战斗经验统一,由站前选择局内buff

This commit is contained in:
2024-12-08 23:29:38 +08:00
parent 59f965dc1c
commit 6d518794f4
12 changed files with 4183 additions and 4161 deletions

View File

@@ -69,44 +69,53 @@ export class Hero extends ecs.Entity {
hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO){
var hv = node.getComponent(HeroViewComp)!;
// console.log("hero_init",buff)
let HInf= HeroInfo[uuid] // 角色数据
let talent= smc.vmdata.talent
let hero =smc.heros[uuid]
let hero= HeroInfo[uuid] // 共用英雄数据
let talent= smc.vmdata.talent //角色英雄数据
let role =smc.heros[uuid]
let talents=Talents;
hv.scale = scale;
hv.box_group = box_group;
hv.hero_uuid= uuid;
hv.hero_name= HInf.name;
hv.hero_type= HInf.type;
hv.speed =hv.ospeed = HInf.speed;
hv.dis = HInf.dis;
hv.pw = HInf.pw;
hv.pwm= HInf.pwm;
hv.pws= HInf.pws
hv.lv = hero.lv;
hv.slv = hero.slv;
hv.type = HInf.type;
hv.sk1 = HInf.sk1[hero.slv];
hv.sk2 = HInf.sk2[hero.slv];
hv.akc = HInf.akc[hero.slv];
hv.uac = HInf.uac[hero.slv];
hv.crc = HInf.crc[hero.slv];
hv.dgc = HInf.dgc[hero.slv];
hv.akr = HInf.akr[hero.slv];
hv.uar = HInf.uar[hero.slv];
hv.crr = HInf.crr[hero.slv];
hv.dgr = HInf.dgr[hero.slv];
hv.type = HInf.type;
hv.hp= hv.hp_max =HInf.hp+HInf.hp_up*hero.lv ;
hv.ap = HInf.ap+HInf.ap_up*hero.lv ;
hv.def= HInf.def+HInf.def_up*hero.lv;
hv.cd = HInf.a_cd
hv.crit = HInf.crit; //暴击率
hv.crit_add = HInf.crit_add;//暴击伤害加成
hv.dodge = HInf.dodge; //闪避率
hv.aep=HInf.aep;
hv.uaep=HInf.uaep;
hv.dep=HInf.dep;
hv.hero_name= hero.name;
hv.hero_type= hero.type;
hv.speed =hv.ospeed = hero.speed;
hv.dis = hero.dis;
hv.pw = hero.pw;
hv.pwm= hero.pwm;
hv.pws= hero.pws
hv.apw=hero.apw;
hv.uapw=hero.uapw;
hv.cpw=hero.cpw;
hv.dpw=hero.dpw;
hv.dopw=hero.dopw;
hv.lv = role.lv;
hv.slv = role.slv;
hv.type = hero.type;
hv.sk1 = hero.sk1[role.slv];
hv.sk2 = hero.sk2[role.slv];
hv.sk3 = hero.sk3[role.slv];
hv.akc = hero.akc[role.slv];
hv.uac = hero.uac[role.slv];
hv.crc = hero.crc[role.slv];
hv.dgc = hero.dgc[role.slv];
hv.akr = hero.akr[role.slv];
hv.uar = hero.uar[role.slv];
hv.crr = hero.crr[role.slv];
hv.dgr = hero.dgr[role.slv];
hv.type = hero.type;
hv.hp= hv.hp_max =hero.hp+hero.hp_up*role.lv ;
hv.ap = hero.ap+hero.ap_up*role.lv ;
hv.def= hero.def+hero.def_up*role.lv;
hv.cd = hero.a_cd
hv.crit = hero.crit; //暴击率
hv.crit_add = hero.crit_add;//暴击伤害加成
hv.dodge = hero.dodge; //闪避率
hv.aexp=hero.aexp;
hv.uaexp=hero.uaexp;
hv.cexp=hero.cexp
hv.doexp=hero.doexp
hv.dexp=hero.dexp;
this.add(hv);
}