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"_prefab": {
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"__id__": 14
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"__id__": 20
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},
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},
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"_lpos": {
|
"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 6.112,
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"x": 0,
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"y": 45.573,
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"y": 0,
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"z": 0
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"z": 0
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||||||
},
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},
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"_lrot": {
|
"_lrot": {
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@@ -57,7 +66,7 @@
|
|||||||
"z": 1
|
"z": 1
|
||||||
},
|
},
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"_mobility": 0,
|
"_mobility": 0,
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"_layer": 1,
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"_layer": 1073741824,
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"_euler": {
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"_euler": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 0,
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"x": 0,
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@@ -97,22 +106,22 @@
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"__type__": "cc.Quat",
|
"__type__": "cc.Quat",
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"x": 0,
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"x": 0,
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||||||
"y": 0,
|
"y": 0,
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"z": 0,
|
"z": 0.7071067811865475,
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"w": 1
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"w": 0.7071067811865476
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},
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},
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"_lscale": {
|
"_lscale": {
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"__type__": "cc.Vec3",
|
"__type__": "cc.Vec3",
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||||||
"x": 2,
|
"x": 0.8,
|
||||||
"y": 2,
|
"y": 0.8,
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||||||
"z": 1
|
"z": 1
|
||||||
},
|
},
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"_mobility": 0,
|
"_mobility": 0,
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||||||
"_layer": 1,
|
"_layer": 1073741824,
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"_euler": {
|
"_euler": {
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"__type__": "cc.Vec3",
|
"__type__": "cc.Vec3",
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"x": 0,
|
"x": 0,
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||||||
"y": 0,
|
"y": 0,
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||||||
"z": 0
|
"z": 90
|
||||||
},
|
},
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"_id": ""
|
"_id": ""
|
||||||
},
|
},
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@@ -130,8 +139,8 @@
|
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},
|
},
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"_contentSize": {
|
"_contentSize": {
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"__type__": "cc.Size",
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"__type__": "cc.Size",
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"width": 127,
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"width": 64,
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"height": 127
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"height": 64
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||||||
},
|
},
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"_anchorPoint": {
|
"_anchorPoint": {
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"__type__": "cc.Vec2",
|
"__type__": "cc.Vec2",
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@@ -142,7 +151,7 @@
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},
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},
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{
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{
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"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
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"fileId": "ddhDbko4FLmKZGY46brX7z"
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"fileId": "0bXCTL/l1A5YZuQAHcNimF"
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},
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},
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{
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{
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"__type__": "cc.Sprite",
|
"__type__": "cc.Sprite",
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@@ -166,8 +175,11 @@
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"b": 255,
|
"b": 255,
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"a": 255
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"a": 255
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||||||
},
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},
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"_spriteFrame": null,
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"_spriteFrame": {
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"_type": 0,
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"__uuid__": "56a24460-ef67-4aa0-a3f7-fad4007046dc@a22e7",
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|
"__expectedType__": "cc.SpriteFrame"
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|
},
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|
"_type": 1,
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||||||
"_fillType": 0,
|
"_fillType": 0,
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"_sizeMode": 1,
