奖励物品基本完成
This commit is contained in:
@@ -26,28 +26,19 @@
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|
||||
"node": {
|
||||
"__id__": 32
|
||||
"__id__": 14
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 36
|
||||
"__id__": 18
|
||||
},
|
||||
"_customMaterial": null,
|
||||
"_srcBlendFactor": 2,
|
||||
@@ -927,7 +510,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 39
|
||||
"__id__": 21
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
@@ -955,7 +538,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 41
|
||||
"__id__": 23
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
|
||||
@@ -6,20 +6,20 @@ type:
|
||||
*/
|
||||
|
||||
export const Items={
|
||||
1001:{uuid: 1001,path: "1001",type: 1,r_num:10,name: "训练凭证",info:"通过训练,提升普等级", },
|
||||
1002:{uuid: 1002,path: "1001",type: 1,r_num:10,name: "高级训练凭证",info:"通过高等级训练,提升高50级以上英雄等级", },
|
||||
1003:{uuid: 1003,path: "1001",type: 1,r_num:10,name: "英雄原石",info:"一星英雄升星", },
|
||||
1004:{uuid: 1007,path: "1001",type: 1,r_num:1,name: "高级英雄原石",info:"二星英雄升星", },
|
||||
1005:{uuid: 1008,path: "1001",type: 1,r_num:1,name: "稀有英雄原石",info:"三星英雄升星", },
|
||||
1006:{uuid: 1009,path: "1001",type: 1,r_num:1,name: "传说英雄原石",info:"四星英雄升星", },
|
||||
1007:{uuid: 1013,path: "1001",type: 1,r_num:1,name: "招募券",info:"招募英雄", },
|
||||
1021:{uuid: 1021,path: "1021",type: 1,r_num:1,name: "普通攻击石",info:"增加装备攻击力", },
|
||||
1022:{uuid: 1022,path: "1021",type: 1,r_num:1,name: "高级攻击石",info:"增加装备攻击力", },
|
||||
1023:{uuid: 1023,path: "1021",type: 1,r_num:1,name: "稀有攻击石",info:"增加装备攻击力", },
|
||||
1024:{uuid: 1024,path: "1021",type: 1,r_num:1,name: "传说攻击石",info:"增加装备攻击力", },
|
||||
1025:{uuid: 1025,path: "1021",type: 1,r_num:1,name: "普通生命石",info:"增加装备生命值", },
|
||||
1026:{uuid: 1026,path: "1021",type: 1,r_num:1,name: "高级生命石",info:"增加装备生命值", },
|
||||
1027:{uuid: 1027,path: "1021",type: 1,r_num:1,name: "稀有生命石",info:"增加装备生命值", },
|
||||
1028:{uuid: 1028,path: "1021",type: 1,r_num:1,name: "传说生命石",info:"增加装备生命值", },
|
||||
1001:{uuid: 1001,path: "2001",type: 1,r_num:10,name: "训练凭证",info:"通过训练,提升普等级", },
|
||||
1002:{uuid: 1002,path: "2002",type: 1,r_num:10,name: "高级训练凭证",info:"通过高等级训练,提升高50级以上英雄等级", },
|
||||
1003:{uuid: 1003,path: "1002",type: 1,r_num:10,name: "英雄原石",info:"一星英雄升星", },
|
||||
1004:{uuid: 1004,path: "1005",type: 1,r_num:1,name: "高级英雄原石",info:"二星英雄升星", },
|
||||
1005:{uuid: 1005,path: "1008",type: 1,r_num:1,name: "稀有英雄原石",info:"三星英雄升星", },
|
||||
1006:{uuid: 1006,path: "1011",type: 1,r_num:1,name: "传说英雄原石",info:"四星英雄升星", },
|
||||
1007:{uuid: 1007,path: "5017",type: 1,r_num:1,name: "招募券",info:"招募英雄", },
|
||||
1021:{uuid: 1021,path: "2301",type: 1,r_num:1,name: "普通攻击石",info:"增加装备攻击力", },
|
||||
1022:{uuid: 1022,path: "2302",type: 1,r_num:1,name: "高级攻击石",info:"增加装备攻击力", },
|
||||
1023:{uuid: 1023,path: "2303",type: 1,r_num:1,name: "稀有攻击石",info:"增加装备攻击力", },
|
||||
1024:{uuid: 1024,path: "2304",type: 1,r_num:1,name: "传说攻击石",info:"增加装备攻击力", },
|
||||
1025:{uuid: 1025,path: "2306",type: 1,r_num:1,name: "普通生命石",info:"增加装备生命值", },
|
||||
1026:{uuid: 1026,path: "2307",type: 1,r_num:1,name: "高级生命石",info:"增加装备生命值", },
|
||||
1027:{uuid: 1027,path: "2308",type: 1,r_num:1,name: "稀有生命石",info:"增加装备生命值", },
|
||||
