接下来测试强化
This commit is contained in:
@@ -5,6 +5,7 @@
|
||||
import { getHeroList, HeroList } from "./heroSet"
|
||||
import { getSkills, HeroSkillList, SkillSet } from "./SkillSet"
|
||||
import { equip_list, weapons, armors, accessorys, getEquipUUIDsByTypeAndLevel } from "./Equips"
|
||||
import { getEnhancement } from "./LevelUp"
|
||||
|
||||
//1:伙伴 2:技能 3:装备的出现概率配置
|
||||
export const CardProbability={
|
||||
@@ -17,6 +18,7 @@ export const cardType={
|
||||
SKILL:2,
|
||||
EQUIP:3,
|
||||
SPECIAL:4,
|
||||
ENHANCEMENT:5,
|
||||
}
|
||||
// 获取随机卡牌UUID
|
||||
export function getRandomCardUUID(
|
||||
@@ -65,6 +67,7 @@ export function getRandomCardUUID(
|
||||
case cardType.SPECIAL: // 功能卡牌
|
||||
cardList = SuperCardsList;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
// 从对应类型的卡牌列表中随机选择一个
|
||||
|
||||
@@ -30,7 +30,8 @@ export enum GameEvent {
|
||||
HeroSkillSelect = "HeroSkillSelect",
|
||||
HeroSkillSelectEnd = "HeroSkillSelectEnd",
|
||||
HeroSelect = "HeroSelect",
|
||||
|
||||
EnhancementSelect = "EnhancementSelect",
|
||||
UseEnhancement = "UseEnhancement",
|
||||
MasterCalled = "MasterCalled",
|
||||
FightStart = "FightStart",
|
||||
FightPause = "FightPause",
|
||||
|
||||
Reference in New Issue
Block a user