|
"_sizeMode": 1,
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"_fillCenter": {
|
"_fillCenter": {
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@@ -179,12 +191,15 @@
|
|||||||
"_fillRange": 0,
|
"_fillRange": 0,
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"_isTrimmedMode": true,
|
"_isTrimmedMode": true,
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"_useGrayscale": false,
|
"_useGrayscale": false,
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"_atlas": null,
|
"_atlas": {
|
||||||
|
"__uuid__": "56a24460-ef67-4aa0-a3f7-fad4007046dc",
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||||||
|
"__expectedType__": "cc.SpriteAtlas"
|
||||||
|
},
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||||||
"_id": ""
|
"_id": ""
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
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||||||
"fileId": "c3vPZUzCRINL3sICnCZKIr"
|
"fileId": "b9QUlReiVJ7ZDxbXwpC4IM"
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},
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},
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{
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{
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"__type__": "cc.PrefabInfo",
|
"__type__": "cc.PrefabInfo",
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@@ -194,7 +209,7 @@
|
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"asset": {
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"asset": {
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"__id__": 0
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"__id__": 0
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},
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},
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"fileId": "feOW1uSctLKYCw3esMiuox",
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"fileId": "9fUsJF0/xIH6lvrQ3ar5z7",
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"instance": null,
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"instance": null,
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"targetOverrides": null,
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"targetOverrides": null,
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"nestedPrefabInstanceRoots": null
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"nestedPrefabInstanceRoots": null
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@@ -213,19 +228,121 @@
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},
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},
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"_contentSize": {
|
"_contentSize": {
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"__type__": "cc.Size",
|
"__type__": "cc.Size",
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"width": 104,
|
"width": 40,
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"height": 75
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"height": 40
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},
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},
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"_anchorPoint": {
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"_anchorPoint": {
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"__type__": "cc.Vec2",
|
"__type__": "cc.Vec2",
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"x": 0.5,
|
"x": 0.49664333316829656,
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"y": 0.5
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"y": 0.5156666649712457
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},
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},
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"_id": ""
|
"_id": ""
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},
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},
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{
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{
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"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
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"fileId": "a7pn5tzA1BSI1AfdpVsHh7"
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"fileId": "63NP9yq3hEUKD/OZZZ5t7x"
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|
},
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|
{
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|
"__type__": "cc.BoxCollider2D",
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|
"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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|
"__id__": 1
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|
},
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|
"_enabled": true,
|
||||||
|
"__prefab": {
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|
"__id__": 11
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||||||
|
},
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|
"tag": 8,
|
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|
"_group": 4,
|
||||||
|
"_density": 1,
|
||||||
|
"_sensor": true,
|
||||||
|
"_friction": 0.2,
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||||||
|
"_restitution": 0,
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|
"_offset": {
|
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|
"__type__": "cc.Vec2",
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||||||
|
"x": -0.7,
|
||||||
|
"y": 0.5
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|
},
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|
"_size": {
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|
"__type__": "cc.Size",
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|
"width": 29.5,
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|
"height": 10.8
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|
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|
"_id": ""
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},
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{
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|
"__type__": "cc.CompPrefabInfo",
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|
"fileId": "81sJPuCINN3rZBRiuXBK3i"
