aoe技能继续添加

This commit is contained in:
2025-06-20 16:29:11 +08:00
parent 211dd26ca3
commit 6ce9fc4c48
14 changed files with 178 additions and 226 deletions

View File

@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
import { Monster } from "../hero/Mon";
import { BoxSet } from "../common/config/BoxSet";
import { HeroSet, MonSet } from "../common/config/heroSet";
import { FightSet, Missions } from "../common/config/Mission";
import { FightSet, Missions, MonNum } from "../common/config/Mission";
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
import { Timer } from "db://oops-framework/core/common/timer/Timer";
import { smc } from "../common/SingletonModuleComp";
@@ -17,11 +17,11 @@ const { ccclass, property } = _decorator;
@ccclass('MissionMonCompComp')
@ecs.register('MissionMonComp', false)
export class MissionMonCompComp extends CCComp {
timer:Timer=new Timer(10)
timer:Timer=new Timer(1)
// 添加刷怪队列
private monsterQueue: Array<{uuid: number, position: number, isBoss: boolean}> = [];
private isSpawning: boolean = false;// 是否正在生成怪物
private spawnInterval: number = 1; // 每个怪物生成间隔时间
private spawnInterval: number = 5; // 每个怪物生成间隔时间
private spawnTimer: number = 0; // 生成计时器
private is_fight:boolean = false;
onLoad(){
@@ -64,11 +64,12 @@ export class MissionMonCompComp extends CCComp {
do_mon_wave(){
oops.message.dispatchEvent(GameEvent.WaveUpdate)
console.log("[MissionMonComp]:怪物登场,当前波次 :",smc.vmdata.mission_data.current_wave)
let positions = [0, 1, 2];
positions.forEach(pos => {
let mon_num = RandomManager.instance.getRandomInt(0, MonNum.length, 1);
for(let i=0;i<2;i++){
let x = RandomManager.instance.getRandomInt(0, Missions[0].length, 1);
this.addToSpawnQueue(Missions[0][x], pos, false);
});
this.addToSpawnQueue(Missions[0][x], 0, false);
}
}