局内技能 ui + 局内英雄卡片
This commit is contained in:
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|
||||
"__prefab": {
|
||||
"__id__": 112
|
||||
"__id__": 106
|
||||
},
|
||||
"_customMaterial": null,
|
||||
"_srcBlendFactor": 2,
|
||||
@@ -2725,7 +2585,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 115
|
||||
"__id__": 109
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
@@ -2753,7 +2613,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 117
|
||||
"__id__": 111
|
||||
},
|
||||
"_customMaterial": null,
|
||||
"_srcBlendFactor": 2,
|
||||
@@ -2795,7 +2655,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 119
|
||||
"__id__": 113
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
|
||||
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|
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|
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Load Diff
@@ -11,6 +11,7 @@ import { GameMap } from "../map/GameMap";
|
||||
import { BoxSet } from "./config/BoxSet";
|
||||
import { v3 } from "cc";
|
||||
import { Skill } from "../skills/Skill";
|
||||
import { dead } from "../skills/oncend";
|
||||
|
||||
// import { Role } from "../role/Role";
|
||||
// import { data } from "../data/data";
|
||||
@@ -78,13 +79,20 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
exp_max:100,
|
||||
m_exp:0,
|
||||
m_exp_max:100,
|
||||
|
||||
msk:1001,
|
||||
mmsk:1001,
|
||||
hp:0,
|
||||
ap:0,
|
||||
def:0,
|
||||
crit:0,
|
||||
dodge:0,
|
||||
dead:0,
|
||||
mhp:0,
|
||||
map:0,
|
||||
mdef:0,
|
||||
mcrit:0,
|
||||
mdodge:0,
|
||||
mdead:0,
|
||||
|
||||
hp_up:0,
|
||||
ap_up:0,
|
||||
@@ -94,13 +102,6 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
map_up:0,
|
||||
mdef_up:0,
|
||||
|
||||
hp_exp:0,
|
||||
ap_exp:0,
|
||||
def_exp:0,
|
||||
|
||||
mhp_exp:0,
|
||||
map_exp:0,
|
||||
mdef_exp:0,
|
||||
|
||||
reward_num:0, //怪物死亡数
|
||||
reward_gold:0,
|
||||
|
||||
@@ -28,40 +28,40 @@ run:number = 0; // 0有目标 带方向,1贝塞尔曲线 2 不动 ,3 直线
|
||||
|
||||
*/
|
||||
export const SkillSet={
|
||||
1001:{uuid: 1001,path: "1001",type: 1,tg:3,angle:true,level: 1,name: "火球术",sp_name:"fire",info:"释放一个火球术攻击敌人",
|
||||
1001:{uuid: 1001,path: "1001",type: 1,tg:3,angle:true,exp:30,level: 1,name: "火球术",sp_name:"fire",info:"释放一个火球术攻击敌人",
|
||||
dis:1,count:1,in:0,run:0,ap:10,hp:0,shield:0,sd:10,cd:3,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
|
||||
1002:{uuid: 1002,path: "1002",type: 1,tg:3,angle:true,level: 3,name: "寒冰箭",sp_name:"ice",info:"释放一个寒冰箭攻击敌人",
|
||||
1002:{uuid: 1002,path: "1002",type: 1,tg:3,angle:true,exp:30,level: 3,name: "寒冰箭",sp_name:"ice",info:"释放一个寒冰箭攻击敌人",
|
||||
dis:1,count:1,in:0,run:0,ap:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
|
||||
1003:{uuid: 1003,path: "1003",type: 1,tg:3,angle:true,level: 3,name: "强效射击",sp_name:"b_arrow",info:"释放一个火球术攻击敌人",
|
||||
1003:{uuid: 1003,path: "1003",type: 1,tg:3,angle:true,exp:30,level: 3,name: "强效射击",sp_name:"b_arrow",info:"释放一个火球术攻击敌人",
