清理 老的 没用的组件
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@@ -7,8 +7,6 @@ import { HeroViewComp } from "./HeroViewComp";
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import { BoxSet, FacSet } from "../common/config/BoxSet";
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import { HeroInfo, HeroPos, HType } from "../common/config/heroSet";
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import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
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import { FriendModelComp } from "./FriendModel";
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import { MasterModelComp } from "./MasterModel";
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import { GameEvent } from "../common/config/GameEvent";
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import { BuffAttr, getBuffNum, SkillSet } from "../common/config/SkillSet";
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import { FightSet } from "../common/config/Mission";
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@@ -30,12 +28,8 @@ export class Hero extends ecs.Entity {
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destroy(): void {
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this.remove(HeroViewComp);
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this.remove(HeroModelComp);
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if(this.get(FriendModelComp)){
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this.remove(FriendModelComp);
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}
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if(this.get(MasterModelComp)){
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this.remove(MasterModelComp);
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}
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super.destroy();
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}
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@@ -56,7 +50,6 @@ export class Hero extends ecs.Entity {
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// console.log("hero load",pos)
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var hv = this.hero_init(uuid,node,info)
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this.add(hv);
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this.addComponents<ecs.Comp>(MasterModelComp)
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oops.message.dispatchEvent(GameEvent.MasterCalled,{uuid:uuid})
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const move = this.get(BattleMoveComp);
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move.direction = 1; // 向右移动
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