aoe技能继续添加
This commit is contained in:
@@ -177,8 +177,8 @@
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"defaultAnimation": "show",
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"defaultAnimation": "show",
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"_premultipliedAlpha": true,
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"_premultipliedAlpha": true,
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"_timeScale": 1,
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"_timeScale": 1,
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"_preCacheMode": 1,
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"_preCacheMode": 0,
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"_cacheMode": 1,
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"_cacheMode": 0,
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"_sockets": [],
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"_sockets": [],
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"_useTint": false,
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"_useTint": false,
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"_debugMesh": false,
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"_debugMesh": false,
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@@ -99,8 +99,8 @@
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},
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},
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"_lscale": {
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"_lscale": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 0.5,
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"x": 0.7,
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"y": 0.4,
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"y": 0.6,
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"z": 1
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"z": 1
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},
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},
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"_mobility": 0,
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"_mobility": 0,
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@@ -32,13 +32,10 @@
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},
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},
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{
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{
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"__id__": 12
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"__id__": 12
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},
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{
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"__id__": 14
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}
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}
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],
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],
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"_prefab": {
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"_prefab": {
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"__id__": 16
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"__id__": 14
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},
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},
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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@@ -252,7 +249,7 @@
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"fileId": "8ahZv91itPcYJm8S0veHYl"
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"fileId": "8ahZv91itPcYJm8S0veHYl"
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},
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},
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{
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{
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"__type__": "2e239CwoM1FmoR8QJ5eOtPz",
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"__type__": "f680dkagx9PmbfqtF463/Ua",
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"_name": "",
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"_name": "",
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"_objFlags": 0,
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"_objFlags": 0,
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"__editorExtras__": {},
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"__editorExtras__": {},
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@@ -263,29 +260,27 @@
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"__prefab": {
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"__prefab": {
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"__id__": 13
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"__id__": 13
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},
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},
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"speed": 600,
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"controlPointSide": 1,
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"controlPointOffset": 0.5,
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"controlPointRandomness": 0.3,
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"autoRotate": true,
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"showTrajectory": true,
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"trajectoryColor": {
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"__type__": "cc.Color",
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"r": 0,
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"g": 255,
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"b": 0,
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"a": 255
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},
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"trajectoryWidth": 3,
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"easing": "linear",
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"rotationSmoothness": 0.6,
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"_id": ""
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"_id": ""
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},
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},
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{
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{
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"__type__": "cc.CompPrefabInfo",
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"__type__": "cc.CompPrefabInfo",
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"fileId": "30IyV8mGNDe4xgtVIZXhYJ"
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"fileId": "0eGZJOMq1B25fH8iTHOSvf"
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},
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{
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"__type__": "6a7fejJxHlM5r/TS8IFF1Kq",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 15
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},