|
||||
dis:1,count:1,in:0,run:1,ap:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
|
||||
1004:{uuid: 1004,path: "1004",type: 1,tg:3,angle:true,level: 3,name: "奥术冲击",sp_name:"bm_ball",info:"释放一个寒冰箭攻击敌人",
|
||||
1004:{uuid: 1004,path: "1004",type: 1,tg:3,angle:true,exp:30,level: 3,name: "奥术冲击",sp_name:"bm_ball",info:"释放一个寒冰箭攻击敌人",
|
||||
dis:1,count:1,in:0,run:0,ap:10,hp:0,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
|
||||
|
||||
2001:{uuid: 2001,path: "2001",type: 91,tg:1,angle:false,level: 1,name: "治愈术",sp_name:"heath",info:"释放一个寒冰箭攻击敌人",
|
||||
2001:{uuid: 2001,path: "2001",type: 91,tg:1,angle:false,exp:30,level: 1,name: "治愈术",sp_name:"heath",info:"释放一个寒冰箭攻击敌人",
|
||||
dis:1,count:1,in:0,run:1,ap:0,hp:3,shield:0,sd:10,cd:1,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:450, },
|
||||
2002:{uuid: 2002,path: "2002",type: 91,tg:0,angle:false,level: 1,name: "魔法盾",sp_name:"shield",info:"释放一个寒冰箭攻击敌人",
|
||||
2002:{uuid: 2002,path: "2002",type: 91,tg:0,angle:false,exp:30,level: 1,name: "魔法盾",sp_name:"shield",info:"释放一个寒冰箭攻击敌人",
|
||||
dis:1,count:1,in:0.2,run:2,ap:0,hp:0,shield:1,sd:0,cd:0,bsd:8,bcd:0,sk_uuid:1001,sk_count:0,speed:450, },
|
||||
2003:{uuid: 2003,path: "2003",type: 91,tg:0,angle:false,level: 1,name: "狂暴",sp_name:"atkup",info:"释放一个寒冰箭攻击敌人",
|
||||
2003:{uuid: 2003,path: "2003",type: 91,tg:0,angle:false,exp:30,level: 1,name: "狂暴",sp_name:"atkup",info:"释放一个寒冰箭攻击敌人",
|
||||
dis:1,count:1,in:0.2,run:2,ap:1,hp:0,shield:0,sd:0,cd:0,bsd:8,bcd:0,sk_uuid:1001,sk_count:0,speed:450, },
|
||||
|
||||
|
||||
3001:{uuid: 3001,path: "3001",type: 1,tg:3,angle:true,level: 1,name: "三连击",sp_name:"patk",info:"释放一个魔法球攻击敌人",
|
||||
3001:{uuid: 3001,path: "3001",type: 1,tg:3,angle:true,exp:30,level: 1,name: "三连击",sp_name:"patk",info:"释放一个魔法球攻击敌人",
|
||||
dis:1,count:3,in:0.3,run:2,ap:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600,},
|
||||
|
||||
4011:{uuid: 4011,path: "1011",type: 11,tg:3,angle:true,level: 3,name: "火焰风暴",sp_name:"fire",info:"释放多个个火球术攻击敌人",
|
||||
4011:{uuid: 4011,path: "1011",type: 11,tg:3,angle:true,exp:30,level: 3,name: "火焰风暴",sp_name:"fire",info:"释放多个个火球术攻击敌人",
|
||||
dis:1,count:5,in:0,run:0,ap:10,hp:0,shield:0,sd:10,cd:2,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
|
||||
4012:{uuid: 4012,path: "1012",type: 11,tg:3,angle:true,level: 3,name: "冰晶风暴",sp_name:"ice",info:"释放多个个寒冰箭攻击敌人",
|
||||
4012:{uuid: 4012,path: "1012",type: 11,tg:3,angle:true,exp:30,level: 3,name: "冰晶风暴",sp_name:"ice",info:"释放多个个寒冰箭攻击敌人",
|
||||
dis:1,count:5,in:0,run:0,ap:10,hp:0,shield:0,sd:10,cd:2,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600, },
|
||||
|
||||
9001:{uuid: 9001,path: "1001",type: 1,tg:3,angle:true,level: 1,name: "普攻",sp_name:"patk",info:"释放一个魔法球攻击敌人",
|
||||
9001:{uuid: 9001,path: "1001",type: 1,tg:3,angle:true,exp:30,level: 1,name: "普攻",sp_name:"patk",info:"释放一个魔法球攻击敌人",
|
||||
