战斗经验统一,由站前选择局内buff

This commit is contained in:
2024-12-08 23:29:38 +08:00
parent 59f965dc1c
commit 6d518794f4
12 changed files with 4183 additions and 4161 deletions

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@@ -72,22 +72,36 @@ export class SingletonModuleComp extends ecs.Comp {
victory:0,
once:6, //每波刷新怪物数量
total:1, //总怪物数
a_exp:0, //攻击经验
a_up_exp:10,
a_up:5, //每次增加的ap量
mbt:1, //局内buff类型
mmbt:1,//敌方局内buff类型
exp:0,
exp_max:100,
m_exp:0,
m_exp_max:100,
hp:0,
ap:0,
h_exp:0, //生命值经验
h_up_exp:10,
h_up:5, //每次增加的hp量
hp:0,
ma_exp:0, //敌方攻击经验
ma_up_exp:10,
ma_up:5,
map:0,
mh_exp:0, //敌方生命经验
mh_up_exp:10,
mh_up:5,
def:0,
mhp:0,
map:0,
mdef:0,
hp_up:0,
ap_up:0,
def_up:0,
mhp_up:0,
map_up:0,
mdef_up:0,
hp_exp:0,
ap_exp:0,
def_exp:0,
mhp_exp:0,
map_exp:0,
mdef_exp:0,
reward_num:0, //怪物死亡数
reward_gold:0,
reward_exp:0,

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@@ -24,3 +24,11 @@ export const MissionReward = {
2:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028],
3:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028],
}
export const MBSet = {
ap_exp:10,
def_exp:10,
hp_exp:10,
ap_add:10,
def_add:10,
hp_add:10,
}

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@@ -20,15 +20,20 @@ import { Talents } from "./TalentSet"
* uauc 被攻击后增加攻击次数
* cua 暴击后增加攻击
* cuc 暴击后增加攻击次数
* aep 攻击经验
* uaep 受伤经验
* dep 死亡经验
* aexp 攻击经验
* uaexp 受伤经验
* dexp 死亡经验
* sk1 普通攻击,根据星级变化
* sk2 技能,根据星级变化
* sk3 技能,根据星级变化
* pw 能量初始值
* pwm 能量最大值
* pws 能量每秒增值
* apw:攻击能量增值,
* uapw:受伤能量增值,
* cpw:暴击能量增值,
* dopw:闪避能量增值,
* dpw:死亡能量增值,
* akc 攻击触发sk3需要次数
* akr 攻击触发sk3机率
* uac 受伤触发sk3需要次数
@@ -40,22 +45,22 @@ import { Talents } from "./TalentSet"
**/
export const HeroInfo = {
9001: {
uuid:9001,name: "圣盾骑士",path:"k1",type:1,hp: 10, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
lvexp:0,slvexp:0, speed: 100,aep:5,uaep:1,cep:10,doep:10,dep:20,sk1:[9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,
uuid:9001,name: "圣盾骑士",path:"k1",type:1,hp: 100, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50],akc:[1,1,1,1,1],uar:[10,20,30,40,50],uac:[1,1,1,1,1],dgr:[10,20,30,40,50],dgc:[1,1,1,1,1],crr:[10,20,30,40,50],crc:[1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
9002: {
uuid:9001,name: "狂暴骑士",path:"k2",type:1,hp: 10, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
lvexp:0,slvexp:0, speed: 100,aep:5,uaep:1,cep:10,doep:10,dep:20,sk1:[9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,
uuid:9001,name: "狂暴骑士",path:"k2",type:1,hp: 100, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50],akc:[1,1,1,1,1],uar:[10,20,30,40,50],uac:[1,1,1,1,1],dgr:[10,20,30,40,50],dgc:[1,1,1,1,1],crr:[10,20,30,40,50],crc:[1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
9003: {
uuid:9001,name: "防御骑士",path:"k3",type:1,hp: 10, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
lvexp:0,slvexp:0, speed: 100,aep:5,uaep:1,cep:10,doep:10,dep:20,sk1:[9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,