1028:{uuid: 1028,path: "2309",type: 1,r_num:1,name: "传说生命石",info:"增加装备生命值", },
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ export const MissionSet = [
|
||||
|
||||
|
||||
export const MissionReward = {
|
||||
1:[1001,1002,1003,1013],
|
||||
2:[1004,1005,1006,1007,1008,1009,1014],
|
||||
3:[1010,1011,1012,1014],
|
||||
1:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1026,1027,1028],
|
||||
2:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1026,1027,1028],
|
||||
3:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1026,1027,1028],
|
||||
}
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { instantiate, Prefab } from "cc";
|
||||
import { instantiate, Label, Prefab, resources, Sprite, SpriteAtlas } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { ItemComp } from "./ItemComp";
|
||||
import { Items } from "../common/config/Items";
|
||||
|
||||
/** Item 模块 */
|
||||
@ecs.register(`Item`)
|
||||
@@ -14,6 +15,13 @@ export class Item extends ecs.Entity {
|
||||
var path = "game/gui/item";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
node.getChildByName("num").getComponent(Label).string = num.toString();
|
||||
let url = "gui/items";
|
||||
let pathName= Items[uuid].path;
|
||||
resources.load(url, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = node.getChildByName("icon").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(pathName);
|
||||
});
|
||||
node.parent = praent
|
||||
let iv = node.getComponent(ItemComp)!;
|
||||
iv.i_uuid = uuid
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { _decorator, Label } from "cc";
|
||||
import { _decorator, Label, resources, Sprite, SpriteAtlas } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { Items } from "../common/config/Items";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@@ -11,7 +12,7 @@ export class ItemComp extends CCComp {
|
||||
i_uuid:number = 0;
|
||||
num:number = 0;
|
||||
start() {
|
||||
this.node.getChildByName("num").getComponent(Label).string = this.num.toString();
|
||||
|
||||
//todo 设定icon 显示
|
||||
}
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@ import { HCardComp } from "./HCardComp";
|
||||
import { MSkill } from "../skills/MSkill";
|
||||
import { MSkillComp } from "../skills/MSkillComp";
|
||||
import { VictoryComp } from "./VictoryComp";
|
||||
import { ItemComp } from "./ItemComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 视图层对象 */
|
||||
@@ -107,6 +108,7 @@ export class MissionComp extends CCComp {
|
||||
let monsters:any= this.get_mons();
|
||||
let hcards:any= ecs.query(ecs.allOf(HCardComp));
|
||||
let mska:any= ecs.query(ecs.allOf(MSkillComp));
|
||||
let res:any= ecs.query(ecs.allOf(ItemComp));
|
||||
for(let i=0;i<mska.length;i++){
|
||||
mska[i].MSkillComp.reset()
|
||||
mska[i].MSkillComp.ent.destroy()
|
||||
@@ -129,6 +131,10 @@ export class MissionComp extends CCComp {
|
||||
monsters[i].HeroView.reset()
|
||||
monsters[i].HeroView.ent.destroy()
|
||||
}
|
||||
for(let i=0;i<res.length;i++){
|
||||
res[i].ItemComp.reset()
|
||||
res[i].ItemComp.ent.destroy()
|
||||
}
|
||||
}
|
||||
check_buff(){
|
||||
if(smc.vmdata.mission.a_exp >= smc.vmdata.mission.a_up_exp){
|
||||
|
||||
Reference in New Issue
Block a user