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},
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{
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|
"__type__": "cc.RigidBody2D",
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"_name": "",
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"_objFlags": 0,
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|
"_enabled": true,
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|
"__prefab": {
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|
"__id__": 13
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|
},
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|
"enabledContactListener": true,
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|
"bullet": false,
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|
"awakeOnLoad": true,
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"_group": 4,
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|
"_type": 1,
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|
"_allowSleep": false,
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|
"_gravityScale": 1,
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|
"_linearDamping": 0,
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|
"_angularDamping": 0,
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|
"_linearVelocity": {
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|
"__type__": "cc.Vec2",
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|
"x": 0,
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|
"y": 0
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|
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"_angularVelocity": 0,
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|
"_fixedRotation": false,
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"_id": ""
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{
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|
"__type__": "cc.CompPrefabInfo",
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|
"fileId": "4bT+t24ixB5JXaf1K0opLg"
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"__type__": "f680dkagx9PmbfqtF463/Ua",
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|
"_enabled": true,
|
||||||
|
"__prefab": {
|
||||||
|
"__id__": 15
|
||||||
|
},
|
||||||
|
"speed": 600,
|
||||||
|
"controlPointSide": 1,
|
||||||
|
"controlPointOffset": 0.1,
|
||||||
|
"controlPointRandomness": 0,
|
||||||
|
"autoRotate": true,
|
||||||
|
"showTrajectory": false,
|
||||||
|
"trajectoryColor": {
|
||||||
|
"__type__": "cc.Color",
|
||||||
|
"r": 0,
|
||||||
|
"g": 255,
|
||||||
|
"b": 0,
|
||||||
|
"a": 255
|
||||||
|
},
|
||||||
|
"trajectoryWidth": 3,
|
||||||
|
"easing": "linear",
|
||||||
|
"rotationSmoothness": 0.6,
|
||||||
|
"_id": ""
|
||||||
|
},
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|
{
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|
"__type__": "cc.CompPrefabInfo",
|
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|
"fileId": "5bdTSRB61JvJ58crjmM55d"
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},
|
},
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{
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{
|
||||||
"__type__": "cc.Animation",
|
"__type__": "cc.Animation",
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||||||
@@ -237,7 +354,7 @@
|
|||||||
},
|
},
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"_enabled": true,
|
"_enabled": true,
|
||||||
"__prefab": {
|
"__prefab": {
|
||||||
"__id__": 11
|
"__id__": 17
|
||||||
},
|
},
|
||||||
"playOnLoad": true,
|
"playOnLoad": true,
|
||||||
"_clips": [
|
"_clips": [
|
||||||
@@ -254,10 +371,10 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
||||||
"fileId": "63z5ZyjTNKYbn+kEVB1s3W"
|
"fileId": "81ijmfBpBLBYwxa+xOAd0J"
|
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},
|
},
|
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{
|
{
|
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"__type__": "0f3c4JhFbFO2rEFqBJJ7hFv",
|
"__type__": "411a8xY2rNF1JLZn+Qgqfqg",
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"_name": "",
|
"_name": "",
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"_objFlags": 0,
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"_objFlags": 0,
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"__editorExtras__": {},
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"__editorExtras__": {},
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@@ -266,13 +383,15 @@
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|||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"__prefab": {
|
"__prefab": {
|
||||||
"__id__": 13
|
"__id__": 19
|
||||||
},
|
},
|
||||||
|
"anmEnd": false,
|
||||||
|
"cbox": true,
|
||||||
"_id": ""
|
"_id": ""
|
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},
|
},
|
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{
|
{
|
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"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
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"fileId": "32SLcINL1JHZ+vIyextzaC"
|
"fileId": "7frqHFRhdHXbaDJ490Ea1E"
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},
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},
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{
|
{
|
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"__type__": "cc.PrefabInfo",
|
"__type__": "cc.PrefabInfo",
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@@ -282,7 +401,7 @@
|
|||||||
"asset": {
|
"asset": {
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"__id__": 0
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"__id__": 0
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},
|
},
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"fileId": "cfqCWnxbFLNoQMedQXsav3",
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"fileId": "c46/YsCPVOJYA4mWEpNYRx",
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"instance": null,
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"instance": null,
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"targetOverrides": null
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"targetOverrides": null