uuid:9001,name: "防御骑士",path:"k3",type:1,hp: 100, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50],akc:[1,1,1,1,1],uar:[10,20,30,40,50],uac:[1,1,1,1,1],dgr:[10,20,30,40,50],dgc:[1,1,1,1,1],crr:[10,20,30,40,50],crc:[1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]

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@@ -69,44 +69,53 @@ export class Hero extends ecs.Entity {
hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO){
var hv = node.getComponent(HeroViewComp)!;
// console.log("hero_init",buff)
let HInf= HeroInfo[uuid] // 角色数据
let talent= smc.vmdata.talent
let hero =smc.heros[uuid]
let hero= HeroInfo[uuid] // 共用英雄数据
let talent= smc.vmdata.talent //角色英雄数据
let role =smc.heros[uuid]
let talents=Talents;
hv.scale = scale;
hv.box_group = box_group;
hv.hero_uuid= uuid;
hv.hero_name= HInf.name;
hv.hero_type= HInf.type;
hv.speed =hv.ospeed = HInf.speed;
hv.dis = HInf.dis;
hv.pw = HInf.pw;
hv.pwm= HInf.pwm;
hv.pws= HInf.pws
hv.lv = hero.lv;
hv.slv = hero.slv;
hv.type = HInf.type;
hv.sk1 = HInf.sk1[hero.slv];
hv.sk2 = HInf.sk2[hero.slv];
hv.akc = HInf.akc[hero.slv];
hv.uac = HInf.uac[hero.slv];
hv.crc = HInf.crc[hero.slv];
hv.dgc = HInf.dgc[hero.slv];
hv.akr = HInf.akr[hero.slv];
hv.uar = HInf.uar[hero.slv];
hv.crr = HInf.crr[hero.slv];
hv.dgr = HInf.dgr[hero.slv];
hv.type = HInf.type;
hv.hp= hv.hp_max =HInf.hp+HInf.hp_up*hero.lv ;
hv.ap = HInf.ap+HInf.ap_up*hero.lv ;
hv.def= HInf.def+HInf.def_up*hero.lv;
hv.cd = HInf.a_cd
hv.crit = HInf.crit; //暴击率
hv.crit_add = HInf.crit_add;//暴击伤害加成
hv.dodge = HInf.dodge; //闪避率
hv.aep=HInf.aep;
hv.uaep=HInf.uaep;
hv.dep=HInf.dep;
hv.hero_name= hero.name;
hv.hero_type= hero.type;
hv.speed =hv.ospeed = hero.speed;
hv.dis = hero.dis;
hv.pw = hero.pw;
hv.pwm= hero.pwm;
hv.pws= hero.pws
hv.apw=hero.apw;
hv.uapw=hero.uapw;
hv.cpw=hero.cpw;
hv.dpw=hero.dpw;
hv.dopw=hero.dopw;
hv.lv = role.lv;
hv.slv = role.slv;
hv.type = hero.type;
hv.sk1 = hero.sk1[role.slv];
hv.sk2 = hero.sk2[role.slv];
hv.sk3 = hero.sk3[role.slv];
hv.akc = hero.akc[role.slv];
hv.uac = hero.uac[role.slv];
hv.crc = hero.crc[role.slv];
hv.dgc = hero.dgc[role.slv];
hv.akr = hero.akr[role.slv];
hv.uar = hero.uar[role.slv];
hv.crr = hero.crr[role.slv];
hv.dgr = hero.dgr[role.slv];
hv.type = hero.type;
hv.hp= hv.hp_max =hero.hp+hero.hp_up*role.lv ;
hv.ap = hero.ap+hero.ap_up*role.lv ;
hv.def= hero.def+hero.def_up*role.lv;
hv.cd = hero.a_cd
hv.crit = hero.crit; //暴击率
hv.crit_add = hero.crit_add;//暴击伤害加成
hv.dodge = hero.dodge; //闪避率
hv.aexp=hero.aexp;
hv.uaexp=hero.uaexp;
hv.cexp=hero.cexp
hv.doexp=hero.doexp
hv.dexp=hero.dexp;
this.add(hv);
}

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@@ -60,10 +60,16 @@ export class HeroViewComp extends CCComp {
pw: number = 0; /**能量**/
pwm: number = 15; /** 能量最大值 */
pws: number = 1; //能量回复速度每0.1秒回复量
apw:number=0;
uapw:number=0;
