英雄展示页面++
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@@ -2225,7 +2225,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 73,
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"x": 100,
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"y": -72.8,
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"z": 0
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},
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@@ -2266,12 +2266,12 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 54,
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"width": 92.95263671875,
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"height": 54.4
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"x": 1,
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"y": 0.5
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},
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"_id": ""
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@@ -2302,8 +2302,8 @@
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"b": 255,
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"a": 255
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},
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"_string": "名称",
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"_horizontalAlign": 1,
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"_string": "名称111",
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"_horizontalAlign": 2,
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"_verticalAlign": 1,
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"_actualFontSize": 25,
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"_fontSize": 25,
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File diff suppressed because it is too large
Load Diff
@@ -37,9 +37,9 @@ export class SingletonModuleComp extends ecs.Comp {
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4:0,
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}
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heros:any = {
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5001:{lv:1},
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5005:{lv:1},
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5007:{lv:1},
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5001:{uuid:5001,lv:1,slv:0},
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5005:{uuid:5005,lv:1,slv:0},
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5007:{uuid:5007,lv:1,slv:0},
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};
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monsters:any = [];
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@@ -312,7 +312,9 @@ export class SingletonModuleComp extends ecs.Comp {
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this.setHeroProperty(heroId, "lv", newLevel, autoSave);
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console.log(`[SMC]: 英雄${heroId}升级: ${currentLevel} -> ${newLevel}`);
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}
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getHasHeroUUID() {
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return Object.keys(this.heros).map(Number)
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}
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/**
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* 获取英雄等级
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* @param heroId 英雄ID
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@@ -71,7 +71,7 @@ export const MonSet = {
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export const HeroInfo = {
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//主将
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5001:{uuid:5001,name:"火焰骑士",path:"hk1", fac:FacSet.HERO, quality:HQuality.BLUE,lv:1,kind:1,
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5001:{uuid:5001,name:"火焰骑士",path:"hk1", fac:FacSet.HERO, quality:HQuality.GREEN,lv:1,kind:1,
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type:HType.warrior,hp:100,ap:15,dis:100,cd:1,speed:150,skills:[6011,6020],
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buff:[],info:"剑类专精,穿刺伤害额外+10%"},
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@@ -92,7 +92,7 @@ export const HeroInfo = {
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buff:[],info:"说明"},
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5007:{uuid:5007,name:"mh1",path:"hmh1", fac:FacSet.HERO, quality:HQuality.BLUE,lv:1,kind:2,
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5007:{uuid:5007,name:"mh1",path:"hmh1", fac:FacSet.HERO, quality:HQuality.PURPLE,lv:1,kind:2,
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type:HType.mage,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6002,6002],
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buff:[],info:"说明"},
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@@ -7,13 +7,14 @@ const { ccclass, property } = _decorator;
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export class HCardUICom extends Component {
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h_uuid:number=0
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start() {
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console.log("[HCardUICom]:start")
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}
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update(deltaTime: number) {
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}
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update_data(uuid:number){
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console.log("[HCardUICom]:update_data",uuid)
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this.h_uuid=uuid
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let hero_data = HeroInfo[uuid]
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let hero= this.node.getChildByName("hero")
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@@ -1,14 +1,52 @@
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import { _decorator, Component, Node } from 'cc';
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import { _decorator, Component, instantiate, Node, Prefab } from 'cc';
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import { smc } from '../common/SingletonModuleComp';
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import { oops } from 'db://oops-framework/core/Oops';
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import { HCardUICom } from './HCardUICom';
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const { ccclass, property } = _decorator;
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@ccclass('HeroPageComp')
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export class HeroPageComp extends Component {
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start() {
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console.log("[HeroPageComp]:start")
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}
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update(deltaTime: number) {
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}
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update_heros(){
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let heros=smc.getHasHeroUUID()
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console.log("[HeroPageComp]:update_heros",heros)
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this.clear_heros()
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for(let i=0;i<3;i++){
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let hero=heros[i]
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console.log("[HeroPageComp]:hero",hero)
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if(hero){
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this.load_hero(hero)
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}
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}
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}
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load_hero(uuid:number){
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console.log("[HeroPageComp]:load_hero",uuid)
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let parent=this.node.getChildByName("main").getChildByName("view").getChildByName("heros")
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let path = "game/gui/hcard"
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const prefab = oops.res.get(path, Prefab);
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if (!prefab) {
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console.error("[Skill] 预制体加载失败:", path);
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return;
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}
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const node = instantiate(prefab);
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node.parent=parent
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let hcard=node.getComponent(HCardUICom)!
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hcard.update_data(uuid)
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}
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clear_heros(){
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let parent=this.node.getChildByName("main").getChildByName("view").getChildByName("heros")
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let children=parent.children
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console.log("[HeroPageComp]:clear_heros",children)
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for(let i=0;i<children.length;i++){
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children[i].destroy()
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}
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}
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}
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@@ -4,6 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { smc } from "../common/SingletonModuleComp";
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import { GameEvent } from "../common/config/GameEvent";
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import { HeroPageComp } from "./HeroPageComp";
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const { ccclass, property } = _decorator;
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@@ -38,10 +39,11 @@ export class MissionHomeComp extends CCComp {
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smc.syncData()
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}
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btn_func(e:string,data:any){
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console.log("[MissionHomeComp]:btn_func",e,data)
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// console.log("[MissionHomeComp]:btn_func",e,data)
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let btns=this.node.getChildByName("btns")
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let shop =btns.getChildByName("shop")
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let heros =btns.getChildByName("heros")
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let heros_page=this.node.getChildByName("heros").getComponent(HeroPageComp)!
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let fight =btns.getChildByName("fight")
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let skill =btns.getChildByName("skill")
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let set =btns.getChildByName("set")
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@@ -62,6 +64,7 @@ export class MissionHomeComp extends CCComp {
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break
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case "heros":
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this.node.getChildByName("heros").active=true
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heros_page.update_heros()
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heros.getChildByName("act").active=true
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break
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case "fight":
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