技能的销毁 还存在问题
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@@ -28,17 +28,17 @@
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@@ -197,17 +197,17 @@
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"_active": true,
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@@ -263,11 +263,11 @@
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@@ -1023,14 +1023,14 @@
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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@@ -1113,6 +1113,30 @@
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"__id__": 61
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"__id__": 64
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"removedComponents": []
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"removedComponents": []
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@@ -1143,8 +1167,8 @@
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"value": {
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"value": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": -312.4457,
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"x": -13.446,
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"y": 27.56899999999996,
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"y": -13.431,
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"z": 0
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"z": 0
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@@ -1187,7 +1211,7 @@
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"propertyPath": [
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"_active"
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"_active"
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"value": false
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"value": true
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"__type__": "CCPropertyOverrideInfo",
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@@ -1204,6 +1228,106 @@
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"z": 1
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"z": 1
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"__type__": "CCPropertyOverrideInfo",
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"propertyPath": [
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"_group"
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"value": 4
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{
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"__type__": "cc.TargetInfo",
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"localID": [
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"c8EJ1KQ3hNRbAw0cgsaNRx"
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"propertyPath": [
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"_group"
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"value": 4
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"propertyPath": [
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"_sensor"
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],
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"value": true
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"_type"
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"_density"
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"propertyPath": [
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"_offset"
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],
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"value": {
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"__type__": "cc.Vec2",
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"x": 1.1,
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"y": 35.9
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"__type__": "CCPropertyOverrideInfo",
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"targetInfo": {
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"__id__": 58
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"propertyPath": [
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"_size"
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],
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"value": {
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"__type__": "cc.Size",
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"width": 57.5,
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"height": 128
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{
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"__type__": "CCPropertyOverrideInfo",
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"targetInfo": {
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"propertyPath": [
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"_gravityScale"
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],
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"value": 0
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{
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"__type__": "cc.UITransform",
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"__type__": "cc.UITransform",
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"_name": "",
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"_name": "",
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@@ -1214,7 +1338,7 @@
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},
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"_enabled": true,
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"_enabled": true,
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"__prefab": {
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"__id__": 56
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"_contentSize": {
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"_contentSize": {
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"__type__": "cc.Size",
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"__type__": "cc.Size",
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@@ -1242,7 +1366,7 @@
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},
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"_enabled": true,
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"_enabled": true,
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"__prefab": {
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"__prefab": {
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"__id__": 58