dis:1,count:1,in:0,run:0,ap:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:1000,},
|
||||
9002:{uuid: 9002,path: "1001",type: 1,tg:3,angle:true,level: 1,name: "魔法小球",sp_name:"mball",info:"释放一个魔法球攻击敌人",
|
||||
9002:{uuid: 9002,path: "1001",type: 1,tg:3,angle:true,exp:30,level: 1,name: "魔法小球",sp_name:"mball",info:"释放一个魔法球攻击敌人",
|
||||
dis:1,count:1,in:0,run:0,ap:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600,},
|
||||
9003:{uuid: 9003,path: "1001",type: 1,tg:3,angle:true,level: 1,name: "射击",sp_name:"arrow",info:"释放一个魔法球攻击敌人",
|
||||
9003:{uuid: 9003,path: "1001",type: 1,tg:3,angle:true,exp:30,level: 1,name: "射击",sp_name:"arrow",info:"释放一个魔法球攻击敌人",
|
||||
dis:1,count:1,in:0,run:1,ap:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:1001,sk_count:0,speed:600,},
|
||||
|
||||
|
||||
8001:{uuid: 8001,path: "8001",type: 1,tg:3,angle:true,level: 1,name: "飞刀",sp_name:"sword1",info:"释放一个魔法球攻击敌人",
|
||||
8001:{uuid: 8001,path: "8001",type: 1,tg:3,angle:true,exp:30,level: 1,name: "飞刀",sp_name:"sword1",info:"释放一个魔法球攻击敌人",
|
||||
dis:1,count:1,in:0,run:0,ap:0,hp:0,shield:0,sd:0,cd:0,bsd:0,bcd:0,sk_uuid:8001,sk_count:0,speed:600,},
|
||||
|
||||
}
|
||||
|
||||
@@ -52,14 +52,14 @@ export const HeroInfo = {
|
||||
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
|
||||
},
|
||||
9002: {
|
||||
uuid:9001,name: "狂暴骑士",path:"k2",type:1,hp: 100, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
|
||||
uuid:9002,name: "狂暴骑士",path:"k2",type:1,hp: 100, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
|
||||
lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
|
||||
akr:[10,20,30,40,50],akc:[1,1,1,1,1],uar:[10,20,30,40,50],uac:[1,1,1,1,1],dgr:[10,20,30,40,50],dgc:[1,1,1,1,1],crr:[10,20,30,40,50],crc:[1,1,1,1,1],
|
||||
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
|
||||
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
|
||||
},
|
||||
9003: {
|
||||
uuid:9001,name: "防御骑士",path:"k3",type:1,hp: 100, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
|
||||
uuid:9003,name: "防御骑士",path:"k3",type:1,hp: 100, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
|
||||
lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
|
||||
akr:[10,20,30,40,50],akc:[1,1,1,1,1],uar:[10,20,30,40,50],uac:[1,1,1,1,1],dgr:[10,20,30,40,50],dgc:[1,1,1,1,1],crr:[10,20,30,40,50],crc:[1,1,1,1,1],
|
||||
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
|
||||
|
||||
@@ -252,8 +252,12 @@ export class HeroViewComp extends CCComp {
|
||||
let pos =v3(-999,this.node.position.y)
|
||||
if(this.box_group == BoxSet.MONSTER){
|
||||
pos =v3(999,this.node.position.y)
|
||||
smc.vmdata.mission.mdead +=1
|
||||
}else{
|
||||
smc.vmdata.mission.dead +=1
|
||||
}
|
||||
this.node.setPosition(pos)
|
||||
|
||||
}
|
||||
//是否在墓地
|
||||
in_grave(){
|
||||
@@ -359,7 +363,11 @@ export class HeroViewComp extends CCComp {
|
||||
//暴击判断
|
||||
check_crit(){
|
||||
let i = RandomManager.instance.getRandomInt(0,100,3)
|
||||
if(i < this.crit){
|
||||
