接下来测试强化

This commit is contained in:
2025-07-15 23:22:52 +08:00
parent 1780509509
commit 6f2af2f395
5 changed files with 44 additions and 3 deletions

View File

@@ -8,6 +8,7 @@ import { smc } from "../common/SingletonModuleComp";
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
import { EquipType } from "../common/config/Equips";
import { getSkills, Quality } from "../common/config/SkillSet";
import { getEnhancement } from "../common/config/LevelUp";
const { ccclass, property } = _decorator;
@@ -84,12 +85,24 @@ export class CardsCompComp extends CCComp {
this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string="选择装备"
this.equip_select(data)
break
case GameEvent.EnhancementSelect:
console.log("[CardsComp]:显示强化选择卡牌")
this.node.getChildByName("btns").getChildByName("cancel").active=true
this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string="选择强化"
this.enhancement_select(data)
break
}
if(!is_refresh) this.show()
}
enhancement_select(data:any){
let list=getEnhancement([0,0,0,0],3)
console.log("[CardsComp]:强化选择卡牌列表",list)
this.card1c.enhancement_select(data[0])
this.card2c.enhancement_select(data[1])
this.card3c.enhancement_select(data[2])
}
hero_select(data:any){
let list=[]
if(data.is_master){ //1是主将,0 是伙伴