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "c3g/ZwWHVLApO4IpMsx82J"
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},
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},
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{
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{
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"__type__": "cc.PrefabInfo",
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"__type__": "cc.PrefabInfo",
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@@ -2,7 +2,7 @@ import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/mod
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { Initialize } from "../initialize/Initialize";
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import { Initialize } from "../initialize/Initialize";
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import { GameMap } from "../map/GameMap";
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import { GameMap } from "../map/GameMap";
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import { MissionData, MissionMons, Missions } from "./config/Mission";
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import { MissionData } from "./config/Mission";
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// import { Role } from "../role/Role";
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// import { Role } from "../role/Role";
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@@ -137,13 +137,17 @@ export const SuperCardsType={
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BUFF:3, //buff技能 范围buff
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BUFF:3, //buff技能 范围buff
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DEBUFF:4, //debuff技能 范围debuff
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DEBUFF:4, //debuff技能 范围debuff
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}
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}
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export const SuperCardsList=[3001,3002,3101,3201,3301];
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export const SuperCardsList=[3001,3002,3101,3102,3103,3201,3301];
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export const SuperCards={
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export const SuperCards={
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3001:{uuid:3001,name:"附魔宝典",path:"3001",type:SuperCardsType.SPECIAL,value1:1,value2:0,value3:0,
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3001:{uuid:3001,name:"附魔宝典",path:"3001",type:SuperCardsType.SPECIAL,value1:1,value2:0,value3:0,
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info:"攻击触发提高英雄/伙伴属性的效果,额外添加+1攻击力"},
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info:"攻击触发提高英雄/伙伴属性的效果,额外添加+1攻击力"},
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3002:{uuid:3002,name:"附魔宝典",path:"3002",type:SuperCardsType.SPECIAL,value1:1,value2:0,value3:0,
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3002:{uuid:3002,name:"附魔宝典",path:"3002",type:SuperCardsType.SPECIAL,value1:1,value2:0,value3:0,
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info:"攻击触发高英雄/伙伴属性的效果,额外添加+1生命值"},
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info:"攻击触发高英雄/伙伴属性的效果,额外添加+1生命值"},
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3101:{uuid:3101,name:"火球风暴",path:"3101",type:SuperCardsType.AOE,value1:SkillSet[6029].uuid,value2:3,value3:0,
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3101:{uuid:3101,name:"陨石术",path:"3101",type:SuperCardsType.AOE,value1:SkillSet[6019].uuid,value2:3,value3:0,
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info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
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3102:{uuid:3102,name:"冰刺",path:"3102",type:SuperCardsType.AOE,value1:SkillSet[6017].uuid,value2:3,value3:0,
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info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
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3103:{uuid:3103,name:"潮汐",path:"3103",type:SuperCardsType.AOE,value1:SkillSet[6018].uuid,value2:3,value3:0,
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info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
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info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
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3201:{uuid:3201,name:"极速充能",path:"3201",type:SuperCardsType.BUFF,value1:10,value2:100,value3:0,
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3201:{uuid:3201,name:"极速充能",path:"3201",type:SuperCardsType.BUFF,value1:10,value2:100,value3:0,
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info:"你的英雄/伙伴接下来的10次普通攻击速度提升100%"},
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info:"你的英雄/伙伴接下来的10次普通攻击速度提升100%"},
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@@ -12,15 +12,15 @@ export const BossList = {
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}
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}
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}
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}
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export const MissionNum = 3 //对应关卡数MissionMons 的索引
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export const MonNum = [3,4,5]//对应关卡数MissionMons 的索引
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export const MissionMons = [
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export const MissionMons = [
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[5201,5202,5203,5204,5205,5206,5210,5211,5212],
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[5201,5202,5203,5204,5205,5206],
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[5213,5214,5215],
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[5201],
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[5201],
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[5201],
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]
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]
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export const Missions = [
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export const Missions = [
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[5201,5202,5203,5204,5205,5206,5210,5211,5212,5219,5220,5221],
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[5201,5202,5203,5204,5205,5206,5219,5220,5221],
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[5213,5214,5215,5216,5217,5218],
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[5216,5217,5218],
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[5225,5226,5227],
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[5225,5226,5227],
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]
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]
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export const MissionReward = {
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export const MissionReward = {
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@@ -53,7 +53,7 @@ export const MissionStatus = {