let crit=this.crit+smc.vmdata.mission.crit
|
||||
if(this.box_group == BoxSet.MONSTER){
|
||||
crit = this.crit+smc.vmdata.mission.mcrit
|
||||
}
|
||||
if(i < crit){
|
||||
this.tooltip(5,"*会心一击*");
|
||||
this.crit_count += 1
|
||||
this.exp_add(this.cexp) // 暴击经验
|
||||
@@ -372,8 +380,12 @@ export class HeroViewComp extends CCComp {
|
||||
//闪避判断
|
||||
check_dodge(){
|
||||
let i = RandomManager.instance.getRandomInt(0,100,3)
|
||||
if(i < this.dodge){
|
||||
console.log("闪避触发: i="+i+":dodge="+this.dodge);
|
||||
let dodge=this.dodge+smc.vmdata.mission.dodge;
|
||||
if(this.box_group == BoxSet.MONSTER){
|
||||
dodge = this.dodge+smc.vmdata.mission.mdodge;
|
||||
}
|
||||
if(i < dodge){
|
||||
// console.log("闪避触发: i="+i+":dodge="+dodge);
|
||||
this.tooltip(5,"闪避");
|
||||
this.exp_add(this.doexp) // 闪避经验
|
||||
this.power_add(this.dopw)
|
||||
|
||||
@@ -34,6 +34,7 @@ export class HCardComp extends CCComp {
|
||||
this.life=this.node.getChildByName("life").getComponent(ProgressBar)!
|
||||
this.pw=this.node.getChildByName("pow").getComponent(ProgressBar)!
|
||||
this.hc_name.string= this.heros[this.hi].HeroView.hero_name
|
||||
// this.node.getChildByName("lv").getComponent(Label).string=this.heros[this.hi].HeroView.lv.toString()+"级";
|
||||
console.log("hcard start")
|
||||
}
|
||||
protected update(dt: number): void {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3, Vec3 } from "cc";
|
||||
import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3, Vec3,Animation } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
@@ -43,18 +43,8 @@ export class MissionComp extends CCComp {
|
||||
mission_buff_type:number = 1 // 1 攻击 2 防御 3 HP
|
||||
m_mission_buff_type:number = 1 // 1 攻击 2 防御 3 HP
|
||||
mission_buff_up_exp:number = 99999999
|
||||
msk:any={
|
||||
on :false,
|
||||
uuid:1001,
|
||||
type:1,
|
||||
lv: 1
|
||||
}
|
||||
mmsk:any={
|
||||
on :false,
|
||||
uuid:1001,
|
||||
type:1,
|
||||
lv: 1
|
||||
}
|
||||
msk:any=null
|
||||
mmsk:any=null
|
||||
onLoad(){
|
||||
|
||||
}
|
||||
@@ -94,34 +84,20 @@ export class MissionComp extends CCComp {
|
||||
smc.vmdata.mission.ap=0
|
||||
smc.vmdata.mission.hp=0
|
||||
smc.vmdata.mission.def=0
|
||||
smc.vmdata.mission.crit=0
|
||||
smc.vmdata.mission.dodge=0
|
||||
smc.vmdata.mission.dead=0
|
||||
smc.vmdata.mission.map=0
|
||||
smc.vmdata.mission.mhp=0
|
||||
smc.vmdata.mission.mdef=0
|
||||
this.msk={ on :false, uuid:1001,type:1,lv: 1}
|
||||
this.mmsk={ on :false, uuid:1001,type:1,lv: 1}
|
||||
smc.vmdata.mission.mcrit=0
|
||||
smc.vmdata.mission.mdead=0
|
||||
smc.vmdata.mission.mdodge=0
|
||||
|
||||
switch(smc.vmdata.mission.mbt){
|
||||
case 1:
|
||||
smc.vmdata.mission.exp_max=MBSet.ap_exp-smc.vmdata.mission.ap_exp;
|
||||
break;
|
||||
case 2:
|
||||
smc.vmdata.mission.exp_max=MBSet.def_exp-smc.vmdata.mission.def_exp;
|
||||
break;
|
||||
case 3:
|
||||
smc.vmdata.mission.exp_max=MBSet.hp_exp-smc.vmdata.mission.hp_exp;
