技能ui完成, todo 技能执行
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@@ -48,103 +48,6 @@ export class HeroBuffComp extends CCComp {
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this.mv= this.getComponent(HeroViewComp);
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} /** 视图层逻辑代码分离演示 */
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start () {
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}
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add_buff(uuid:number=0,args:any[]){
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let new_buff={
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skill_uuid:uuid,
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skill_name:smc.skills[uuid].name,
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atk:smc.skills[uuid].atk,
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hp:smc.skills[uuid].hp,
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shield:smc.skills[uuid].shield,
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time:smc.skills[uuid].bsd,
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bcd:smc.skills[uuid].bcd,
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sk_uuid:smc.skills[uuid].uuid,
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args:args
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}
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this.buff_add(new_buff);
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}
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update(dt: number){
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if (this.timer.update(dt)) {
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this.buff_update()
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}
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}
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reset() {
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this.node.destroy();
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}
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show_buff_atk(){
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var path = "game/skills/buff/atk"
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.setPosition(this.node.position.x,this.node.position.y+40,this.node.position.z);
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}
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buff_add(buff:any){
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if(!this.node.isValid){ return }
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let i = 0
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if(this.buffs.length >=0){
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this.buffs.forEach((b:any,index:number)=>{
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if(b.skill_uuid==buff.skill_uuid){
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b.time=buff.time;
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if(buff.atk>0){
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this.mv.atk+=(buff.atk+buff.args.atk-b.atk);
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}
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if(buff.hp>0){
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this.mv.hp+=(buff.hp+buff.args.hp);
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this.mv.add_hp(buff.hp+buff.args.hp);
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// this.mv.hp_max+=(buff.hp-b.hp);
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}
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if(buff.shield>0){
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this.mv.shield=(buff.shield+buff.args.shield);
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// this.mv.shield_max=(buff.shield+buff.args.shield);
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}
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i=index
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}
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})
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}
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if (i==0||this.buffs.length==0) {
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this.buffs.push(buff);
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if(buff.atk>0){
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this.mv.atk+=(buff.atk+buff.args.atk);
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this.show_buff_atk();
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}
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if(buff.hp>0){
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this.mv.hp+=(buff.hp+buff.args.hp);
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this.mv.add_hp(buff.hp+buff.args.hp);
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// this.mv.hp_max+=buff.hp;
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}
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if(buff.shield>0){
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this.mv.shield=(buff.shield+buff.args.shield);
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// this.mv.shield_max=(buff.shield+buff.args.shield);
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}
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}
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}
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buff_remove(index:number){
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if(this.buffs[index].atk>0){
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this.mv.atk-=(this.buffs[index].atk+this.buffs[index].args.atk);
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}
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if(this.buffs[index].shield>0){
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this.mv.shield=0
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// this.mv.shield_max-=(this.buffs[index].shield+this.buffs[index].args.shield);
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}
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// if(this.buffs[index].hp>0){
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// this.mv.hp_max-=this.buffs[index].hp;
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// }
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}
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buff_update(){
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this.buffs.forEach((buff:any,index:number)=>{
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buff.time -= 0.1;
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if(buff.time <= 0){
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this.buff_remove(index);
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}
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})
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this.buffs = this.buffs.filter((buff:any) => buff.time > 0);
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}
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}
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