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}
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}
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export enum FightSet {
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export enum FightSet {
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FRIEND_WAVE_UP=2, //伙伴登场波次
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FRIEND_WAVE_UP=2, //伙伴登场波次
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MON_WAVE_TIME=10,//怪物波次时间
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MON_WAVE_TIME=30,//怪物波次时间
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FRIEND_LIVE_CD=10,//伙伴复活时间
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FRIEND_LIVE_CD=10,//伙伴复活时间
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ATK_ADD_FRIEND_COUNT=4,//伙伴攻击力增加
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ATK_ADD_FRIEND_COUNT=4,//伙伴攻击力增加
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ATK_ADD_GLOD=1,//金币增加
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ATK_ADD_GLOD=1,//金币增加
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@@ -71,7 +71,7 @@ export enum FightSet {
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// AP_CHANGE_RATE=0,
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// AP_CHANGE_RATE=0,
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}
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}
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export const MissionData = {
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export const MissionData = {
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gold:10,//金币
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gold:1000,//金币
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score:0,//分数
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score:0,//分数
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refrsh_time:5, //刷新时间
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refrsh_time:5, //刷新时间
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refresh_gold:3,//刷新金币
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refresh_gold:3,//刷新金币
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@@ -1,11 +1,11 @@
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export enum TargetGroup {
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export enum TGroup {
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Self = 0, // 自身
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Self = 0, // 自身
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Ally = 1, // 所有敌人
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Ally = 1, // 所有敌人
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Team = 2, // 所有友方
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Team = 2, // 所有友方
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Enemy = 3, // 敌方单位
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Enemy = 3, // 敌方单位
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All = 4 // 所有单位
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All = 4 // 所有单位
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}
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}
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export enum TargetType {
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export enum TType {
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/** 前排目标(最靠近敌方阵营的单位) */
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/** 前排目标(最靠近敌方阵营的单位) */
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Frontline = 1, // 最前排单位
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Frontline = 1, // 最前排单位
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/** 后排目标(离敌方阵营最远的单位) */
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/** 后排目标(离敌方阵营最远的单位) */
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@@ -39,20 +39,20 @@ export enum CdType {
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//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
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//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
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export enum AnimType {
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export enum AType {
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linear = 0, // 直线
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linear = 0, // 直线
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parabolic = 1, // 抛射物
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parabolic = 1, // 抛射物
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fixedStart = 2, // 固定在出发点
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fixedStart = 2, // 固定在出发点
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fixedEnd = 3, // 固定在终点
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fixedEnd = 3, // 固定在终点
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}
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}
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export enum RunType {
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export enum RType {
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linear = 0, //直线
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linear = 0, //直线
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bezier = 1, //贝塞尔
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bezier = 1, //贝塞尔
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fixed = 2, //固定
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fixed = 2, //固定
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}
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}
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export enum endType {
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export enum EType {
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animationEnd = 0,
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animationEnd = 0,
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timeEnd = 1,
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timeEnd = 1,
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distanceEnd = 2,
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distanceEnd = 2,
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@@ -126,9 +126,7 @@ ap:施法者攻击
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mhp:增加最大生命比例
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mhp:增加最大生命比例
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hp:增加当前生命比例
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hp:增加当前生命比例
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cd:buff/debuff持续时间
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cd:buff/debuff持续时间
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/debuff触发时间
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/debhited:伤害时间
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hited:伤害时间
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shield:增加护盾占最大生命比例
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shield:增加护盾占最大生命比例
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speed:移动速度
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speed:移动速度