cpw:number=0;
dopw:number=0;
dpw:number=0;
pwt:Timer = new Timer(1); //计时器
sk1:number = 9001;
sk2:number = 1001;
sk3:number = 1001;
akr:number=0; //攻击触发机率
uar:number=0; //受伤触发机率
dgr:number=0; //闪避触发机率
@@ -72,9 +78,12 @@ export class HeroViewComp extends CCComp {
uac:number=0; //受伤次数触发
dgc:number=0; //闪避次数触发
crc:number=0; //暴击次数触发
aep:number=0;
uaep:number=0;
dep:number=0;
aexp:number=0; //攻击经验
uaexp:number=0; //受伤经验
cexp:number=0; //暴击经验 */
doexp:number=0; //闪避经验 */
dexp:number=0; //死亡经验 */
ap: number = 10; /**攻击力 */
ap_buff: number = 0;
@@ -153,28 +162,8 @@ export class HeroViewComp extends CCComp {
if(selfCollider.group != otherCollider.group){
let skill = otherCollider.node.getComponent(SkillCom)!;
// console.log('onPostSolve',skill);
if(this.hp <= 0 ){
return
}
if(this.shield > 0){
this.shield -= 1
if(this.shield <= 0){
this.shield = 0
this.node.getChildByName("shielded").active = false
}
return
}
if(this.check_dodge()) return
this.in_atked();
let l_hp=(skill.ap-this.def)*-1
if(skill.is_crit){
l_hp = l_hp * (150+skill.crit_add)/100
}
if(l_hp >= 0){
l_hp=-1 //最低1点伤害
}
this.hp_change(l_hp,skill.is_crit);
if(this.hp <= 0 ) return
this.check_uatk(skill);
}
}
@@ -258,6 +247,7 @@ export class HeroViewComp extends CCComp {
this.is_atking=false
}
}
//进入墓地
to_grave(){
let pos =v3(-999,this.node.position.y)
if(this.box_group == BoxSet.MONSTER){
@@ -265,9 +255,11 @@ export class HeroViewComp extends CCComp {
}
this.node.setPosition(pos)
}
//是否在墓地
in_grave(){
return this.node.position.x < -900 || this.node.position.x > 900;
}
//状态切换
status_change(type:string){
this.status=type
if(type == "idle"){
@@ -279,6 +271,7 @@ export class HeroViewComp extends CCComp {
// this.as.change_default("move")
}
}
//移动
move(dt: number){
if(this.stop_cd > 0||smc.vmdata.mission.is_victory||smc.vmdata.mission.is_defeat){
this.status_change("idle")
@@ -328,6 +321,27 @@ export class HeroViewComp extends CCComp {
return {pos,t_pos}
}
//受伤判断
check_uatk(skill:any){
if(this.shield > 0){
this.shield -= 1
if(this.shield <= 0){
this.shield = 0
this.node.getChildByName("shielded").active = false
}
return
}
if(this.check_dodge()) return
this.in_atked();
let l_hp=(skill.ap-this.def)*-1
if(skill.is_crit){
l_hp = l_hp * (150+skill.crit_add)/100
}
if(l_hp >= 0){
l_hp=-1 //最低1点伤害
}
this.hp_change(l_hp,skill.is_crit);
}
//能量判断
check_power(){
if(this.pw >= this.pwm){
@@ -348,6 +362,8 @@ export class HeroViewComp extends CCComp {
if(i < this.crit){
this.tooltip(5,"*会心一击*");
this.crit_count += 1
this.exp_add(this.cexp) // 暴击经验
this.power_add(this.cpw)
return true
}else{
return false
@@ -359,6 +375,8 @@ export class HeroViewComp extends CCComp {
if(i < this.dodge){
console.log("闪避触发: i="+i+":dodge="+this.dodge);
this.tooltip(5,"闪避");
this.exp_add(this.doexp) // 闪避经验
this.power_add(this.dopw)
this.dodge_count += 1
return true
}else{
@@ -377,7 +395,7 @@ export class HeroViewComp extends CCComp {
