diff --git a/assets/script/game/common/SingletonModuleComp.ts b/assets/script/game/common/SingletonModuleComp.ts index 4e6a4743..a1e57865 100644 --- a/assets/script/game/common/SingletonModuleComp.ts +++ b/assets/script/game/common/SingletonModuleComp.ts @@ -44,6 +44,7 @@ export class SingletonModuleComp extends ecs.Comp { }, boss:{ + }, }; vmAdd() { diff --git a/assets/script/game/map/MissionComp.ts b/assets/script/game/map/MissionComp.ts index b6a35582..dd064c22 100644 --- a/assets/script/game/map/MissionComp.ts +++ b/assets/script/game/map/MissionComp.ts @@ -42,20 +42,12 @@ export class MissionComp extends CCComp { if(this.GlodAddTimer.update(dt)){ smc.vmdata.mission_data.gold+=(smc.vmdata.mission_data.add_gold+smc.vmdata.mission_data.buff_add_gold) } - } - - + } } - private on_mon_wave_update(){ smc.vmdata.mission_data.current_wave++ let wave=smc.vmdata.mission_data.current_wave - // if(wave==FightSet.FRIEND_WAVE_UP){ - // console.log("[任务系统] FRIEND_WAVE_UP 伙伴选择 :",wave,FightSet.FRIEND_WAVE_UP) - // let node= this.node.getChildByName("new_hero") - // tween(node).to(0.3, {position:v3(280,node.position.y,1)}).start() - // } } @@ -91,10 +83,6 @@ export class MissionComp extends CCComp { } - - - - fight_end(){ console.log("任务结束") // 延迟0.5秒后执行任务结束逻辑 @@ -115,7 +103,6 @@ export class MissionComp extends CCComp { smc.mission.play = true; smc.vmdata.mission_data = JSON.parse(JSON.stringify(MissionData)); smc.vmdata.hero = JSON.parse(JSON.stringify(VmInfo)); - smc.vmdata.friend = JSON.parse(JSON.stringify(VmInfo)); smc.vmdata.boss = JSON.parse(JSON.stringify(VmInfo)); this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time) this.hide_call_friend()