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sonsk:子技能id
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sonsk:子技能id
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@@ -138,136 +136,91 @@ info:技能描述
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*/
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*/
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export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
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export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
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export const SkillSet = {
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export const SkillSet = {
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6001:{uuid:6001,name:"凛冬之触",sp_name:"greenball",path:"6001",TargetType:TargetType.Frontline,
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6001:{uuid:6001,name:"凛冬之触",sp_name:"greenball",path:"6001",TType:TType.Frontline,
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TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:3,fname:"max",flash:false,with:50,
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TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,
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debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
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hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
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6002:{uuid:6002,name:"烈焰之怒",sp_name:"greenball",path:"6002",TargetType:TargetType.Frontline,
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6002:{uuid:6002,name:"穿心箭矢",sp_name:"arrow",path:"6006",TType:TType.Frontline,
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TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:3,fname:"max",flash:false,with:50,
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TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,
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debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
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hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放火焰弹,造成100%攻击的伤害"},
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6003:{uuid:6003,name:"奥术冲击",sp_name:"greenball",path:"6003",TargetType:TargetType.Frontline,
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6003:{uuid:6003,name:"神圣护盾",sp_name:"shield",path:"6018",TType:TType.Frontline,
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TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:3,fname:"max",flash:false,with:50,
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TGroup:0,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,
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debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:30,speed:720,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"},
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hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放魔法弹,造成100%攻击的伤害"},
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6004:{uuid:6004,name:"神圣裁决",sp_name:"greenball",path:"6004",TargetType:TargetType.Frontline,
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6004:{uuid:6004,name:"自愈", sp_name:"heath_small",path:"6032",TType:TType.Frontline,
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TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:3,fname:"max",flash:false,with:50,
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TGroup:0,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,
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debuff:0,in:2,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"},
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hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放圣光弹,造成100%攻击的伤害"},
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6005:{uuid:6005,name:"破空斩击",sp_name:"patk",path:"6005",TargetType:TargetType.Frontline,
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6007:{uuid:6007,name:"铁斧打击",sp_name:"mon_ft",path:"6007",TType:TType.Frontline,
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TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:3,fname:"max",flash:false,with:50,
|
TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
|
||||||
debuff:0,in:0.8,ap:50,cd:5,
|
debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"攻击前方直线100码内的敌人造成50%伤害"},
|
6008:{uuid:6008,name:"木棍打击",sp_name:"mon_ly",path:"6008",TType:TType.Frontline,
|
||||||
6006:{uuid:6006,name:"穿心箭矢",sp_name:"arrow",path:"6006",TargetType:TargetType.Frontline,
|
TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
|
||||||
TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,RunType:RunType.linear,endType:3,fname:"max",flash:false,with:50,
|
debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
|
||||||
debuff:0,in:0.8,ap:100,cd:5,
|
6009:{uuid:6009,name:"飞刀打击",sp_name:"mon_xd",path:"6009",TType:TType.Frontline,
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
|
TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
|
||||||
6007:{uuid:6007,name:"铁斧打击",sp_name:"mon_ft",path:"6007",TargetType:TargetType.Frontline,
|
debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
|
||||||
TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:3,fname:"max",flash:false,with:50,
|
6010:{uuid:6010,name:"石斧打击",sp_name:"mon_sf",path:"6010",TType:TType.Frontline,
|
||||||
debuff:0,in:0.8,ap:100,cd:5,
|
TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
||||||
6008:{uuid:6008,name:"木棍打击",sp_name:"mon_ly",path:"6008",TargetType:TargetType.Frontline,
|
|
||||||
TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:3,fname:"max",flash:false,with:50,
|
|
||||||
debuff:0,in:0.8,ap:100,cd:5,
|
6011:{uuid:6011,name:"烈火呼吸",sp_name:"firequan",path:"6011",TType:TType.Frontline,
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
|
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||||
6009:{uuid:6009,name:"飞刀打击",sp_name:"mon_xd",path:"6009",TargetType:TargetType.Frontline,
|
debuff:0,in:3,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||||
TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:3,fname:"max",flash:false,with:50,
|
|
||||||
debuff:0,in:0.8,ap:100,cd:5,
|
6012:{uuid:6012,name:"大火球" ,sp_name:"fire",path:"6012",TType:TType.Frontline,
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
|
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.linear,EType:1,fname:"max",flash:false,with:90,
|
||||||
6010:{uuid:6010,name:"石斧打击",sp_name:"mon_sf",path:"6010",TargetType:TargetType.Frontline,
|
debuff:2,in:1,ap:300,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
||||||
TargetGroup:3,act:"atk",CdType:1,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:3,fname:"max",flash:false,with:50,
|
|
||||||
debuff:0,in:0.8,ap:100,cd:5,
|
6013:{uuid:6013,name:"火墙", sp_name:"firewall",path:"6013",TType:TType.Frontline,
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
TGroup:3,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||||