this.scheduleOnce(()=>{
this.node.getChildByName("max").active=false
},0.8)
this.handle_skill(this.sk2)
this.handle_skill(this.sk3)
}
}
if(this.dodge_count >= this.dgc){
@@ -391,7 +409,7 @@ export class HeroViewComp extends CCComp {
this.scheduleOnce(()=>{
this.node.getChildByName("max").active=false
},0.8)
this.handle_skill(this.sk2)
this.handle_skill(this.sk3)
}
}
if(this.crit_count >= this.crc){
@@ -400,12 +418,13 @@ export class HeroViewComp extends CCComp {
let i = RandomManager.instance.getRandomInt(0,100,3)
// console.log("暴击判断: i="+i+":crr="+this.crr);
if(i < this.crr){
// console.log("闪避触发: i="+i+":crr="+this.crr);
// console.log("暴击触发: i="+i+":crr="+this.crr);
this.node.getChildByName("max").active=true
this.scheduleOnce(()=>{
this.node.getChildByName("max").active=false
},0.8)
this.handle_skill(this.sk2)
this.handle_skill(this.sk3)
}
}
if(this.atked_count >= this.uac){
@@ -418,7 +437,7 @@ export class HeroViewComp extends CCComp {
this.scheduleOnce(()=>{
this.node.getChildByName("max").active=false
},0.8)
this.handle_skill(this.sk2)
this.handle_skill(this.sk3)
}
}
}
@@ -427,7 +446,8 @@ export class HeroViewComp extends CCComp {
if(this.is_atking){
this.at = 0;
this.atk_count++
this.exp_add(this.aep)
this.exp_add(this.aexp) //攻击经验
this.power_add(this.apw)
// console.log("cd:"+this.cd);
this.as.atk();
this.scheduleOnce(()=>{
@@ -436,24 +456,17 @@ export class HeroViewComp extends CCComp {
}
}
}
exp_add(exp:number){
exp_add(exp:number=0){
if(this.box_group==BoxSet.HERO){
if(this.type == 1)smc.vmdata.mission.a_exp +=exp
if(this.type == 2)smc.vmdata.mission.h_exp +=exp
if(this.type == 3){
smc.vmdata.mission.a_exp +=exp
smc.vmdata.mission.h_exp +=exp
}
smc.vmdata.mission.exp +=exp
}
if(this.box_group==BoxSet.MONSTER){
if(this.type == 1)smc.vmdata.mission.ma_exp +=exp
if(this.type == 2)smc.vmdata.mission.mh_exp +=exp
if(this.type == 3){
smc.vmdata.mission.ma_exp +=exp
smc.vmdata.mission.mh_exp +=exp
}
smc.vmdata.mission.m_exp +=exp
}
}
power_add(p:number){
this.pw+= p
}
//使用max_skill
handle_skill(skill:number){
this.as.max()
@@ -678,7 +691,8 @@ export class HeroViewComp extends CCComp {
node.parent = this.node;
// this.as.atked();
this.atked_count++;
this.exp_add(this.uaep)
this.exp_add(this.uaexp)
this.power_add(this.uapw)
}
dead(){
var path = "game/skills/dead";
@@ -687,7 +701,8 @@ export class HeroViewComp extends CCComp {
let pos = v3(this.node.position.x,this.node.position.y+30,this.node.position.z);
node.parent = this.node.parent;
node.setPosition(pos);
this.exp_add(this.dep)
this.exp_add(this.dexp)
this.power_add(this.dpw)
}
toDestroy(){

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@@ -106,11 +106,11 @@ export class HeroHomeComp extends CCComp {
attr2.getChildByName("ca").getChildByName("val").getComponent(Label).string = (150+this.hero.crit_add).toString()+"%"