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}
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}
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||||||
13
assets/resources/game/skill/prefab/atk_fire_1.prefab.meta
Normal file
13
assets/resources/game/skill/prefab/atk_fire_1.prefab.meta
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.1.50",
|
||||||
|
"importer": "prefab",
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|
"imported": true,
|
||||||
|
"uuid": "26ff5f8c-e160-4977-bf1b-0b6153052bef",
|
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|
"files": [
|
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|
".json"
|
||||||
|
],
|
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|
"subMetas": {},
|
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|
"userData": {
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|
"syncNodeName": "atk_fire_1"
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|
}
|
||||||
|
}
|
||||||
@@ -105,101 +105,101 @@ export const MonSet = {
|
|||||||
export const HeroInfo = {
|
export const HeroInfo = {
|
||||||
//主将
|
//主将
|
||||||
5001:{uuid:5001,name:"火焰骑士",path:"hk1", fac:FacSet.HERO, quality:QualitySet.GREEN,lv:1,kind:1,
|
5001:{uuid:5001,name:"火焰骑士",path:"hk1", fac:FacSet.HERO, quality:QualitySet.GREEN,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001,6301,6302,6303],
|
type:HType.warrior,hp:100,mp:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6005,6005],
|
||||||
buff:[],info:""},
|
buff:[],info:""},
|
||||||
|
|
||||||
5002:{uuid:5002,name:"刺客",path:"hc1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:1,
|
5002:{uuid:5002,name:"刺客",path:"hc1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001,6301,6302,6303],
|
type:HType.warrior,hp:100,mp:100,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6005,6005],
|
||||||
buff:[],info:""},
|
buff:[],info:""},
|
||||||
|
|
||||||
|
|
||||||
5005:{uuid:5005,name:"绿箭",path:"ha1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
5005:{uuid:5005,name:"绿箭",path:"ha1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
||||||
type:HType.remote,hp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
|
type:HType.remote,hp:100,mp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:""},
|
buff:[],info:""},
|
||||||
|
|
||||||
|
|
||||||
5007:{uuid:5007,name:"牧师",path:"hmh1", fac:FacSet.HERO, quality:QualitySet.PURPLE,lv:1,kind:2,
|
5007:{uuid:5007,name:"牧师",path:"hmh1", fac:FacSet.HERO, quality:QualitySet.PURPLE,lv:1,kind:2,
|
||||||
type:HType.mage,hp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6004,6004,6301,6302,6303],
|
type:HType.mage,hp:100,mp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:""},
|
buff:[],info:""},
|
||||||
|
|
||||||
5008:{uuid:5008,name:"火女",path:"hmf1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
5008:{uuid:5008,name:"火女",path:"hmf1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
||||||
type:HType.mage,hp:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6005,6005,6301,6302,6303],
|
type:HType.mage,hp:100,mp:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:""},
|
buff:[],info:""},
|
||||||
|
|
||||||
// 5009:{uuid:5009,name:"风暴精灵",path:"hk1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
// 5009:{uuid:5009,name:"风暴精灵",path:"hk1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
||||||
// type:HType.mage,hp:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6006,6006,6301,6302,6303],
|
// type:HType.mage,hp:100,mp:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6006,6006,6301,6302,6303],
|
||||||
// buff:[],info:""},
|
// buff:[],info:""},
|
||||||
|
|
||||||
// 5010:{uuid:5010,name:"战争祭祀",path:"hk1", fac:FacSet.HERO, quality:QualitySet.ORANGE,lv:1,kind:2,
|
// 5010:{uuid:5010,name:"战争祭祀",path:"hk1", fac:FacSet.HERO, quality:QualitySet.ORANGE,lv:1,kind:2,
|
||||||
// type:HType.mage,hp:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6007,6007,6301,6302,6303],
|
// type:HType.mage,hp:100,mp:100,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6007,6007,6301,6302,6303],
|
||||||
// buff:[],info:""},
|
// buff:[],info:""},
|
||||||
|
|
||||||
// 5011:{uuid:5011,name:"ha2",path:"ha2", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
// 5011:{uuid:5011,name:"ha2",path:"ha2", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
||||||
// type:HType.remote,hp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
|
// type:HType.remote,hp:100,mp:100,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
|
||||||
// buff:[],info:""},
|
// buff:[],info:""},
|
||||||
|
|
||||||
|
|
||||||
//怪物
|
//怪物
|
||||||
5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:25,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001],
|
type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:"普通怪物-战士型"},
|
buff:[],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
||||||
type:HType.remote,hp:20,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6007],
|
type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:"普通怪物-战士型"},
|
buff:[],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:25,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001],
|
type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:"普通怪物-战士型"},
|
buff:[],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5204:{uuid:5204,name:"石卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
5204:{uuid:5204,name:"石卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
||||||
type:HType.mage,hp:18,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001],
|
type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:"法师怪物-高伤害脆弱"},
|
buff:[],info:"法师怪物-高伤害脆弱"},
|
||||||
|
|
||||||
5205:{uuid:5205,name:"土卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
5205:{uuid:5205,name:"土卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
||||||
type:HType.mage,hp:18,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001],
|
type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:"法师怪物-高伤害脆弱"},
|
buff:[],info:"法师怪物-高伤害脆弱"},
|
||||||
|
|
||||||
5206:{uuid:5206,name:"树卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
5206:{uuid:5206,name:"树卫", path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
||||||
