hp buff 基本完成
This commit is contained in:
@@ -5434,8 +5434,8 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 152.289,
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"y": 232.822,
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"x": 444.753,
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"y": 513.78,
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"z": 0
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},
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"_lrot": {
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@@ -43,7 +43,7 @@ export const HeroPos={
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1:{pos:v3(-220,0,0)},
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2:{pos:v3(-150,0,0)},
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}
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export const HeroQuality = {
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export const HQuality = {
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WHITE:1,
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GREEN:2,
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BLUE:3,
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@@ -63,89 +63,89 @@ export const MonSet = {
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9:{pos:v3(800,0,0)},
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}
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export const HeroInfo = {
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5001:{uuid:5001,name:"神圣守护",path:"k2", lv:1,kind:1,type:0,hp:50,ap:10,dis:700,a_cd:3,quality:HeroQuality.BLUE,
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5001:{uuid:5001,name:"神圣守护",path:"k2", quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:50,ap:10,dis:700,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5002:{uuid:5002,name:"幻影剑豪",path:"k1", lv:1,kind:2,type:0,hp:50,ap:10,dis:700,a_cd:3,quality:HeroQuality.BLUE,
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5002:{uuid:5002,name:"幻影剑豪",path:"k1", quality:HQuality.BLUE,lv:1,kind:2,type:0,hp:50,ap:10,dis:700,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5003:{uuid:5003,name:"战争领主",path:"k5", lv:1,kind:2,type:0,hp:50,ap:10,dis:700,a_cd:3,quality:HeroQuality.BLUE,
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5003:{uuid:5003,name:"战争领主",path:"k5", quality:HQuality.BLUE,lv:1,kind:2,type:0,hp:50,ap:10,dis:700,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5004:{uuid:5004,name:"混沌法师",path:"zh1", lv:1,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:3.5,quality:HeroQuality.BLUE,
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5004:{uuid:5004,name:"混沌法师",path:"zh1", quality:HQuality.BLUE,lv:1,kind:2,type:2,hp:50,ap:10,dis:700,cd:3.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5005:{uuid:5005,name:"火焰法师",path:"zh2", lv:1,kind:2,type:2,hp:50,ap:15,dis:700,a_cd:3.5,quality:HeroQuality.BLUE,
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5005:{uuid:5005,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,type:2,hp:50,ap:15,dis:700,cd:3.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5006:{uuid:5006,name:"风暴精灵",path:"m4", lv:1,kind:2,type:2,hp:50,ap:15,dis:700,a_cd:3.5,quality:HeroQuality.BLUE,
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5006:{uuid:5006,name:"风暴精灵",path:"m4", quality:HQuality.BLUE,lv:1,kind:2,type:2,hp:50,ap:15,dis:700,cd:3.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5008:{uuid:5008,name:"战争祭祀",path:"d2", lv:1,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:3.5,quality:HeroQuality.BLUE,
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5008:{uuid:5008,name:"战争祭祀",path:"d2", quality:HQuality.BLUE,lv:1,kind:2,type:2,hp:50,ap:10,dis:700,cd:3.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5009:{uuid:5009,name:"暴风射手",path:"a5", lv:1,kind:2,type:1,hp:50,ap:15,dis:700,a_cd:3.2,quality:HeroQuality.BLUE,
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5009:{uuid:5009,name:"暴风射手",path:"a5", quality:HQuality.BLUE,lv:1,kind:2,type:1,hp:50,ap:15,dis:700,cd:3.2,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6002],info:"说明"},
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5010:{uuid:5010,name:"苍穹射手",path:"a3", lv:1,kind:1,type:1,hp:50,ap:15,dis:700,a_cd:3.2,quality:HeroQuality.BLUE,
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5010:{uuid:5010,name:"苍穹射手",path:"a3", quality:HQuality.BLUE,lv:1,kind:1,type:1,hp:50,ap:15,dis:700,cd:3.2,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6002],info:"说明"},
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5011:{uuid:5011,name:"幽灵射手",path:"a4", lv:1,kind:2,type:1,hp:50,ap:15,dis:700,a_cd:3.2,quality:HeroQuality.BLUE,
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5011:{uuid:5011,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,type:1,hp:50,ap:15,dis:700,cd:3.2,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6002],info:"说明"},
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//怪物
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5201:{uuid:5201,name:"兽人战士",path:"mor1", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:3,quality:HeroQuality.WHITE,
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5201:{uuid:5201,name:"兽人战士",path:"mor1", quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5202:{uuid:5202,name:"兽人刺客",path:"mor2", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:3,quality:HeroQuality.WHITE,
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5202:{uuid:5202,name:"兽人刺客",path:"mor2", quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5203:{uuid:5203,name:"兽人护卫",path:"mor3", lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:3.2,quality:HeroQuality.WHITE,