|
||||
break;
|
||||
}
|
||||
switch(smc.vmdata.mission.mmbt){
|
||||
case 1:
|
||||
smc.vmdata.mission.m_exp_max=MBSet.ap_exp+smc.vmdata.mission.map_exp;
|
||||
break;
|
||||
case 2:
|
||||
smc.vmdata.mission.m_exp_max=MBSet.def_exp+smc.vmdata.mission.mdef_exp;
|
||||
break;
|
||||
case 3:
|
||||
smc.vmdata.mission.m_exp_max=MBSet.hp_exp+smc.vmdata.mission.mhp_exp;
|
||||
break;
|
||||
}
|
||||
this.msk=SkillSet[smc.vmdata.mission.msk]
|
||||
this.mmsk=SkillSet[smc.vmdata.mission.mmsk]
|
||||
smc.vmdata.mission.exp_max=this.msk.exp;
|
||||
smc.vmdata.mission.m_exp_max=this.mmsk.exp;
|
||||
|
||||
this.mon_refresh()
|
||||
this.heros_call()
|
||||
@@ -165,48 +141,16 @@ export class MissionComp extends CCComp {
|
||||
check_buff(){
|
||||
if(smc.vmdata.mission.exp >= smc.vmdata.mission.exp_max){
|
||||
smc.vmdata.mission.exp-=smc.vmdata.mission.exp_max
|
||||
switch(smc.vmdata.mission.mbt){
|
||||
case 1:
|
||||
smc.vmdata.mission.ap+=smc.vmdata.mission.ap_up+MBSet.ap_add
|
||||
console.log("mission ap",smc.vmdata.mission.ap)
|
||||
this.node.getChildByName("exp").getChildByName("ap").getChildByName("data").setScale(1.3,1.3)
|
||||
this.scheduleOnce(function(){
|
||||
this.node.getChildByName("exp").getChildByName("ap").getChildByName("data").setScale(1,1)
|
||||
},0.2)
|
||||
break;
|
||||
case 2:
|
||||
smc.vmdata.mission.def+=smc.vmdata.mission.def_up+MBSet.def_add
|
||||
this.node.getChildByName("exp").getChildByName("def").getChildByName("data").setScale(1.3,1.3)
|
||||
this.scheduleOnce(function(){
|
||||
this.node.getChildByName("exp").getChildByName("def").getChildByName("data").setScale(1,1)
|
||||
},0.2)
|
||||
break;
|
||||
case 3:
|
||||
smc.vmdata.mission.hp+=smc.vmdata.mission.hp_up+MBSet.hp_add
|
||||
this.node.getChildByName("exp").getChildByName("hp").getChildByName("data").setScale(1.3,1.3)
|
||||
this.scheduleOnce(function(){
|
||||
this.node.getChildByName("exp").getChildByName("hp").getChildByName("data").setScale(1,1)
|
||||
},0.2)
|
||||
break;
|
||||
}
|
||||
this.node.getChildByName("msk").getChildByName("flash").getComponent(Animation).play()
|
||||
console.log("tudo 局内技能")
|
||||
}
|
||||
if(smc.vmdata.mission.m_exp >= smc.vmdata.mission.m_exp_max){
|
||||
smc.vmdata.mission.m_exp-=smc.vmdata.mission.m_exp_max
|
||||
switch(smc.vmdata.mission.mmbt){
|
||||
case 1:
|
||||
smc.vmdata.mission.map+=smc.vmdata.mission.map_up+MBSet.ap_add
|
||||
break;
|
||||
case 2:
|
||||
smc.vmdata.mission.mdef+=smc.vmdata.mission.mdef_up+MBSet.def_add
|
||||
break;
|
||||
case 3:
|
||||
smc.vmdata.mission.mhp+=smc.vmdata.mission.mhp_up+MBSet.hp_add
|
||||
break;
|
||||
this.node.getChildByName("mmsk").getChildByName("flash").getComponent(Animation).play()
|
||||
console.log("tudo 敌方局内技能")
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
check_mon_num(){
|
||||
let mons:any = this.get_mons()
|
||||
let heros:any= this.get_heros()
|
||||
|
||||
Reference in New Issue
Block a user