type:HType.mage,hp:18,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001],
|
type:HType.mage,hp:18,mp:100,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:"法师怪物-高伤害脆弱"},
|
buff:[],info:"法师怪物-高伤害脆弱"},
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
5219:{uuid:5219,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:2,kind:1,
|
5219:{uuid:5219,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:2,kind:1,
|
||||||
type:HType.warrior,hp:25,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001],
|
type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:"普通怪物-战士型"},
|
buff:[],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5220:{uuid:5220,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
5220:{uuid:5220,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:25,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001],
|
type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:"普通怪物-战士型"},
|
buff:[],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5221:{uuid:5221,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
5221:{uuid:5221,name:"牛头战士",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
||||||
type:HType.remote,hp:20,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6007],
|
type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:"普通怪物-战士型"},
|
buff:[],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5222:{uuid:5222,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
5222:{uuid:5222,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:25,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001],
|
type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:"普通怪物-战士型"},
|
buff:[],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5223:{uuid:5223,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
5223:{uuid:5223,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:25,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001],
|
type:HType.warrior,hp:25,mp:100,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:"普通怪物-战士型"},
|
buff:[],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5224:{uuid:5224,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
5224:{uuid:5224,name:"独眼巨人",path:"mo1", fac:FacSet.MON, quality:QualitySet.GREEN,lv:1,kind:1,
|
||||||
type:HType.remote,hp:20,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001],
|
type:HType.remote,hp:20,mp:100,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:"普通怪物-战士型"},
|
buff:[],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5225:{uuid:5225,name:"精英独眼",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1,
|
5225:{uuid:5225,name:"精英独眼",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:45,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6006],
|
type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6006],
|
||||||
buff:[],info:"精英怪物-战士型"},
|
buff:[],info:"精英怪物-战士型"},
|
||||||
|
|
||||||
5226:{uuid:5226,name:"精英牛头",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1,
|
5226:{uuid:5226,name:"精英牛头",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:45,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6007],
|
type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:"精英怪物-战士型"},
|
buff:[],info:"精英怪物-战士型"},
|
||||||
|
|
||||||
5227:{uuid:5227,name:"精英兽人",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1,
|
5227:{uuid:5227,name:"精英兽人",path:"mo1", fac:FacSet.MON, quality:QualitySet.BLUE,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:45,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6005],
|
type:HType.warrior,hp:45,mp:100,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6005,6005],
|
||||||
buff:[],info:"精英怪物-战士型"},
|
buff:[],info:"精英怪物-战士型"},
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
233
assets/script/game/skill/AtkConCom.ts
Normal file
233
assets/script/game/skill/AtkConCom.ts
Normal file
@@ -0,0 +1,233 @@
|
|||||||
|
import { _decorator, Animation, Collider2D, Contact2DType, Tween, v3, Vec3 } from "cc";
|
||||||
|
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||||
|
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||||
|
import { BezierMove } from "../BezierMove/BezierMove";
|
||||||
|
import { AType, BuffAttr, DTType, EType, SkillSet, SType, TGroup } from "../common/config/SkillSet";
|
||||||
|
import { BoxSet, FacSet } from "../common/config/BoxSet";
|
||||||
|
import { HeroViewComp } from "../hero/HeroViewComp";
|
||||||
|
import { GameEvent } from "../common/config/GameEvent";
|
||||||
|
import { smc } from "../common/SingletonModuleComp";
|
||||||
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
|
/** 视图层对象 */
|
||||||
|
@ccclass('AtkConCom')
|
||||||
|
@ecs.register('AtkCon', false)
|
||||||
|
export class AtkConCom extends CCComp {
|
||||||
|
@property({ type:Boolean })
|
||||||
|
public anmEnd: boolean = false;
|
||||||
|
@property({ type:Boolean })
|
||||||
|
public cbox: boolean = false;
|
||||||
|
// 核心标识和配置
|
||||||
|
s_uuid:number = 0;
|
||||||
|
// 运行时状态(必须缓存的)
|
||||||
|
is_destroy:boolean = false;
|
||||||
|
startPos: Vec3 = v3(); // 起始位置
|
||||||
|
targetPos: Vec3 = v3(); // 目标位置
|
||||||
|
group:number = 0; //阵营
|
||||||
|
fac:number=0; //阵营
|
||||||
|
caster:any=null;
|
||||||
|
|
||||||
|
// 战斗相关运行时数据
|
||||||
|
ap:number=0;
|
||||||
|
burn_count:number=0;
|
||||||
|
burn_value:number=0;
|
||||||
|
stun_time:number=0;
|
||||||
|
stun_ratio:number=0;
|
||||||
|
frost_ratio:number=0;
|
||||||
|
frost_time:number=0;
|
||||||
|
run_time:number=0;
|
||||||
|
hited_time:number=0;
|
||||||
|
hit_count:number=0;
|
||||||
|
caster_crit:number=0;
|
||||||
|
caster_crit_d:number=0;
|
||||||
|
puncture:number=0;
|
||||||
|
puncture_damage:number=0;
|
||||||
|
debuff_up:number=0;
|
||||||
|
debuff_value:number=0;
|
||||||
|
debuff_count:number=0;
|
||||||
|
// 组件引用
|
||||||
|
anim:Animation=null;
|
||||||
|
tweenInstance:Tween<any> = null;
|
||||||
|
private moveDirection: Vec3 | null = null; // 添加一个属性来存储移动方向
|
||||||
|
// 缓存的配置对象(避免重复查找)
|
||||||
|
public skillConfig: any = null;
|
||||||
|
private isInitialized: boolean = false;
|
||||||
|
private initializeSkillConfig() {
|
||||||
|
if (this.isInitialized) return;
|
||||||
|
// 缓存技能配置,避免重复查找
|
||||||
|
this.skillConfig = SkillSet[this.s_uuid];
|
||||||
|
if (!this.skillConfig) {
|