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5203:{uuid:5203,name:"兽人护卫",path:"mor3", quality:HQuality.BLUE,lv:1,kind:1,type:1,hp:200,ap:5,dis:400,cd:3.2,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5204:{uuid:5204,name:"石卫", path:"mgem1",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:3,quality:HeroQuality.WHITE,
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5204:{uuid:5204,name:"石卫", path:"mgem1",quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5205:{uuid:5205,name:"土卫", path:"mgem2",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:3,quality:HeroQuality.WHITE,
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5205:{uuid:5205,name:"土卫", path:"mgem2",quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5206:{uuid:5206,name:"树人", path:"mgem3",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:3,quality:HeroQuality.WHITE,
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5206:{uuid:5206,name:"树人", path:"mgem3",quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5216:{uuid:5216,name:"元素1", path:"my1", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:3.5,quality:HeroQuality.WHITE,
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5216:{uuid:5216,name:"元素1", path:"my1", quality:HQuality.BLUE,lv:2,kind:1,type:2,hp:200,ap:5,dis:400,cd:3.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5217:{uuid:5217,name:"元素2", path:"my2", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:3.5,quality:HeroQuality.WHITE,
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5217:{uuid:5217,name:"元素2", path:"my2", quality:HQuality.BLUE,lv:2,kind:1,type:2,hp:200,ap:5,dis:400,cd:3.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5218:{uuid:5218,name:"元素3", path:"my3", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:3.5,quality:HeroQuality.WHITE,
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5218:{uuid:5218,name:"元素3", path:"my3", quality:HQuality.BLUE,lv:2,kind:1,type:2,hp:200,ap:5,dis:400,cd:3.5,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5219:{uuid:5219,name:"牛头战士",path:"mn1", lv:2,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:3,quality:HeroQuality.WHITE,
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5219:{uuid:5219,name:"牛头战士",path:"mn1", quality:HQuality.BLUE,lv:2,kind:1,type:0,hp:200,ap:5,dis:400,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5220:{uuid:5220,name:"牛头战士",path:"mn2", lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:3.2,quality:HeroQuality.WHITE,
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5220:{uuid:5220,name:"牛头战士",path:"mn2", quality:HQuality.BLUE,lv:1,kind:1,type:1,hp:200,ap:5,dis:400,cd:3.2,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5221:{uuid:5221,name:"牛头战士",path:"mn3", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:3,quality:HeroQuality.WHITE,
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5221:{uuid:5221,name:"牛头战士",path:"mn3", quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5222:{uuid:5222,name:"独眼巨人",path:"md1", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:3,quality:HeroQuality.WHITE,
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5222:{uuid:5222,name:"独眼巨人",path:"md1", quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5223:{uuid:5223,name:"独眼巨人",path:"md2", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:3,quality:HeroQuality.WHITE,
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5223:{uuid:5223,name:"独眼巨人",path:"md2", quality:HQuality.BLUE,lv:1,kind:1,type:0,hp:200,ap:5,dis:400,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5224:{uuid:5224,name:"独眼巨人",path:"md3", lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:3.2,quality:HeroQuality.WHITE,
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5224:{uuid:5224,name:"独眼巨人",path:"md3", quality:HQuality.BLUE,lv:1,kind:1,type:1,hp:200,ap:5,dis:400,cd:3.2,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5225:{uuid:5225,name:"精英独眼",path:"md4", lv:1,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:3,quality:HeroQuality.WHITE,
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5225:{uuid:5225,name:"精英独眼",path:"md4", quality:HQuality.BLUE,lv:1,kind:1,type:2,hp:200,ap:5,dis:400,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5226:{uuid:5226,name:"精英牛头",path:"mn4", lv:1,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:3,quality:HeroQuality.WHITE,
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5226:{uuid:5226,name:"精英牛头",path:"mn4", quality:HQuality.BLUE,lv:1,kind:1,type:2,hp:200,ap:5,dis:400,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"},
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5227:{uuid:5227,name:"精英兽人",path:"mor4", lv:1,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:3,quality:HeroQuality.WHITE,
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5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:HQuality.BLUE,lv:1,kind:1,type:2,hp:200,ap:5,dis:400,cd:3,
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crit:5,crit_d:0,crit_no:false,dod:0,dod_no:false,speed:50,skills:[6001],info:"说明"}
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};
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@@ -60,6 +60,7 @@ export class BuffComp extends Component {
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this.vmdata_update()
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}
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to_update_vmdata(){
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this.vmdata_update(false)
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}
