清理 老的 没用的组件
This commit is contained in:
@@ -1,12 +0,0 @@
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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/**
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* 角色属性数据
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*/
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@ecs.register('BossModel')
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export class BossModelComp extends ecs.Comp {
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reset() {
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}
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}
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@@ -1 +0,0 @@
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"fa6157bf-a254-44af-a0c0-5d16f12cd761","files":[],"subMetas":{},"userData":{}}
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@@ -1,26 +0,0 @@
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
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/** 数据层对象 */
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@ecs.register('FriendModel')
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export class FriendModelComp extends ecs.Comp {
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/** 提供 MVVM 组件使用的数据 */
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private vm: any = {};
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/** 显示数据添加到 MVVM 框架中监视 */
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vmAdd() {
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VM.add(this.vm, "FriendModel");
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}
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/** 显示数据从 MVVM 框架中移除 */
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vmRemove() {
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VM.remove("FriendModel");
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}
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/** 数据层组件移除时,重置所有数据为默认值 */
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reset() {
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for (var key in this.vm) {
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delete this.vm[key];
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}
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}
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}
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@@ -1,9 +0,0 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "bffcbaf3-0abd-46c9-b297-da0667e9b7f3",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,44 +0,0 @@
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import { _decorator, Color, Component, Label, Node, resources, Sprite, SpriteAtlas } from 'cc';
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import { HeroInfo } from '../common/config/heroSet';
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import { oops } from '../../../../extensions/oops-plugin-framework/assets/core/Oops';
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import { UIID } from '../common/config/GameUIConfig';
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import { Items } from '../common/config/Items';
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import { ColorSet } from '../common/config/BoxSet';
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const { ccclass, property } = _decorator;
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@ccclass('HChipComp')
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export class HChipComp extends Component {
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h_uuid:number=0
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num:number=0
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lv:number=0
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start() {
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}
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update(deltaTime: number) {
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}
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show_info(){
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if(this.node.parent.name=="item_info") return
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oops.gui.open(UIID.ItemInfo, {uuid:this.h_uuid,type:2});
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}
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update_data(uuid:number,num:number=0){
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this.h_uuid = uuid;
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var icon_path = "game/heros/herois"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("hero").getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
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});
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if(num > 1){
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this.node.getChildByName("num").getComponent(Label).string = num.toString();
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}else{
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this.node.getChildByName("num").getComponent(Label).string = "";
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}
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this.node.getChildByName("g1").active=HeroInfo[uuid].quality==1
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this.node.getChildByName("g2").active=HeroInfo[uuid].quality==2
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this.node.getChildByName("g3").active=HeroInfo[uuid].quality==3
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}
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}
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@@ -1,9 +0,0 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "dc8e3ce8-1ced-41ab-bbf6-72310977465a",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -7,8 +7,6 @@ import { HeroViewComp } from "./HeroViewComp";
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import { BoxSet, FacSet } from "../common/config/BoxSet";
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import { HeroInfo, HeroPos, HType } from "../common/config/heroSet";
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import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
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import { FriendModelComp } from "./FriendModel";
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import { MasterModelComp } from "./MasterModel";
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import { GameEvent } from "../common/config/GameEvent";
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import { BuffAttr, getBuffNum, SkillSet } from "../common/config/SkillSet";
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import { FightSet } from "../common/config/Mission";
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@@ -30,12 +28,8 @@ export class Hero extends ecs.Entity {
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destroy(): void {
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this.remove(HeroViewComp);
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this.remove(HeroModelComp);
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if(this.get(FriendModelComp)){
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this.remove(FriendModelComp);
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}
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if(this.get(MasterModelComp)){
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this.remove(MasterModelComp);
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}
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super.destroy();
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}
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@@ -56,7 +50,6 @@ export class Hero extends ecs.Entity {
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// console.log("hero load",pos)
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var hv = this.hero_init(uuid,node,info)