attr2.getChildByName("ucr").getChildByName("val").getComponent(Label).string = this.hero.ucr+"%"
attr2.getChildByName("dod").getChildByName("val").getComponent(Label).string = this.hero.dodge+"%"
attr2.getChildByName("aep").getChildByName("val").getComponent(Label).string = this.hero.aep
attr2.getChildByName("uaep").getChildByName("val").getComponent(Label).string = this.hero.uaep
attr2.getChildByName("cep").getChildByName("val").getComponent(Label).string = this.hero.cep
attr2.getChildByName("doep").getChildByName("val").getComponent(Label).string = this.hero.doep
attr2.getChildByName("dep").getChildByName("val").getComponent(Label).string = this.hero.dep
attr2.getChildByName("aexp").getChildByName("val").getComponent(Label).string = this.hero.aexp
attr2.getChildByName("uaexp").getChildByName("val").getComponent(Label).string = this.hero.uaexp
attr2.getChildByName("cexp").getChildByName("val").getComponent(Label).string = this.hero.cexp
attr2.getChildByName("doexp").getChildByName("val").getComponent(Label).string = this.hero.doexp
attr2.getChildByName("dexp").getChildByName("val").getComponent(Label).string = this.hero.dexp
oops.message.dispatchEvent("hero_card_update_info",{uuid:this.h_uuid})
}

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@@ -1,28 +0,0 @@
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
/** 策划 Excel 导出的 Json 静态数据 */
export class HeroList {
static TableName: string = "config/game/heros";
/** 静态表中一条数据 */
private data: any;
init() {
var table = oops.res.get(HeroList.TableName);
this.data = table['json']['list'];
}
/** 数据唯一编号 */
id: number = 0;
/** 数据 */
get list(): number {
let res:any = []
for(let i=0;i<this.data.length;i++)
{
res[this.data[i].uuid] = this.data[i];
}
return res;
}
}

View File

@@ -1,9 +0,0 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "96c600ef-79ab-4952-a5c8-a3bbc7a7d15f",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -18,7 +18,7 @@ import { Hero } from "../hero/Hero";
import { HeroInfo, HeroSet } from "../common/config/heroSet";
import { Boss } from "../Boss/Boss";
import { MonModelComp } from "../hero/MonModelComp";
import { BossList, MissionNum, MissionSet, MonsetList } from "../common/config/MissionSet";
import { BossList, MBSet, MissionNum, MissionSet, MonsetList } from "../common/config/MissionSet";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { HCard } from "./HCard";
import { HCardComp } from "./HCardComp";
@@ -40,6 +40,9 @@ export class MissionComp extends CCComp {
reward_num:number = 0;
game_over:boolean = false;
fight_start:boolean = false;
mission_buff_type:number = 1 // 1 攻击 2 防御 3 HP
m_mission_buff_type:number = 1 // 1 攻击 2 防御 3 HP
mission_buff_up_exp:number = 99999999
msk:any={
on :false,
uuid:1001,
@@ -76,36 +79,73 @@ export class MissionComp extends CCComp {
}
mission_start(){
/* todo 关卡设定完善*/
let mon_set=RandomManager.instance.getRandomByObjectList(MissionSet,1)