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"__id__": 68
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},
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"light": {
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"light": {
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"__uuid__": "319c7eb8-9826-48b6-81e4-82559dbf82a8",
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"__uuid__": "319c7eb8-9826-48b6-81e4-82559dbf82a8",
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@@ -1277,7 +1401,7 @@
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"_enabled": true,
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"_enabled": true,
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"__prefab": {
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"__prefab": {
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"__id__": 61
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"__id__": 71
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"_contentSize": {
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"_contentSize": {
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"__type__": "cc.Size",
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"__type__": "cc.Size",
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@@ -1318,7 +1442,7 @@
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},
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},
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"_enabled": true,
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"_enabled": true,
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"__prefab": {
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"__prefab": {
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"__id__": 64
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"__id__": 74
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},
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"_contentSize": {
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"_contentSize": {
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"__type__": "cc.Size",
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"__type__": "cc.Size",
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@@ -1346,7 +1470,7 @@
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},
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},
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"_enabled": true,
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"_enabled": true,
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"__prefab": {
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"__prefab": {
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"__id__": 66
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"__id__": 76
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},
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},
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"camera": {
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"camera": {
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"__id__": 3
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"__id__": 3
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@@ -1364,7 +1488,7 @@
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"__id__": 41
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"__id__": 41
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},
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},
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"SkillLayer": {
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"SkillLayer": {
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"__id__": 57
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"__id__": 67
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},
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},
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"isFollowPlayer": true,
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"isFollowPlayer": true,
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"_id": ""
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"_id": ""
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@@ -1383,7 +1507,7 @@
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},
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},
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"_enabled": true,
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"_enabled": true,
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"__prefab": {
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"__prefab": {
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"__id__": 68
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"__id__": 78
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},
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},
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"_id": ""
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"_id": ""
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},
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},
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@@ -1414,7 +1538,7 @@
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},
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},
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"_enabled": true,
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"_enabled": true,
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"__prefab": {
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"__prefab": {
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"__id__": 71
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"__id__": 81
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},
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},
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"_contentSize": {
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"_contentSize": {
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"__type__": "cc.Size",
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"__type__": "cc.Size",
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@@ -1442,7 +1566,7 @@
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},
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},
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"_enabled": true,
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"_enabled": true,