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update(deltaTime: number) {
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@@ -91,7 +92,9 @@ export class BuffComp extends Component {
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}
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vmdata_update(is_hp:boolean=false){
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console.log("[BuffComp]:vmdata_update",is_hp)
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if(this.HeroView.is_kalami) return
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console.log("[BuffComp]:to_update_vmdata:"+this.HeroView.hero_name)
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let buff=null
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let info= null
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if(!this.HeroView) return
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@@ -104,12 +107,12 @@ export class BuffComp extends Component {
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let view_deatk = 0 //临时debuff
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if(is_hp){
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info.hp=this.HeroView.hp
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info.hp_max=this.HeroView.hp_max*(100+buff.HP)/100
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info.hp_buff=buff.HP
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info.hp_max=this.HeroView.hp_max*(100+buff.HP)/100
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}else{
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info.hp=this.HeroView.hp
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info.hp_max=this.HeroView.hp_max*(100+buff.HP)/100
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info.hp_buff=buff.HP
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info.hp_max=this.HeroView.hp_max*(100+buff.HP)/100
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for(let i=0;i<this.HeroView.BUFF_ATKS.length;i++){
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view_atk += this.HeroView.BUFF_ATKS[i].value
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}
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@@ -69,6 +69,7 @@ export class Hero extends ecs.Entity {
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// console.log("hero load",pos)
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var hv = this.hero_init(uuid,node,info)
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hv.fight_pos=fight_pos
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hv.is_friend=true
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this.add(hv);
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this.addComponents<ecs.Comp>(FriendModelComp);
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// const move = this.get(BattleMoveComp);
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@@ -90,7 +91,7 @@ export class Hero extends ecs.Entity {
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hv.hero_name= hero.name;
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hv.speed =hv.ospeed = hero.speed;
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hv.dis = hero.dis;
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hv.cd = hero.a_cd
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hv.cd = hero.cd
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hv.hp= hv.hp_max =hero.hp+info.hp
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hv.ap = hero.ap+info.ap;
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hv.crit=hero.crit+info.crit
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@@ -30,11 +30,9 @@ export class HeroViewComp extends CCComp {
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hero_name : string = "hero";
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fight_pos:number=0;
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lv:number =1;
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slv:number =1;
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scale: number = 1; /** 角色阵营 1:hero -1 :mon */
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type: number = 0; /**角色类型 0近战-需要贴身 1远程-保持距离 2辅助 */
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fac:number=0; //阵营 0:hero 1:monster
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atk_range:number = 150;
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box_group:number = BoxSet.HERO;
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@@ -47,21 +45,20 @@ export class HeroViewComp extends CCComp {
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is_master:boolean =false;
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is_friend:boolean =false;
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is_kalami:boolean =false;
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ap_u:number=0;
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ap_ur:number=0;
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hp_up:number=0;
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hp: number = 100; /** 血量 */
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hp_max: number = 100; /** 最大血量 */
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hp_buff:number=0;
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hp_speed: number = 0; //每秒回复量
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buff_hp:number=0;
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pwt:Timer = new Timer(1); //计时器
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ap: number = 10; /**攻击力 */
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buff_ap:number=0;