||||||
|
// console.error("[SkillCom] 技能配置不存在:", this.s_uuid);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
this.isInitialized = true;
|
||||||
|
// console.log("[SkillCom] 技能配置初始化完成:", this.s_uuid, this.skillConfig.name);
|
||||||
|
}
|
||||||
|
start() {
|
||||||
|
this.initializeSkillConfig();
|
||||||
|
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
|
||||||
|
// this.on(ModuleEvent.Cmd, this.onHandler, this);
|
||||||
|
this.node.setPosition(this.startPos.x,this.startPos.y,0)
|
||||||
|
this.anim=this.node.getComponent(Animation)
|
||||||
|
this.on(GameEvent.MissionEnd, this.doDestroy, this);
|
||||||
|
this.node.active = true;
|
||||||
|
let collider = this.getComponent(Collider2D);
|
||||||
|
if(collider) {
|
||||||
|
collider.group = this.group;
|
||||||
|
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||||
|
}
|
||||||
|
let bm=this.node.getComponent(BezierMove)
|
||||||
|
// //console.log(this.group +"技能 collider ",collider);
|
||||||
|
switch(this.skillConfig.AType){
|
||||||
|
case AType.parabolic:
|
||||||
|
this.node.angle +=10
|
||||||
|
// bm.speed=700
|
||||||
|
if(this.group==BoxSet.MONSTER) {bm.controlPointSide=-1 }
|
||||||
|
bm.rotationSmoothness=0.6
|
||||||
|
bm.moveTo(this.targetPos)
|
||||||
|
break;
|
||||||
|
case AType.linear:
|
||||||
|
let s_x=this.startPos.x
|
||||||
|
let s_y=this.startPos.y
|
||||||
|
let t_x=this.targetPos.x
|
||||||
|
let t_y=this.targetPos.y
|
||||||
|
// 设定目标x
|
||||||
|
this.targetPos.x = 400;
|
||||||
|
if(this.group == BoxSet.MONSTER) {
|
||||||
|
bm.controlPointSide = -1;
|
||||||
|
this.targetPos.x = -400;
|
||||||
|
}
|
||||||
|
// 计算斜率
|
||||||
|
const k = (t_y - s_y) / (t_x - s_x);
|
||||||
|
// 按直线公式计算新的y
|
||||||
|
this.targetPos.y = k * (this.targetPos.x - s_x) + s_y;
|
||||||
|
bm.controlPointOffset=0
|
||||||
|
bm.rotationSmoothness=0.6
|
||||||
|
bm.moveTo(this.targetPos);
|
||||||
|
break;
|
||||||
|
case AType.StartEnd:
|
||||||
|
// 2段位移:先升高,然后移到目的地
|
||||||
|
this.node.setPosition(this.startPos.x > 360?300:this.startPos.x,0,0)
|
||||||
|
this.do_anim()
|
||||||
|
break;
|
||||||
|
case AType.fixedEnd:
|
||||||
|
this.node.setPosition(this.targetPos.x > 360?300:this.targetPos.x,0,0)
|
||||||
|
this.do_anim()
|
||||||
|
break;
|
||||||
|
case AType.fixedStart: //
|
||||||
|
if(this.s_uuid==6001){
|
||||||
|
console.log("skillcom startPos",this.startPos)
|
||||||
|
}
|
||||||
|
this.node.setPosition(this.startPos.x > 360?300:this.startPos.x,0,0)
|
||||||
|
this.do_anim()
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
do_anim(){
|
||||||
|
if(this.node.getComponent(Animation)){
|
||||||
|
let anim = this.node.getComponent(Animation);
|
||||||
|
//console.log("[SkillCom]:has anim",anim)
|
||||||
|
anim.on(Animation.EventType.FINISHED, this.onAnimationFinished, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
onAnimationFinished(){
|
||||||
|
// console.log("[SkillCom]:onAnimationFinished",this.s_uuid)
|
||||||
|
if (!this.skillConfig) return;
|
||||||
|
|
||||||
|
if(this.skillConfig.EType==EType.timeEnd) return
|
||||||
|
if(this.skillConfig.SType!=SType.damage){
|
||||||
|
|
||||||
|
}
|
||||||
|
this.is_destroy=true
|
||||||
|
}
|
||||||
|
onBeginContact (seCol: Collider2D, oCol: Collider2D) {
|
||||||
|
// console.log(this.scale+"碰撞开始 ",seCol,oCol);
|
||||||
|
if(seCol.node.position.x-oCol.node.position.x > 100 ) return
|
||||||
|
let target = oCol.getComponent(HeroViewComp)
|
||||||
|
if(oCol.group!=this.group){
|
||||||
|
if(target == null) return;
|
||||||
|
if (!this.skillConfig) return;
|
||||||
|
// console.log("[SkillCom]:onBeginContact oCol||seCol",oCol.node.position,seCol.node.position)
|
||||||
|
this.single_damage(target,this.skillConfig.DTType==DTType.range?true:false)
|
||||||
|
// this.ent.destroy()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//单体伤害
|
||||||
|
single_damage(target:HeroViewComp,is_range:boolean=false){
|
||||||
|
// //console.log("[SkillCom]:onBeginContact hit_count:",this.hit_count,SkillSet[this.s_uuid].hit)
|
||||||
|
// if(this.hit_count > 0&&!is_range) this.ap=this.ap*(50+this.puncture_damage)/100 // 穿刺后 伤害减半,过滤范围伤害
|
||||||
|
if(target == null) return;
|
||||||
|
if (!this.skillConfig) return;
|
||||||
|
let ap=this.ap
|
||||||
|
if(this.hit_count > 0 &&!is_range ){
|
||||||
|
ap=ap*(50+this.puncture_damage)/100
|
||||||
|
}
|
||||||
|
target.do_atked(ap,this.caster_crit,this.caster_crit_d,
|
||||||
|
this.burn_count,this.burn_value,
|
||||||
|
this.stun_time,this.stun_ratio,
|
||||||
|
this.frost_time,this.frost_ratio,
|
||||||
|
this.skillConfig.AtkedType
|
||||||
|
) // ap 及暴击 属性已经在skill.ts 处理
|
||||||
|
// console.log("[SkillCom]:single_damage t:tp:rtp",this.node.position,this.targetPos,target.node.position)
|
||||||
|
if(this.skillConfig.debuff>0){
|
||||||
|
let debuff=this.skillConfig
|
||||||
|
let dev=debuff.deV*(100+this.debuff_value)/100
|
||||||
|
let deR=debuff.deR+this.debuff_up
|
||||||
|
dev=Math.round(dev*100)/100
|
||||||
|
let deC=debuff.deC+this.debuff_count //dec只作为次数叠加
|
||||||
|
// //console.log("[SkillCom]:debuff",this.skillConfig.name,debuff.debuff,deUP.deV,deUP.deC)
|
||||||
|
target.add_debuff(debuff.debuff,dev,deC,deR)
|
||||||
|
}
|
||||||
|
this.hit_count++
|
||||||
|
// console.log("[SkillCom]:碰撞次数:技能次数:穿刺次数",this.hit_count,this.skillConfig.hit,this.puncture)
|
||||||
|
if(this.hit_count>=(this.skillConfig.hit+this.puncture)&&(this.skillConfig.DTType!=DTType.range)&&(this.skillConfig.EType!=EType.animationEnd)&&(this.skillConfig.EType!=EType.timeEnd)) this.is_destroy=true // 技能命中次数
|
||||||
|
}
|
||||||
|
update(deltaTime: number) {
|
||||||
|
// 确保配置已初始化(处理 update 可能先于 start 执行的情况)
|
||||||
|
if (!this.isInitialized) {
|
||||||
|
this.initializeSkillConfig();
|
||||||
|
if (!this.skillConfig) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(smc.mission.pause) {
|
||||||
|
if(this.anim) this.anim.pause()
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(this.anim) this.anim.resume()
|
||||||
|
if (!this.node || !this.node.isValid) return;
|
||||||
|
|
||||||
|
if(this.skillConfig.EType==EType.timeEnd){
|
||||||
|
this.run_time+=deltaTime
|
||||||
|
if(this.run_time>this.skillConfig.in){
|
||||||
|