6011:{uuid:6011,name:"烈火呼吸",sp_name:"firequan",path:"6011",TargetType:TargetType.Frontline,
|
debuff:0,in:10,ap:50,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
|
||||||
debuff:0,in:3,ap:100,cd:5,
|
6014:{uuid:6014,name:"寒冰箭", sp_name:"arrow_blue",path:"6014",TType:TType.Frontline,
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||||
6012:{uuid:6012,name:"大火球" ,sp_name:"fire",path:"6012",TargetType:TargetType.Frontline,
|
debuff:1,in:1,ap:200,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.linear,endType:1,fname:"max",flash:false,with:50,
|
|
||||||
debuff:2,in:1,ap:300,cd:5,
|
6015:{uuid:6015,name:"烈焰射击",sp_name:"arrow_yellow",path:"6015",TType:TType.Frontline,
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||||
6013:{uuid:6013,name:"火墙", sp_name:"firewall",path:"6013",TargetType:TargetType.Frontline,
|
debuff:3,in:1,ap:200,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.fixedEnd,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
|
||||||
debuff:0,in:10,ap:50,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
6016:{uuid:6016,name:"龙卷风", sp_name:"bwind",path:"6016",TType:TType.Frontline,
|
||||||
6014:{uuid:6014,name:"寒冰箭", sp_name:"arrow_blue",path:"6014",TargetType:TargetType.Frontline,
|
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
debuff:8,in:1,ap:200,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||||
debuff:1,in:1,ap:200,cd:5,
|
6017:{uuid:6017,name:"冰刺",sp_name:"icez",path:"6022",TType:TType.Frontline,
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
TGroup:3,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.linear,EType:1,fname:"max",flash:false,with:90,
|
||||||
6015:{uuid:6015,name:"烈焰射击",sp_name:"arrow_yellow",path:"6015",TargetType:TargetType.Frontline,
|
debuff:1,in:1,ap:300,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
6018:{uuid:6018,name:"潮汐", sp_name:"watert",path:"6026",TType:TType.Frontline,
|
||||||
debuff:3,in:1,ap:200,cd:5,
|
TGroup:3,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.linear,EType:1,fname:"max",flash:false,with:90,
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
debuff:8,in:3,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||||||
6016:{uuid:6016,name:"龙卷风", sp_name:"bwind",path:"6016",TargetType:TargetType.Frontline,
|
6019:{uuid:6019,name:"陨石术", sp_name:"fireys",path:"6029",TType:TType.Frontline,
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
TGroup:3,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||||
debuff:8,in:1,ap:200,cd:5,
|
debuff:8,in:3,ap:500,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
|
||||||
6017:{uuid:6017,name:"生命之泉",sp_name:"heath",path:"6017",TargetType:TargetType.Frontline,
|
|
||||||
TargetGroup:2,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max_blue",flash:true,with:50,
|
|
||||||
debuff:0,in:5,ap:100,hp:3,cd:5,
|
6023:{uuid:6023,name:"冰墙", sp_name:"icet",path:"6023",TType:TType.Frontline,
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"5秒持续为全体友方恢复施法者最大生命值15%的生命"},
|
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||||
6018:{uuid:6018,name:"神圣护盾",sp_name:"shield",path:"6018",TargetType:TargetType.Frontline,
|
debuff:8,in:1,ap:400,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||||
TargetGroup:0,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
|
||||||
debuff:0,in:0.8,ap:100,cd:5,
|
6025:{uuid:6025,name:"火焰漩涡",sp_name:"fireball",path:"6025",TType:TType.Frontline,
|
||||||
hited:0.3,shield:30,speed:720,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"},
|
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||||
6019:{uuid:6019,name:"战争咆哮",sp_name:"apup",path:"6019",TargetType:TargetType.Frontline,
|
debuff:8,in:3,ap:500,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
|
||||||
TargetGroup:2,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max_red",flash:true,with:50,
|
|
||||||
debuff:0,in:1,def:0,apup:20,ap:100,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"为全体友方增加施法者攻击力20%的攻击"},
|
6030:{uuid:6030,name:"闪电呼吸",sp_name:"dianquan",path:"6030",TType:TType.Frontline,
|
||||||
6021:{uuid:6021,name:"死亡射击",sp_name:"shoot2",path:"6021",TargetType:2,
|
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.fixedEnd,RunType:RunType.bezier,endType:0,fname:"max_blue",flash:true,with:50,
|
debuff:0,in:3,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||||
debuff:0,in:1,ap:600,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"攻击最后方的敌人,造成600%攻击的伤害"},
|
6031:{uuid:6031,name:"召唤仆从",sp_name:"zhaohuan",path:"6031",TType:TType.Frontline,
|
||||||
6022:{uuid:6022,name:"寒霜之矛",sp_name:"icez",path:"6022",TargetType:TargetType.Frontline,
|
TGroup:0,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max_blue",flash:true,with:90,
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
debuff:0,in:2,ap:70,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
|
||||||
debuff:1,in:1,ap:300,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
|
||||||
6023:{uuid:6023,name:"冰墙", sp_name:"icet",path:"6023",TargetType:TargetType.Frontline,
|
6034:{uuid:6034,name:"风暴之矢",sp_name:"bingyu",path:"6034",TType:TType.Frontline,
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||||
debuff:8,in:1,ap:400,cd:5,
|
debuff:4,in:1,ap:80,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
|
||||||
6024:{uuid:6024,name:"旋风斩", sp_name:"fwind",path:"6024",TargetType:TargetType.Frontline,
|
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.fixedStart,RunType:RunType.bezier,endType:1,fname:"max_red",flash:false,with:50,
|
|
||||||
debuff:8,in:2,ap:80,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"旋转武器对周围的敌人造成80%攻击,2秒内旋转4次"},
|
|
||||||
6025:{uuid:6025,name:"火焰漩涡",sp_name:"fireball",path:"6025",TargetType:TargetType.Frontline,
|
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
|
||||||
debuff:8,in:3,ap:500,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
|
|
||||||
6026:{uuid:6026,name:"潮汐", sp_name:"watert",path:"6026",TargetType:TargetType.Frontline,
|
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
|
||||||
debuff:8,in:3,ap:100,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
|
||||||
6027:{uuid:6027,name:"国王霸气",sp_name:"kingba",path:"6027",TargetType:TargetType.Frontline,
|
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.fixedStart,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
|
||||||
debuff:8,in:3,ap:400,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"释放霸气攻击周围敌人,造成400%伤害,并100%几率击退敌人"},
|
|
||||||
6028:{uuid:6028,name:"自然庇佑",sp_name:"heath2",path:"6028",TargetType:TargetType.Frontline,
|
|
||||||
TargetGroup:2,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max_blue",flash:true,with:50,
|
|
||||||
debuff:0,in:2,ap:100,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"为全体友方恢复施法者最大生命值10%的生命,和抵御1次攻击的护盾"},
|
|
||||||
6029:{uuid:6029,name:"陨石术", sp_name:"fireys",path:"6029",TargetType:TargetType.Frontline,
|
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.fixedEnd,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
|
||||||
debuff:8,in:3,ap:500,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
|
||||||
6030:{uuid:6030,name:"闪电呼吸",sp_name:"dianquan",path:"6030",TargetType:TargetType.Frontline,