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// atk_speed: number = 1;
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cd: number = 1.3; /**攻击速度 攻击间隔 */
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dis: number = 80;
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at: number = 0; /** 冷却时间 */
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atk_skill:number=0;
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def: number = 0; //防御
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vun: number = 0; //易伤
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@@ -79,12 +76,12 @@ export class HeroViewComp extends CCComp {
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atked_count: number = 0;
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atk_add_count:number=0;
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stop_cd: number = 0; /*停止倒计时*/
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dir_y:number = 0;
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speek_time:number = 0;
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is_stop_temp:boolean = false;i
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is_stop_temp:boolean = false
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Friend_alive_cd:Timer=new Timer(10)
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double_dead:boolean=false
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double_atked:boolean=false
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BUFF_DEFS: Array<{value: number, count: number}> = []
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BUFF_ATKS: Array<{value: number, count: number}> = []
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BUFF_CDS: Array<{value: number, count: number}> = []
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@@ -127,11 +124,8 @@ export class HeroViewComp extends CCComp {
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||||
}
|
||||
/* 显示角色血量 */
|
||||
this.node.getChildByName("top").getChildByName("hp").active = true;
|
||||
if(!this.is_master&&this.fac==FacSet.HERO){
|
||||
this.is_friend=true
|
||||
}
|
||||
if(this.fac==FacSet.MON&&!this.is_boss&&!this.is_big_boss){
|
||||
this.is_kalami=true
|
||||
if(this.is_friend){ //只有伙伴需要召唤后添加hp 怪物,和boss 不要设置减hp debuff 主要 一开始就战斗开始就存在,所以不需要
|
||||
this.hp+=this.FIGHTCON.friend_buff.HP*this.hp_max/100
|
||||
}
|
||||
|
||||
}
|
||||
@@ -237,34 +231,25 @@ export class HeroViewComp extends CCComp {
|
||||
update_hp(e:GameEvent,data:any){
|
||||
console.log("[HeroViewComp]:update_hp",data)
|
||||
if(this.is_master===data.is_master&&this.fac===FacSet.HERO){
|
||||
this.hp_buff += data.hp
|
||||
this.buff_hp += data.hp
|
||||
if(data.hp > 0){
|
||||
this.hp += this.hp_max*data.hp/100
|
||||
if(this.hp > this.hp_max*(100+this.hp_buff/100)){
|
||||
this.hp=this.hp_max*(100+this.hp_buff/100)
|
||||
if(this.hp > this.hp_max*(100+this.buff_hp/100)){
|
||||
this.hp=this.hp_max*(100+this.buff_hp/100)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add_hp_max(hp: number=0,is_num:boolean=true){
|
||||
console.log("[HeroViewComp]:add_hp_max add:",hp,this.hp_max)
|
||||
if(is_num){
|
||||
this.hp_max += Math.floor(hp) ;
|
||||
this.hp += Math.floor(hp) ;
|
||||
}else{
|
||||
this.hp_max += Math.floor(hp/100*this.hp_max);
|
||||
this.hp += Math.floor(hp/100*this.hp_max);
|
||||
}
|
||||
this.hp_max += Math.floor(hp) ;
|
||||
this.hp += Math.floor(hp*(100+this.buff_hp)/100) ;
|
||||
this.BUFFCOMP.update_info_hp()
|
||||
|
||||
}
|
||||
|
||||
de_hp_max(hp: number=0,is_num:boolean=true){
|
||||
de_hp_max(hp: number=0,is_num:boolean=true){ //最大值 只存在数值添加, 比例通过buff_hp处理
|
||||
console.log("[HeroViewComp]:de_hp_max de:",hp,this.hp_max)
|
||||
if(is_num){
|
||||
this.hp_max -= Math.floor(hp) ;
|
||||
}else{
|
||||
this.hp_max -= Math.floor(hp/100*this.hp_max);
|
||||
}
|
||||
this.hp_max -= Math.floor(hp) ;
|
||||
this.BUFFCOMP.update_info_hp()
|
||||
this.BUFFCOMP.vmdata_update(true)
|
||||
}
|
||||
@@ -539,7 +524,7 @@ export class HeroViewComp extends CCComp {
|
||||
}
|
||||
to_alive(){
|
||||
this.is_dead=false
|
||||
this.hp=this.hp_max
|
||||
this.hp=this.hp_max*(100+this.buff_hp)/100
|
||||
this.BUFFCOMP.update_info_hp()
|
||||
this.node.setPosition(HeroPos[this.fight_pos].pos)
|
||||
this.BUFFCOMP.heathed()
|
||||
|
||||
@@ -59,6 +59,9 @@ export class Monster extends ecs.Entity {
|
||||
hv.fac = FacSet.MON;
|
||||
hv.type = hero.type;
|
||||
hv.is_boss = is_boss;
|
||||
if(!is_boss){
|
||||
hv.is_kalami=true
|
||||
}
|
||||
hv.box_group = box_group;
|
||||
hv.hero_uuid= uuid;
|
||||
hv.hero_name= hero.name;
|
||||
@@ -66,13 +69,14 @@ export class Monster extends ecs.Entity {
|
||||
hv.dis = hero.dis;
|
||||
hv.hp= hv.hp_max =hero.hp;
|
||||
hv.ap = hero.ap;
|
||||
hv.cd = hero.a_cd
|
||||
hv.cd = hero.cd
|
||||
hv.crit=hero.crit
|
||||
hv.crit_d=hero.crit_d
|
||||
hv.dod=hero.dod
|
||||
hv.dod_no=hero.dod_no
|
||||
hv.crit_no=hero.crit_no
|
||||
hv.atk_skill=hero.skills[0]
|
||||
|
||||
this.add(hv);
|
||||
}
|
||||
|
||||
|
||||
@@ -57,11 +57,7 @@ export class BarCompComp extends CCComp {
|
||||
}
|
||||
update_bar(){
|
||||
if(!this.get_hero()) return
|
||||
let hp_bar = this.hero_bar.getChildByName("hp").getChildByName("bar").getComponent(ProgressBar)
|
||||
let ap_bar = this.hero_bar.getChildByName("ap").getChildByName("val").getComponent(Label)
|
||||
let ap =this.hero.ap+"("+this.hero.ap_ur+")"
|
||||
hp_bar.progress = this.hero.hp/this.hero.hp_max
|
||||
ap_bar.string = ap.toString()
|
||||
|
||||
}
|
||||
/** 全局消息逻辑处理 */
|
||||
// private onHandler(event: string, args: any) {
|
||||
|
||||
Reference in New Issue
Block a user