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"__prefab": {
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"__prefab": {
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"__id__": 73
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"__id__": 83
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},
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},
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"_cameraComponent": {
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"_cameraComponent": {
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"__id__": 3
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"__id__": 3
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@@ -1464,7 +1588,7 @@
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},
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},
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"_enabled": true,
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"_enabled": true,
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"__prefab": {
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"__prefab": {
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"__id__": 75
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"__id__": 85
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},
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},
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"_alignFlags": 45,
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"_alignFlags": 45,
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"_target": null,
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"_target": null,
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@@ -68,7 +68,7 @@ export const SkillSet={
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2007:{uuid: 2007,path: "1007",type: 1,level: 2,name: "复生-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2007:{uuid: 2007,path: "1007",type: 1,level: 2,name: "复生-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2008:{uuid: 2008,path: "1008",type: 1,level: 2,name: "灵巧-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2008:{uuid: 2008,path: "1008",type: 1,level: 2,name: "灵巧-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2009:{uuid: 2009,path: "1009",type: 1,level: 2,name: "盾守-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2009:{uuid: 2009,path: "1009",type: 1,level: 2,name: "盾守-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2020:{uuid: 2010,path: "1010",type: 1,level: 2,name: "治愈-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2010:{uuid: 2010,path: "1010",type: 1,level: 2,name: "治愈-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2011:{uuid: 2011,path: "1011",type: 1,level: 4,name: "火焰风暴-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2011:{uuid: 2011,path: "1011",type: 1,level: 4,name: "火焰风暴-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2012:{uuid: 2012,path: "1012",type: 1,level: 4,name: "冰晶风暴-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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2012:{uuid: 2012,path: "1012",type: 1,level: 4,name: "冰晶风暴-中级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3001:{uuid: 3001,path: "1001",type: 1,level: 3,name: "火球术-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3001:{uuid: 3001,path: "1001",type: 1,level: 3,name: "火球术-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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@@ -80,7 +80,7 @@ export const SkillSet={
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3007:{uuid: 3007,path: "1007",type: 1,level: 3,name: "复生-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3007:{uuid: 3007,path: "1007",type: 1,level: 3,name: "复生-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3008:{uuid: 3008,path: "1008",type: 1,level: 3,name: "灵巧-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3008:{uuid: 3008,path: "1008",type: 1,level: 3,name: "灵巧-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3009:{uuid: 3009,path: "1009",type: 1,level: 3,name: "盾守-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3009:{uuid: 3009,path: "1009",type: 1,level: 3,name: "盾守-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3030:{uuid: 3010,path: "1010",type: 1,level: 3,name: "治愈-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3010:{uuid: 3010,path: "1010",type: 1,level: 3,name: "治愈-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3011:{uuid: 3011,path: "1011",type: 1,level: 5,name: "火焰风暴-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3011:{uuid: 3011,path: "1011",type: 1,level: 5,name: "火焰风暴-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3012:{uuid: 3012,path: "1012",type: 1,level: 5,name: "冰晶风暴-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
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3012:{uuid: 3012,path: "1012",type: 1,level: 5,name: "冰晶风暴-高级",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
||||||
4001:{uuid: 4001,path: "1001",type: 1,level: 4,name: "火球术-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
4001:{uuid: 4001,path: "1001",type: 1,level: 4,name: "火球术-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
||||||
@@ -92,7 +92,7 @@ export const SkillSet={
|
|||||||
4007:{uuid: 4007,path: "1007",type: 1,level: 4,name: "复生-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
4007:{uuid: 4007,path: "1007",type: 1,level: 4,name: "复生-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
||||||
4008:{uuid: 4008,path: "1008",type: 1,level: 4,name: "灵巧-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
4008:{uuid: 4008,path: "1008",type: 1,level: 4,name: "灵巧-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
||||||
4009:{uuid: 4009,path: "1009",type: 1,level: 4,name: "盾守-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
4009:{uuid: 4009,path: "1009",type: 1,level: 4,name: "盾守-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
||||||
4040:{uuid: 4010,path: "1010",type: 1,level: 4,name: "治愈-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
4010:{uuid: 4010,path: "1010",type: 1,level: 4,name: "治愈-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
||||||
4011:{uuid: 4011,path: "1011",type: 1,level: 6,name: "火焰风暴-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
4011:{uuid: 4011,path: "1011",type: 1,level: 6,name: "火焰风暴-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