this.mon_list=mon_set[0]
console.log("mission_start:",this.mon_list)
console.log("mission_start:",this.mon_list,smc.vmdata.mission.mbt ,smc.vmdata.mission.mmbt)
//局内数据初始化
this.fight_start=false
smc.vmdata.mission.is_victory=false
smc.vmdata.mission.is_defeat=false
smc.vmdata.mission.a_exp=0 //近战经验
smc.vmdata.mission.h_exp=0 //远程经验
smc.vmdata.mission.ma_exp=0 //敌方近战经验
smc.vmdata.mission.mh_exp=0 //敌方远程经验
smc.vmdata.mission.exp=0 //局内经验
smc.vmdata.mission.m_exp=0 //敌方局内经验
smc.vmdata.mission.ap=0
smc.vmdata.mission.hp=0
smc.vmdata.mission.def=0
smc.vmdata.mission.map=0
smc.vmdata.mission.mhp=0
smc.vmdata.mission.mdef=0
this.msk={ on :false, uuid:1001,type:1,lv: 1}
this.mmsk={ on :false, uuid:1001,type:1,lv: 1}
this.node.getChildByName("exp").getChildByName("ap").active = true
this.node.getChildByName("exp").getChildByName("hp").active = true
this.node.getChildByName("mexp").getChildByName("ap").active = true
this.node.getChildByName("mexp").getChildByName("hp").active = true
let exp_n=this.node.getChildByName("exp")
let nexp_n=this.node.getChildByName("mexp")
exp_n.getChildByName("ap").active = false;
nexp_n.getChildByName("ap").active = false;
exp_n.getChildByName("def").active = false;
nexp_n.getChildByName("def").active = false;
exp_n.getChildByName("hp").active = false;
nexp_n.getChildByName("hp").active = false;
switch(smc.vmdata.mission.mbt){
case 1:
exp_n.getChildByName("ap").active = true;
smc.vmdata.mission.exp_max=MBSet.ap_exp-smc.vmdata.mission.ap_exp;
break;
case 2:
exp_n.getChildByName("def").active = true;
smc.vmdata.mission.exp_max=MBSet.def_exp-smc.vmdata.mission.def_exp;
break;
case 3:
exp_n.getChildByName("hp").active = true;
smc.vmdata.mission.exp_max=MBSet.hp_exp-smc.vmdata.mission.hp_exp;
break;
}
switch(smc.vmdata.mission.mmbt){
case 1:
nexp_n.getChildByName("ap").active = true;
smc.vmdata.mission.m_exp_max=MBSet.ap_exp+smc.vmdata.mission.map_exp;
break;
case 2:
nexp_n.getChildByName("def").active = true;
smc.vmdata.mission.m_exp_max=MBSet.def_exp+smc.vmdata.mission.mdef_exp;
break;
case 3:
nexp_n.getChildByName("hp").active = true;
smc.vmdata.mission.m_exp_max=MBSet.hp_exp+smc.vmdata.mission.mhp_exp;
break;
}
this.mon_refresh()
this.heros_call()
}
do_x10(){
}
mission_end(){
smc.vmdata.mission.play=false
smc.vmdata.mission.pause=false
smc.vmdata.mission.mmbt=1
smc.vmdata.mission.mbt=1
let heros:any= this.get_heros();;
let monsters:any= this.get_mons();
let hcards:any= ecs.query(ecs.allOf(HCardComp));
@@ -120,10 +160,8 @@ export class MissionComp extends CCComp {
// hcns.children[i].destroy()
// }
for(let i=0;i<heros.length;i++){
heros[i].HeroView.reset()
heros[i].HeroView.ent.destroy()
}
for(let i=0;i<hcards.length;i++){
hcards[i].HCardComp.reset()
@@ -139,38 +177,52 @@ export class MissionComp extends CCComp {
}
}
check_buff(){
if(smc.vmdata.mission.a_exp >= smc.vmdata.mission.a_up_exp){
smc.vmdata.mission.ap+=smc.vmdata.mission.a_up