// //console.log("[SkillCom]: timeEnd destroy",this.s_uuid,this.run_time)
|
||||||
|
this.is_destroy=true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//直线移动
|
||||||
|
// if(this.skillConfig.AType == AType.linear) this.startLinearMove(deltaTime);
|
||||||
|
this.toDestroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
toDestroy() {
|
||||||
|
if(this.is_destroy){
|
||||||
|
if (this.ent) {
|
||||||
|
this.ent.destroy();
|
||||||
|
} else {
|
||||||
|
// 如果ent不存在,直接销毁节点
|
||||||
|
if (this.node && this.node.isValid) {
|
||||||
|
this.node.destroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
doDestroy(){
|
||||||
|
// //console.log("[SkillCom]:doDestroy")
|
||||||
|
this.is_destroy=true
|
||||||
|
}
|
||||||
|
reset() {
|
||||||
|
this.node.destroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
"ver": "4.0.24",
|
"ver": "4.0.24",
|
||||||
"importer": "typescript",
|
"importer": "typescript",
|
||||||
"imported": true,
|
"imported": true,
|
||||||
"uuid": "36448c83-0bd9-495b-806d-6e7d640370e3",
|
"uuid": "411a8c58-dab3-45d4-92d9-9fe420a9faa0",
|
||||||
"files": [],
|
"files": [],
|
||||||
"subMetas": {},
|
"subMetas": {},
|
||||||
"userData": {}
|
"userData": {}
|
||||||
@@ -1,139 +0,0 @@
|
|||||||
// import { Node, UI, UITransform, Vec3 } from "cc";
|
|
||||||
// import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
|
||||||
// import { HeroViewComp } from "../hero/HeroViewComp";
|
|
||||||
// import { SkillSet, TGroup, TType } from "../common/config/SkillSet";
|
|
||||||
// import { CdType } from "../common/config/SkillSet";
|
|
||||||
// import { oops } from "db://oops-framework/core/Oops";
|
|
||||||
// import { GameEvent } from "../common/config/GameEvent";
|
|
||||||
// import { Skill } from "../skills/Skill";
|
|
||||||
// import { SkillCom } from "../skills/SkillCom";
|
|
||||||
// import { AType } from "../common/config/SkillSet";
|
|
||||||
// import { BoxSet } from "../common/config/BoxSet";
|
|
||||||
|
|
||||||
|
|
||||||
// /** 技能系统 */
|
|
||||||
// @ecs.register('HeroSkillSystem')
|
|
||||||
// export class HeroSkillSystem extends ecs.ComblockSystem {
|
|
||||||
// // export class HeroSkillSystem implements ecs.ISystemUpdate {
|
|
||||||
// // private updateInterval: number = 0.1; // 每0.1秒更新一次
|
|
||||||
// // private accumulator: number = 0;
|
|
||||||
// private _timers: { [key: string]: number } = {};
|
|
||||||
// private _damageQueue: Array<{ timer: number; callback: () => void }> = [];
|
|
||||||
// init(): void {
|
|
||||||
// oops.message.on(GameEvent.FightEnd, this.clear_timer, this);
|
|
||||||
// }
|
|
||||||
// filter(): ecs.IMatcher {
|
|
||||||
// return ecs.allOf(HeroViewComp);
|
|
||||||
// }
|
|
||||||
// update(e: ecs.Entity) {
|
|
||||||
// //return false
|
|
||||||
// // 处理伤害队列
|
|
||||||
// const view = e.get(HeroViewComp);
|
|
||||||
// // 只在攻击状态触发技能
|
|
||||||
// if (view.is_atking &&view.at > view.cd) {
|
|
||||||
// const config = SkillSet[view.atk_skill];
|
|
||||||
// if (!config) return;
|
|
||||||
// this.castSkill(e, view.atk_skill, config);
|
|
||||||
// view.at = 0;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /** 施放技能 */
|
|
||||||
// private castSkill(caster: ecs.Entity, skillId: number, config: typeof SkillSet[keyof typeof SkillSet]) {
|
|
||||||
// const view = caster.get(HeroViewComp);
|
|
||||||
// // console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid);
|
|
||||||
// if (config.TGroup === TGroup.Enemy) {
|
|
||||||
// caster.get(HeroViewComp).playSkillEffect(config.uuid);
|
|
||||||
// this.doSkill(caster,config);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// if (config.TGroup === TGroup.Ally) {
|
|
||||||
// const targets = this.selectAllyTargets(caster, config);
|
|
||||||
// if (targets.length === 0) return;
|
|
||||||
|
|
||||||
// }
|
|
||||||
// if (config.TGroup === TGroup.Self) {
|
|
||||||
|
|
||||||
// }
|
|
||||||
|
|
||||||
// }
|
|
||||||
// private doSkill(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]) {
|
|
||||||
// const view = caster.get(HeroViewComp);
|
|
||||||
// const skillEntity = ecs.getEntity<Skill>(Skill);
|
|
||||||
// const targets = this.selectEnemyTargets(caster, config);
|
|
||||||
// if (targets.length === 0) return;
|
|
||||||
// skillEntity.load(
|
|
||||||
// new Vec3(view.node.position.x, view.node.position.y+BoxSet.ATK_Y, 0), // 起始位置
|
|
||||||
// view.box_group, // 阵营
|
|
||||||
// view.node.parent, // 父节点
|
|
||||||
// config.uuid, // 技能ID
|
|
||||||
// new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置
|
|
||||||
// view
|
|
||||||
// );
|
|
||||||
// // console.log("技能:"+config.uuid+"=>"+targets[0]?.get(HeroViewComp).hero_name);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// private selectEnemyTargets(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
|
|
||||||
// const casterView = caster.get(HeroViewComp);
|
|
||||||
// const team = casterView.fac;
|
|
||||||
// const isEnemyTeam = team === 0 ? 1 : 0;
|
|
||||||
// const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac !== team);
|
|
||||||
// return this.filterFrontRow(candidates, isEnemyTeam);
|
|
||||||
// }
|
|
||||||
// private selectAllyTargets(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
|
|
||||||
// const casterView = caster.get(HeroViewComp);
|
|
||||||
// const team = casterView.fac;
|
|
||||||
// const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac === team);
|
|
||||||
// // 第二阶段:位置/血量等精细筛选
|
|
||||||
// switch(config.TType) {
|
|
||||||
// case TType.Melee:
|
|
||||||
// return candidates.filter(e => e.get(HeroViewComp).type === 0);
|
|
||||||
// case TType.Ranged:
|
|
||||||
// return candidates.filter(e => e.get(HeroViewComp).type === 1);
|
|
||||||
// case TType.SupportClass:
|
|
||||||
// return candidates.filter(e => e.get(HeroViewComp).type === 2);
|
|
||||||
// case TType.Random:
|
|
||||||
// return this.pickRandomTarget(candidates, config.count || 1);
|
|
||||||
// default:
|
|
||||||
// return candidates;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /** 筛选最前排单位 */
|
|
||||||
// private filterFrontRow(entities: ecs.Entity[], isEnemyTeam: number): ecs.Entity[] {
|
|
||||||
// // 敌方最前排是x坐标最大的,我方最前排是x坐标最小的
|
|
||||||
// const keyPos = isEnemyTeam ?