|
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
|
||||||
debuff:0,in:3,ap:100,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
|
||||||
6031:{uuid:6031,name:"召唤仆从",sp_name:"zhaohuan",path:"6031",TargetType:TargetType.Frontline,
|
|
||||||
TargetGroup:0,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max_blue",flash:true,with:50,
|
|
||||||
debuff:0,in:2,ap:70,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
|
|
||||||
6032:{uuid:6032,name:"自愈", sp_name:"heath_small",path:"6032",TargetType:TargetType.Frontline,
|
|
||||||
TargetGroup:0,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
|
||||||
debuff:0,in:2,ap:100,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"},
|
|
||||||
6033:{uuid:6033,name:"震地裂击",sp_name:"cuida",path:"6033",TargetType:TargetType.Frontline,
|
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
|
||||||
debuff:4,in:1,ap:500,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:6035,hero:0,info:"捶爆前方目标,造成300%攻击的伤害,震慑敌人,本局内全部敌方降低对方10%攻击力"},
|
|
||||||
6034:{uuid:6034,name:"风暴之矢",sp_name:"bingyu",path:"6034",TargetType:TargetType.Frontline,
|
|
||||||
TargetGroup:3,act:"max",CdType:2,AnimType:AnimType.parabolic,RunType:RunType.bezier,endType:1,fname:"max",flash:false,with:50,
|
|
||||||
debuff:4,in:1,ap:80,cd:5,
|
|
||||||
hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}
|
|
||||||
};
|
};
|
||||||
@@ -32,7 +32,7 @@ export enum HeroFac {
|
|||||||
enemy = 1,
|
enemy = 1,
|
||||||
}
|
}
|
||||||
export const HeroList = [5001,5002,5003,5004,5005,5006,5007,5008,5009,5010,5011]
|
export const HeroList = [5001,5002,5003,5004,5005,5006,5007,5008,5009,5010,5011]
|
||||||
export const MonList = [5201,5202,5203,5204,5205,5206,5210,5211,5212,5213,5214,5215,5216,5217,5218,5219,5220,5221,5222,5223,5224,5225,5226,5227]
|
export const MonList = [5201,5202,5203,5204,5205,5206,5216,5217,5218,5219,5220,5221,5222,5223,5224,5225,5226,5227]
|
||||||
export const HeroSet = {
|
export const HeroSet = {
|
||||||
Start_x:[-200,-260,-320],
|
Start_x:[-200,-260,-320],
|
||||||
Start_y:[70,0,-70]
|
Start_y:[70,0,-70]
|
||||||
@@ -56,21 +56,17 @@ export const HeroInfo = {
|
|||||||
5006:{uuid:5006,name:"风暴精灵",path:"m4", lv:3,kind:2,type:2,hp:50,ap:15,dis:700,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
5006:{uuid:5006,name:"风暴精灵",path:"m4", lv:3,kind:2,type:2,hp:50,ap:15,dis:700,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
||||||
5007:{uuid:5007,name:"生命圣者",path:"d1", lv:3,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
5007:{uuid:5007,name:"生命圣者",path:"d1", lv:3,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
||||||
5008:{uuid:5008,name:"战争祭祀",path:"d2", lv:3,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
5008:{uuid:5008,name:"战争祭祀",path:"d2", lv:3,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
||||||
5009:{uuid:5009,name:"暴风射手",path:"a5", lv:3,kind:2,type:1,hp:50,ap:15,dis:700,a_cd:1.2,speed:30,skills:[6006],info:"说明"},
|
5009:{uuid:5009,name:"暴风射手",path:"a5", lv:3,kind:2,type:1,hp:50,ap:15,dis:700,a_cd:1.2,speed:30,skills:[6002],info:"说明"},
|
||||||
5010:{uuid:5010,name:"苍穹射手",path:"a3", lv:3,kind:1,type:1,hp:50,ap:15,dis:700,a_cd:1.2,speed:30,skills:[6006],info:"说明"},
|
5010:{uuid:5010,name:"苍穹射手",path:"a3", lv:3,kind:1,type:1,hp:50,ap:15,dis:700,a_cd:1.2,speed:30,skills:[6002],info:"说明"},
|
||||||
5011:{uuid:5011,name:"幽灵射手",path:"a4", lv:3,kind:2,type:1,hp:50,ap:15,dis:700,a_cd:1.2,speed:30,skills:[6006],info:"说明"},
|
5011:{uuid:5011,name:"幽灵射手",path:"a4", lv:3,kind:2,type:1,hp:50,ap:15,dis:700,a_cd:1.2,speed:30,skills:[6002],info:"说明"},
|
||||||
|
|
||||||
5201:{uuid:5201,name:"兽人战士",path:"mor1", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
5201:{uuid:5201,name:"兽人战士",path:"mor1", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||||
5202:{uuid:5202,name:"兽人刺客",path:"mor2", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
5202:{uuid:5202,name:"兽人刺客",path:"mor2", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||||
5203:{uuid:5203,name:"兽人护卫",path:"mor3", lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,speed:30,skills:[6001],info:"说明"},
|
5203:{uuid:5203,name:"兽人护卫",path:"mor3", lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,speed:30,skills:[6001],info:"说明"},
|
||||||
5204:{uuid:5204,name:"石卫", path:"mgem1",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
5204:{uuid:5204,name:"石卫", path:"mgem1",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||||
5205:{uuid:5205,name:"土卫", path:"mgem2",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
5205:{uuid:5205,name:"土卫", path:"mgem2",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||||
5206:{uuid:5206,name:"树人", path:"mgem3",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
5206:{uuid:5206,name:"树人", path:"mgem3",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||||
5210:{uuid:5210,name:"骷髅战士",path:"mkl4", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
|
||||||
5211:{uuid:5211,name:"骷髅战士",path:"mkl5", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
|
||||||
5212:{uuid:5212,name:"骷髅战士",path:"mkl6", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
|
||||||
5213:{uuid:5213,name:"骷髅射手",path:"mkla1",lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,speed:30,skills:[6001],info:"说明"},
|
|
||||||
5214:{uuid:5214,name:"骷髅射手",path:"mkla2",lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,speed:30,skills:[6001],info:"说明"},
|
|
||||||
5215:{uuid:5215,name:"骷髅射手",path:"mkla3",lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,speed:30,skills:[6001],info:"说明"},
|
|
||||||
5216:{uuid:5216,name:"元素1", path:"my1", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
5216:{uuid:5216,name:"元素1", path:"my1", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
||||||
5217:{uuid:5217,name:"元素2", path:"my2", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
5217:{uuid:5217,name:"元素2", path:"my2", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
||||||
5218:{uuid:5218,name:"元素3", path:"my3", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
5218:{uuid:5218,name:"元素3", path:"my3", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ import { HeroSpine } from "./HeroSpine";
|
|||||||
import { BoxSet, FacSet } from "../common/config/BoxSet";
|
import { BoxSet, FacSet } from "../common/config/BoxSet";
|
||||||
import { smc } from "../common/SingletonModuleComp";
|
import { smc } from "../common/SingletonModuleComp";
|
||||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||||
import { SkillSet, TargetGroup, TargetType } from "../common/config/SkillSet";
|
import { SkillSet, TGroup, TType } from "../common/config/SkillSet";
|
||||||
import { BuffComp } from "./BuffComp";
|
import { BuffComp } from "./BuffComp";
|
||||||
import { oops } from "db://oops-framework/core/Oops";
|
import { oops } from "db://oops-framework/core/Oops";
|
||||||
import { GameEvent } from "../common/config/GameEvent";
|
import { GameEvent } from "../common/config/GameEvent";
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { _decorator, Component, Node, Vec3 } from 'cc';
|
import { _decorator, Component, Node, Vec3 } from 'cc';