smc.vmdata.mission.a_exp-=smc.vmdata.mission.a_up_exp
this.node.getChildByName("exp").getChildByName("ap").setScale(1.2,1.2)
this.scheduleOnce(function(){
this.node.getChildByName("exp").getChildByName("ap").setScale(1,1)
},0.2)
if(smc.vmdata.mission.exp >= smc.vmdata.mission.exp_max){
smc.vmdata.mission.exp-=smc.vmdata.mission.exp_max
switch(smc.vmdata.mission.mbt){
case 1:
smc.vmdata.mission.ap+=smc.vmdata.mission.ap_up+MBSet.ap_add
this.node.getChildByName("exp").getChildByName("ap").getChildByName("data").setScale(1.3,1.3)
this.scheduleOnce(function(){
this.node.getChildByName("exp").getChildByName("ap").getChildByName("data").setScale(1,1)
},0.2)
break;
case 2:
smc.vmdata.mission.def+=smc.vmdata.mission.def_up+MBSet.def_add
this.node.getChildByName("exp").getChildByName("def").getChildByName("data").setScale(1.3,1.3)
this.scheduleOnce(function(){
this.node.getChildByName("exp").getChildByName("def").getChildByName("data").setScale(1,1)
},0.2)
break;
case 3:
smc.vmdata.mission.hp+=smc.vmdata.mission.hp_up+MBSet.hp_add
this.node.getChildByName("exp").getChildByName("hp").getChildByName("data").setScale(1.3,1.3)
this.scheduleOnce(function(){
this.node.getChildByName("exp").getChildByName("hp").getChildByName("data").setScale(1,1)
},0.2)
break;
}
}
if(smc.vmdata.mission.h_exp >= smc.vmdata.mission.h_up_exp){
smc.vmdata.mission.hp+=smc.vmdata.mission.h_up
smc.vmdata.mission.h_exp-=smc.vmdata.mission.h_up_exp
this.node.getChildByName("exp").getChildByName("hp").setScale(1.2,1.2)
this.scheduleOnce(function(){
this.node.getChildByName("exp").getChildByName("hp").setScale(1,1)
},0.2)
}
if(smc.vmdata.mission.ma_exp >= smc.vmdata.mission.ma_up_exp){
smc.vmdata.mission.map+=smc.vmdata.mission.ma_up
smc.vmdata.mission.ma_exp-=smc.vmdata.mission.ma_up_exp
this.node.getChildByName("mexp").getChildByName("ap").setScale(1.2,1.2)
this.scheduleOnce(function(){
this.node.getChildByName("mexp").getChildByName("ap").setScale(1,1)
},0.2)
}
if(smc.vmdata.mission.mh_exp >= smc.vmdata.mission.mh_up_exp){
smc.vmdata.mission.mhp+=smc.vmdata.mission.mh_up
smc.vmdata.mission.mh_exp-=smc.vmdata.mission.mh_up_exp
this.node.getChildByName("mexp").getChildByName("hp").setScale(1.2,1.2)
this.scheduleOnce(function(){
this.node.getChildByName("mexp").getChildByName("hp").setScale(1,1)
},0.2)
if(smc.vmdata.mission.m_exp >= smc.vmdata.mission.m_exp_max){
smc.vmdata.mission.m_exp-=smc.vmdata.mission.m_exp_max
// this.node.getChildByName("mexp").setScale(1.2,1.2)
// this.scheduleOnce(function(){
// this.node.getChildByName("mexp").setScale(1,1)
// },0.2)
switch(smc.vmdata.mission.mmbt){
case 1:
smc.vmdata.mission.map+=smc.vmdata.mission.map_up+MBSet.ap_add
break;
case 2:
smc.vmdata.mission.mdef+=smc.vmdata.mission.mdef_up+MBSet.def_add
break;
case 3:
smc.vmdata.mission.mhp+=smc.vmdata.mission.mhp_up+MBSet.hp_add
break;
}
}
}
check_mon_num(){