|
|
||||||
// Math.min(...entities.map(e => e.get(HeroViewComp).node.position.x)) :
|
|
||||||
// Math.max(...entities.map(e => e.get(HeroViewComp).node.position.x));
|
|
||||||
|
|
||||||
// return entities.filter(e =>
|
|
||||||
// Math.abs(e.get(HeroViewComp).node.position.x - keyPos) < 10
|
|
||||||
// );
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /** 随机选择目标 */
|
|
||||||
// private pickRandomTarget(entities: ecs.Entity[], count: number): ecs.Entity[] {
|
|
||||||
// const shuffled = [...entities].sort(() => 0.5 - Math.random());
|
|
||||||
// return shuffled.slice(0, count);
|
|
||||||
// }
|
|
||||||
|
|
||||||
|
|
||||||
// public clear_timer() {
|
|
||||||
// // console.log("clear_timer");
|
|
||||||
// Object.values(this._timers).forEach(clearTimeout);
|
|
||||||
// }
|
|
||||||
// onDestroy() {
|
|
||||||
// Object.values(this._timers).forEach(clearTimeout);
|
|
||||||
// }
|
|
||||||
|
|
||||||
|
|
||||||
// /** 应用负面状态 */
|
|
||||||
// private applyDebuff(target: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]) {
|
|
||||||
// // 实现debuff逻辑...
|
|
||||||
// }
|
|
||||||
|
|
||||||
// }
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -45,7 +45,7 @@ export class Skill extends ecs.Entity {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 加载预制体
|
// 加载预制体
|
||||||
const path = `game/skills/${config.sp_name}`;
|
const path = `game/skill/atk/${config.sp_name}`;
|
||||||
const prefab:Prefab = oops.res.get(path, Prefab);
|
const prefab:Prefab = oops.res.get(path, Prefab);
|
||||||
if (!prefab) {
|
if (!prefab) {
|
||||||
console.error("[Skill] 预制体加载失败:", path);
|
console.error("[Skill] 预制体加载失败:", path);
|
||||||
|
|||||||
@@ -22,7 +22,6 @@ const { ccclass, property } = _decorator;
|
|||||||
export class SkillCom extends CCComp {
|
export class SkillCom extends CCComp {
|
||||||
// 核心标识和配置
|
// 核心标识和配置
|
||||||
s_uuid:number = 0;
|
s_uuid:number = 0;
|
||||||
|
|
||||||
// 运行时状态(必须缓存的)
|
// 运行时状态(必须缓存的)
|
||||||
is_destroy:boolean = false;
|
is_destroy:boolean = false;
|
||||||
startPos: Vec3 = v3(); // 起始位置
|
startPos: Vec3 = v3(); // 起始位置
|
||||||
@@ -81,14 +80,9 @@ export class SkillCom extends CCComp {
|
|||||||
this.initializeSkillConfig();
|
this.initializeSkillConfig();
|
||||||
if (!this.skillConfig) return;
|
if (!this.skillConfig) return;
|
||||||
this.node.setPosition(this.startPos.x,this.startPos.y,0)
|
this.node.setPosition(this.startPos.x,this.startPos.y,0)
|
||||||
|
|
||||||
this.anim=this.node.getComponent(Animation)
|
this.anim=this.node.getComponent(Animation)
|
||||||
|
|
||||||
this.on(GameEvent.MissionEnd, this.doDestroy, this);
|
this.on(GameEvent.MissionEnd, this.doDestroy, this);
|
||||||
this.node.active = true;
|
this.node.active = true;
|
||||||
//console.log("[SkillCom]:caster",this.caster)
|
|
||||||
|
|
||||||
|
|
||||||
let collider = this.getComponent(Collider2D);
|
let collider = this.getComponent(Collider2D);
|
||||||
if(collider) {
|
if(collider) {
|
||||||
collider.group = this.group;
|
collider.group = this.group;
|
||||||
|
|||||||
Reference in New Issue
Block a user