||||||
4012:{uuid: 4012,path: "1012",type: 1,level: 6,name: "冰晶风暴-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
4012:{uuid: 4012,path: "1012",type: 1,level: 6,name: "冰晶风暴-终极",sp_name:"fire",dis:720,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
||||||
9001:{uuid: 9001,path: "9001",type: 1,level: 1,name: "基础攻击1",sp_name:"base",dis:90,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
9001:{uuid: 9001,path: "9001",type: 1,level: 1,name: "基础攻击1",sp_name:"base",dis:90,count:1,atk: 4,sd:10,cd:1,speed:400,},
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ export class MapMonsterComp extends CCComp {
|
|||||||
cur_mission:number = 1; //当前关卡方案
|
cur_mission:number = 1; //当前关卡方案
|
||||||
mission_list:any = []
|
mission_list:any = []
|
||||||
setp_timer: Timer = new Timer(0.5);
|
setp_timer: Timer = new Timer(0.5);
|
||||||
setp_num:number = 5;
|
setp_num:number = 50;
|
||||||
onLoad(){
|
onLoad(){
|
||||||
// 监听全局事件
|
// 监听全局事件
|
||||||
oops.message.on("do_add_monster", this.on_do_add_monster, this);
|
oops.message.on("do_add_monster", this.on_do_add_monster, this);
|
||||||
|
|||||||
@@ -82,14 +82,15 @@ export class CSkillComp extends CCComp {
|
|||||||
// console.log("CSkillComp toDestroy");
|
// console.log("CSkillComp toDestroy");
|
||||||
if (this.node.isValid) {
|
if (this.node.isValid) {
|
||||||
// console.log("CSkillComp.node.isValid");
|
// console.log("CSkillComp.node.isValid");
|
||||||
setTimeout(() => {
|
|
||||||
// console.log("CSkillComp.node.destroy",this);
|
// console.log("CSkillComp.node.destroy",this);
|
||||||
this.ent.destroy()
|
this.ent.destroy()
|
||||||
}, 10);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||||
reset() {
|
reset() {
|
||||||
|
this.sd.reset()
|
||||||
|
this.cd.reset()
|
||||||
|
|
||||||
this.node.destroy();
|
this.node.destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -110,6 +110,9 @@ export class MonsterViewComp extends CCComp {
|
|||||||
let skill = otherCollider.node.getComponent(SkillCom)!;
|
let skill = otherCollider.node.getComponent(SkillCom)!;
|
||||||
// console.log('onPostSolve',skill);
|
// console.log('onPostSolve',skill);
|
||||||
this.in_atked();
|
this.in_atked();
|
||||||
|
if(this.hp <= 0 ){
|
||||||
|
return
|
||||||
|
}
|
||||||
this.hp_change(skill.atk);
|
this.hp_change(skill.atk);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -219,7 +222,7 @@ export class MonsterViewComp extends CCComp {
|
|||||||
let dis = SkillSet[skill_uuid].dis;
|
let dis = SkillSet[skill_uuid].dis;
|
||||||
let atk = SkillSet[skill_uuid].atk+this.atk;
|
let atk = SkillSet[skill_uuid].atk+this.atk;
|
||||||
let sp_name = SkillSet[skill_uuid].sp_name;
|
let sp_name = SkillSet[skill_uuid].sp_name;
|
||||||
skill.load(pos,speed,dis,scale,this.node,sp_name,atk);
|
skill.load(pos,speed,dis,scale,this.node,sp_name,0);
|
||||||
}
|
}
|
||||||
in_act(dt: number) {
|
in_act(dt: number) {
|
||||||
|
|
||||||
|
|||||||
@@ -92,12 +92,12 @@ export class RoleViewComp extends CCComp {
|
|||||||
this.atk_time += dt;
|
this.atk_time += dt;
|
||||||
}
|
}
|
||||||
load_skill(skill_name:string){
|
load_skill(skill_name:string){
|
||||||
let skill = ecs.getEntity<Skill>(Skill);
|
// let skill = ecs.getEntity<Skill>(Skill);
|
||||||
let pos = v3(30,30)
|
// let pos = v3(30,30)
|
||||||
let speed =400
|
// let speed =400
|
||||||
let scale = 1
|
// let scale = 1
|
||||||
let range = 720
|
// let range = 720
|
||||||
skill.load(pos,speed,range,scale,this.node,skill_name,this.atk);
|
// skill.load(pos,speed,range,scale,this.node,skill_name,this.atk);
|
||||||
}
|
}
|
||||||
in_atked() {
|
in_atked() {
|
||||||
var path = "game/skills/atked";
|
var path = "game/skills/atked";
|
||||||
|
|||||||
@@ -29,7 +29,6 @@ export class SkillCom extends CCComp {
|
|||||||
start() {
|
start() {
|
||||||
this.node.active=true
|
this.node.active=true
|
||||||
this.node.angle = this.angle;
|
this.node.angle = this.angle;
|
||||||
|
|
||||||
let collider = this.getComponent(Collider2D);
|
let collider = this.getComponent(Collider2D);
|
||||||
collider.group = this.box_group;
|
collider.group = this.box_group;
|
||||||
// console.log("skill group",this.box_group)
|
// console.log("skill group",this.box_group)
|
||||||
@@ -45,10 +44,16 @@ export class SkillCom extends CCComp {
|
|||||||
this.t_pos.y=Math.sin(this.angle * Math.PI / 180) * this.dis;
|
this.t_pos.y=Math.sin(this.angle * Math.PI / 180) * this.dis;
|
||||||
tween(this.node).to( 1,{ angle:this.angle,position: this.t_pos},
|
tween(this.node).to( 1,{ angle:this.angle,position: this.t_pos},
|
||||||
{
|
{
|
||||||
|
onUpdate: (target: Vec3, ratio: number) => { // onUpdate 接受当前缓动的进度
|
||||||
|
if(target.y <= 200 ){
|
||||||
|
this.toDestroy()
|
||||||
|
} // 将缓动系统计算出的结果赋予 node 的位置
|
||||||
|
},
|
||||||
onComplete: (target?: object) => {
|
onComplete: (target?: object) => {
|
||||||
this.toDestroy()
|
this.toDestroy()
|
||||||
},
|
},
|
||||||
} ).start();
|
}
|
||||||
|
).start();
|
||||||
}else{
|
}else{
|
||||||
tween(this.node).to( this.dis/this.speed,
|
tween(this.node).to( this.dis/this.speed,
|
||||||
{ position: new Vec3(this.node.position.x+this.scale*this.dis,this.node.position.y) },
|
{ position: new Vec3(this.node.position.x+this.scale*this.dis,this.node.position.y) },
|
||||||
@@ -63,7 +68,7 @@ export class SkillCom extends CCComp {
|
|||||||
}
|
}
|
||||||
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||||
if(otherCollider.group != selfCollider.group){
|
if(otherCollider.group != selfCollider.group){
|
||||||
// console.log("skill end contact",selfCollider.group,otherCollider.group)
|
console.log("skill end contact",selfCollider.group,otherCollider.group)
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
this.toDestroy()
|
this.toDestroy()
|
||||||
}, 10);
|
}, 10);
|
||||||
@@ -114,7 +119,7 @@ export class SkillCom extends CCComp {
|
|||||||
toDestroy() {
|
toDestroy() {
|
||||||
if(!this.is_destroy){
|
if(!this.is_destroy){
|
||||||
this.is_destroy = true;
|
this.is_destroy = true;
|
||||||
if(this.node.isValid) this.node.destroy()
|
if(this.node.isValid) this.ent.destroy()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||||
|
|||||||
BIN
excel/heros.xlsx
Normal file
BIN
excel/heros.xlsx
Normal file
Binary file not shown.
BIN
excel/skills.xlsx
Normal file
BIN
excel/skills.xlsx
Normal file
Binary file not shown.
Reference in New Issue
Block a user