|
||||||
import { HeroViewComp } from './HeroViewComp';
|
import { HeroViewComp } from './HeroViewComp';
|
||||||
import { SkillSet, TargetGroup, TargetType } from '../common/config/SkillSet';
|
import { SkillSet, TGroup, TType } from '../common/config/SkillSet';
|
||||||
import { Skill } from '../skills/Skill';
|
import { Skill } from '../skills/Skill';
|
||||||
import { ecs } from 'db://oops-framework/libs/ecs/ECS';
|
import { ecs } from 'db://oops-framework/libs/ecs/ECS';
|
||||||
import { oops } from 'db://oops-framework/core/Oops';
|
import { oops } from 'db://oops-framework/core/Oops';
|
||||||
@@ -100,25 +100,25 @@ export class SkillConComp extends CCComp {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let targets:any=null
|
let targets:any=null
|
||||||
switch(config.TargetGroup){
|
switch(config.TGroup){
|
||||||
case TargetGroup.Enemy: //单个敌人
|
case TGroup.Enemy: //单个敌人
|
||||||
targets = this.filterFrontRow();
|
targets = this.filterFrontRow();
|
||||||
break
|
break
|
||||||
case TargetGroup.Ally: //所有敌人
|
case TGroup.Ally: //所有敌人
|
||||||
targets = this.selectAllyTargets();
|
targets = this.selectAllyTargets();
|
||||||
break
|
break
|
||||||
case TargetGroup.Self: //自身
|
case TGroup.Self: //自身
|
||||||
targets = this.HeroView.ent
|
targets = this.HeroView.ent
|
||||||
break
|
break
|
||||||
case TargetGroup.Team: //所有友方
|
case TGroup.Team: //所有友方
|
||||||
|
|
||||||
break
|
break
|
||||||
case TargetGroup.All: //所有单位
|
case TGroup.All: //所有单位
|
||||||
|
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.HeroView.playSkillEffect(config.uuid)
|
||||||
const skillEntity = ecs.getEntity<Skill>(Skill);
|
const skillEntity = ecs.getEntity<Skill>(Skill);
|
||||||
if (targets.length === 0) return;
|
if (targets.length === 0) return;
|
||||||
|
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
|
|||||||
import { Monster } from "../hero/Mon";
|
import { Monster } from "../hero/Mon";
|
||||||
import { BoxSet } from "../common/config/BoxSet";
|
import { BoxSet } from "../common/config/BoxSet";
|
||||||
import { HeroSet, MonSet } from "../common/config/heroSet";
|
import { HeroSet, MonSet } from "../common/config/heroSet";
|
||||||
import { FightSet, Missions } from "../common/config/Mission";
|
import { FightSet, Missions, MonNum } from "../common/config/Mission";
|
||||||
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
|
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
|
||||||
import { Timer } from "db://oops-framework/core/common/timer/Timer";
|
import { Timer } from "db://oops-framework/core/common/timer/Timer";
|
||||||
import { smc } from "../common/SingletonModuleComp";
|
import { smc } from "../common/SingletonModuleComp";
|
||||||
@@ -17,11 +17,11 @@ const { ccclass, property } = _decorator;
|
|||||||
@ccclass('MissionMonCompComp')
|
@ccclass('MissionMonCompComp')
|
||||||
@ecs.register('MissionMonComp', false)
|
@ecs.register('MissionMonComp', false)
|
||||||
export class MissionMonCompComp extends CCComp {
|
export class MissionMonCompComp extends CCComp {
|
||||||
timer:Timer=new Timer(10)
|
timer:Timer=new Timer(1)
|
||||||
// 添加刷怪队列
|
// 添加刷怪队列
|
||||||
private monsterQueue: Array<{uuid: number, position: number, isBoss: boolean}> = [];
|
private monsterQueue: Array<{uuid: number, position: number, isBoss: boolean}> = [];
|
||||||
private isSpawning: boolean = false;// 是否正在生成怪物
|
private isSpawning: boolean = false;// 是否正在生成怪物
|
||||||
private spawnInterval: number = 1; // 每个怪物生成间隔时间
|
private spawnInterval: number = 5; // 每个怪物生成间隔时间
|
||||||
private spawnTimer: number = 0; // 生成计时器
|
private spawnTimer: number = 0; // 生成计时器
|
||||||
private is_fight:boolean = false;
|
private is_fight:boolean = false;
|
||||||
onLoad(){
|
onLoad(){
|
||||||
@@ -64,11 +64,12 @@ export class MissionMonCompComp extends CCComp {
|
|||||||
do_mon_wave(){
|
do_mon_wave(){
|
||||||
oops.message.dispatchEvent(GameEvent.WaveUpdate)
|
oops.message.dispatchEvent(GameEvent.WaveUpdate)
|
||||||
console.log("[MissionMonComp]:怪物登场,当前波次 :",smc.vmdata.mission_data.current_wave)
|
console.log("[MissionMonComp]:怪物登场,当前波次 :",smc.vmdata.mission_data.current_wave)
|
||||||
let positions = [0, 1, 2];
|
let mon_num = RandomManager.instance.getRandomInt(0, MonNum.length, 1);
|
||||||
positions.forEach(pos => {
|
for(let i=0;i<2;i++){
|
||||||
let x = RandomManager.instance.getRandomInt(0, Missions[0].length, 1);
|
let x = RandomManager.instance.getRandomInt(0, Missions[0].length, 1);
|
||||||
this.addToSpawnQueue(Missions[0][x], pos, false);
|
this.addToSpawnQueue(Missions[0][x], 0, false);
|
||||||
});
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,13 +1,13 @@
|
|||||||
// import { Node, UI, UITransform, Vec3 } from "cc";
|
// import { Node, UI, UITransform, Vec3 } from "cc";
|
||||||
// import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
// import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||||
// import { HeroViewComp } from "../hero/HeroViewComp";
|
// import { HeroViewComp } from "../hero/HeroViewComp";
|
||||||
// import { SkillSet, TargetGroup, TargetType } from "../common/config/SkillSet";
|
// import { SkillSet, TGroup, TType } from "../common/config/SkillSet";
|
||||||
// import { CdType } from "../common/config/SkillSet";
|
// import { CdType } from "../common/config/SkillSet";
|
||||||
// import { oops } from "db://oops-framework/core/Oops";
|
// import { oops } from "db://oops-framework/core/Oops";
|
||||||
// import { GameEvent } from "../common/config/GameEvent";
|
// import { GameEvent } from "../common/config/GameEvent";
|
||||||
// import { Skill } from "../skills/Skill";
|
// import { Skill } from "../skills/Skill";
|
||||||
// import { SkillCom } from "../skills/SkillCom";
|
// import { SkillCom } from "../skills/SkillCom";
|
||||||
// import { AnimType } from "../common/config/SkillSet";
|
// import { AType } from "../common/config/SkillSet";
|
||||||
// import { BoxSet } from "../common/config/BoxSet";
|
// import { BoxSet } from "../common/config/BoxSet";
|
||||||
|
|
||||||
|
|
||||||
@@ -43,17 +43,17 @@
|
|||||||
// private castSkill(caster: ecs.Entity, skillId: number, config: typeof SkillSet[keyof typeof SkillSet]) {
|
// private castSkill(caster: ecs.Entity, skillId: number, config: typeof SkillSet[keyof typeof SkillSet]) {
|
||||||
// const view = caster.get(HeroViewComp);
|
// const view = caster.get(HeroViewComp);
|
||||||
// console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid);
|
// console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid);
|
||||||
// if (config.TargetGroup === TargetGroup.Enemy) {
|
// if (config.TGroup === TGroup.Enemy) {
|
||||||
// caster.get(HeroViewComp).playSkillEffect(config.uuid);
|
// caster.get(HeroViewComp).playSkillEffect(config.uuid);
|
||||||
// this.doSkill(caster,config);
|
// this.doSkill(caster,config);
|
||||||
// }
|
// }
|
||||||
|
|
||||||
// if (config.TargetGroup === TargetGroup.Ally) {
|
// if (config.TGroup === TGroup.Ally) {
|
||||||
// const targets = this.selectAllyTargets(caster, config);
|
// const targets = this.selectAllyTargets(caster, config);
|
||||||
// if (targets.length === 0) return;
|
// if (targets.length === 0) return;
|
||||||
|
|
||||||
// }
|
// }
|
||||||
// if (config.TargetGroup === TargetGroup.Self) {
|
// if (config.TGroup === TGroup.Self) {
|
||||||
|
|
||||||
// }
|
// }
|
||||||
|
|
||||||
@@ -86,14 +86,14 @@
|
|||||||
// const team = casterView.fac;
|
// const team = casterView.fac;
|
||||||
// const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac === team);
|
// const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac === team);
|
||||||
// // 第二阶段:位置/血量等精细筛选
|
// // 第二阶段:位置/血量等精细筛选
|
||||||
// switch(config.TargetType) {
|
// switch(config.TType) {
|
||||||
// case TargetType.Melee:
|
// case TType.Melee:
|
||||||
// return candidates.filter(e => e.get(HeroViewComp).type === 0);
|
// return candidates.filter(e => e.get(HeroViewComp).type === 0);
|
||||||
// case TargetType.Ranged:
|
// case TType.Ranged:
|
||||||
// return candidates.filter(e => e.get(HeroViewComp).type === 1);
|
// return candidates.filter(e => e.get(HeroViewComp).type === 1);
|
||||||
// case TargetType.SupportClass:
|
// case TType.SupportClass:
|
||||||
// return candidates.filter(e => e.get(HeroViewComp).type === 2);
|
// return candidates.filter(e => e.get(HeroViewComp).type === 2);
|
||||||
// case TargetType.Random:
|
// case TType.Random:
|
||||||
// return this.pickRandomTarget(candidates, config.count || 1);
|
// return this.pickRandomTarget(candidates, config.count || 1);
|
||||||
// default:
|
// default:
|
||||||
// return candidates;
|
// return candidates;
|
||||||
|
|||||||
@@ -94,7 +94,7 @@ export class Skill extends ecs.Entity {
|
|||||||
// 设置技能组件属性
|
// 设置技能组件属性
|
||||||
Object.assign(SComp, {
|
Object.assign(SComp, {
|
||||||
s_uuid: uuid,
|
s_uuid: uuid,
|
||||||
animType: config.AnimType,
|
AType: config.AType,
|
||||||
speed: config.speed,
|
speed: config.speed,
|
||||||
atk_count: 0,
|
atk_count: 0,
|
||||||
startPos: startPos,
|
startPos: startPos,
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
|
|||||||
import { smc } from "../common/SingletonModuleComp";
|
import { smc } from "../common/SingletonModuleComp";
|
||||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||||
import { GameEvent } from "../common/config/GameEvent";
|
import { GameEvent } from "../common/config/GameEvent";
|
||||||
import { AnimType, endType, RunType, SkillSet } from "../common/config/SkillSet";
|
import { AType, EType, RType, SkillSet } from "../common/config/SkillSet";
|
||||||
import { BoxSet } from "../common/config/BoxSet";
|
import { BoxSet } from "../common/config/BoxSet";
|
||||||
import { HeroFac, HeroSet } from "../common/config/heroSet";
|
import { HeroFac, HeroSet } from "../common/config/heroSet";
|
||||||
import { HeroViewComp } from "../hero/HeroViewComp";
|
import { HeroViewComp } from "../hero/HeroViewComp";
|
||||||
@@ -28,7 +28,7 @@ export class SkillCom extends CCComp {
|
|||||||
atk_count:number = 0;
|
atk_count:number = 0;
|
||||||
is_destroy:boolean = false;
|
is_destroy:boolean = false;
|
||||||
enemys:any = [];
|
enemys:any = [];
|
||||||
animType: number = 0; // 运动类型
|
AType: number = 0; // 运动类型
|
||||||
startPos: Vec3 = v3(); // 起始位置
|
startPos: Vec3 = v3(); // 起始位置
|
||||||
targetPos: Vec3 = v3(); // 目标位置
|
targetPos: Vec3 = v3(); // 目标位置
|
||||||
duration: number = 0; // 技能持续时间
|
duration: number = 0; // 技能持续时间
|
||||||
@@ -60,17 +60,17 @@ export class SkillCom extends CCComp {
|
|||||||
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||||
}
|
}
|
||||||
// console.log(this.group +"技能 collider ",collider);
|
// console.log(this.group +"技能 collider ",collider);
|
||||||
switch(SkillSet[this.s_uuid].AnimType){
|
switch(SkillSet[this.s_uuid].AType){
|
||||||
case AnimType.parabolic:
|
case AType.parabolic:
|
||||||
this.node.angle +=10
|
this.node.angle +=10
|
||||||
let bm=this.node.getComponent(BezierMove)
|
let bm=this.node.getComponent(BezierMove)
|
||||||
// bm.speed=700
|
// bm.speed=700
|
||||||
if(this.group==BoxSet.MONSTER) bm.controlPointSide=-1
|
if(this.group==BoxSet.MONSTER) bm.controlPointSide=-1
|
||||||
if(SkillSet[this.s_uuid].RunType==RunType.linear) bm.controlPointOffset=0
|
if(SkillSet[this.s_uuid].RType==RType.linear) bm.controlPointOffset=0
|
||||||
|
|
||||||
bm.moveTo(this.targetPos)
|
bm.moveTo(this.targetPos)
|
||||||
break;
|
break;
|
||||||
case AnimType.linear:
|
case AType.linear:
|
||||||
let tx =400
|
let tx =400
|
||||||
if(this.group==BoxSet.MONSTER){
|
if(this.group==BoxSet.MONSTER){
|
||||||
tx=-400
|
tx=-400
|
||||||
@@ -82,10 +82,10 @@ export class SkillCom extends CCComp {
|
|||||||
}
|
}
|
||||||
}).start()
|
}).start()
|
||||||
break;
|
break;
|
||||||
case AnimType.fixedStart:
|
case AType.fixedStart:
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case AnimType.fixedEnd:
|
case AType.fixedEnd:
|
||||||
this.node.setPosition(this.targetPos.x,this.targetPos.y,0)
|
this.node.setPosition(this.targetPos.x,this.targetPos.y,0)
|
||||||
if(this.node.getComponent(Animation)){
|
if(this.node.getComponent(Animation)){
|
||||||
let anim = this.node.getComponent(Animation);
|
let anim = this.node.getComponent(Animation);
|
||||||
@@ -120,6 +120,8 @@ export class SkillCom extends CCComp {
|
|||||||
enemys.forEach(entity => {
|
enemys.forEach(entity => {
|
||||||
let view=entity.get(HeroViewComp)
|
let view=entity.get(HeroViewComp)
|
||||||
if(view){
|
if(view){
|
||||||
|
let dis =Math.abs(this.node.position.x-view.node.position.x)
|
||||||
|
if(dis > SkillSet[this.s_uuid].with) return
|
||||||
view.do_atked(remainingDamage)
|
view.do_atked(remainingDamage)
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -167,14 +169,15 @@ export class SkillCom extends CCComp {
|
|||||||
}
|
}
|
||||||
|
|
||||||
update(deltaTime: number) {
|
update(deltaTime: number) {
|
||||||
|
let config=SkillSet[this.s_uuid]
|
||||||
if(smc.mission.pause) return;
|
if(smc.mission.pause) return;
|
||||||
if (!this.node || !this.node.isValid) return;
|
if (!this.node || !this.node.isValid) return;
|
||||||
this.hited_time+=deltaTime
|
this.hited_time+=deltaTime
|
||||||
if(this.hited_time>SkillSet[this.s_uuid].hited&&this.animType==AnimType.fixedEnd&&this.hit_count==0){
|
if(this.hited_time>config.hited&&this.AType==AType.fixedEnd&&this.hit_count == 0){
|
||||||
this.hited_time=0
|
this.hited_time=0
|
||||||
this.onAnimationFinished()
|
this.onAnimationFinished()
|
||||||
}
|
}
|
||||||
// if(this.animType == AnimType.linear) this.startLinearMove(deltaTime);
|
// if(this.AType == AType.linear) this.startLinearMove(deltaTime);
|
||||||
this.toDestroy();
|
this.toDestroy();
|
||||||
}
|
}
|
||||||
toDestroy() {
|
toDestroy() {
|
||||||
@@ -196,7 +199,7 @@ export class SkillCom extends CCComp {
|
|||||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||||
reset() {
|
reset() {
|
||||||
this.is_destroy = false;
|
this.is_destroy = false;
|
||||||
this.animType = 0;
|
this.AType = 0;
|
||||||
this.speed = 0;
|
this.speed = 0;
|
||||||
this.startPos.set();
|
this.startPos.set();
|
||||||
this.targetPos.set();
|
this.targetPos.set();
|
||||||
|
|||||||
Reference in New Issue
Block a user