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this.add(hv);
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this.addComponents<ecs.Comp>(MasterModelComp)
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oops.message.dispatchEvent(GameEvent.MasterCalled,{uuid:uuid})
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const move = this.get(BattleMoveComp);
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move.direction = 1; // 向右移动
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@@ -1,26 +0,0 @@
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
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/** 数据层对象 */
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@ecs.register('MasterModel')
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export class MasterModelComp extends ecs.Comp {
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/** 提供 MVVM 组件使用的数据 */
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private vm: any = {};
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/** 显示数据添加到 MVVM 框架中监视 */
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vmAdd() {
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VM.add(this.vm, "MasterModel");
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}
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/** 显示数据从 MVVM 框架中移除 */
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vmRemove() {
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VM.remove("MasterModel");
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}
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/** 数据层组件移除时,重置所有数据为默认值 */
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reset() {
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for (var key in this.vm) {
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delete this.vm[key];
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}
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}
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}
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@@ -1,9 +0,0 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "8b5cf0cb-bab1-4084-bfe5-21fc74914b2f",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,45 +0,0 @@
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import { _decorator, Component, Label, Node, resources, Sprite, SpriteAtlas } from 'cc';
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import { SkillSet } from '../common/config/SkillSet';
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import { oops } from '../../../../extensions/oops-plugin-framework/assets/core/Oops';
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import { UIID } from '../common/config/GameUIConfig';
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import { Items } from '../common/config/Items';
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const { ccclass, property } = _decorator;
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@ccclass('SChipComp')
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export class SChipComp extends Component {
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h_uuid:number=0
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num:number=0
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lv:number=0
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start() {
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}
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update(deltaTime: number) {
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}
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show_info(){
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if(this.node.parent.name=="reward") return
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oops.gui.open(UIID.ItemInfo, {uuid:this.h_uuid,type:1});
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}
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update_data(uuid:number,num:number=0){
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this.h_uuid = uuid;
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if(num > 0){
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this.node.getChildByName("num").getComponent(Label).string = num.toString();
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}else{
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this.node.getChildByName("num").getComponent(Label).string = "";
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}
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if(uuid == 0){ return;}
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var icon_path = "game/heros/cards"
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// console.log("update_data",SkillSet[uuid].path)
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("skill").getChildByName("icon").getComponent(Sprite);
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// console.log("update_data",atlas,sprite)
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sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[uuid].path);
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});
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}
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}
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@@ -1 +0,0 @@
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"f653e13a-d17c-4f62-808a-1e95a4df5327","files":[],"subMetas":{},"userData":{}}
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@@ -11,7 +11,6 @@ import { CCComp } from 'db://oops-framework/module/common/CCComp';
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import { MonModelComp } from './MonModelComp';
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import { HeroModelComp } from './HeroModelComp';
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import { FightSet } from '../common/config/Mission';
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import { MasterModelComp } from './MasterModel';
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const { ccclass, property } = _decorator;
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@ccclass('SkillCon')
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@@ -21,23 +20,12 @@ export class SkillConComp extends CCComp {
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HeroEntity:any=null;
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skill_cd=0
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private _timers: { [key: string]: number } = {};
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private _damageQueue: Array<{ timer: number; callback: () => void }> = [];
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aoe_queues:any[]=[] // 范围伤害技能执行队列
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private aoe_timers: Map<number, number> = new Map(); // 每个技能的独立计时器
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private readonly AOE_INTERVAL: number = 0.4; // 执行间隔,单位秒
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private skill_id_counter: number = 0; // 技能ID计数器
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aoe_target_pos:Vec3=new Vec3(180,40,0)
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init(): void {
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this.on(GameEvent.FightEnd, this.clear_timer, this);
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}
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onLoad(){
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this.HeroView=this.node.getComponent(HeroViewComp)
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// //console.log(this.HeroView.uid+"=>"+this.HeroView.hero_name+"=> SkillConComp onLoad")
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}
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start() {
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@@ -60,34 +48,6 @@ export class SkillConComp extends CCComp {
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}
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}
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if (this.aoe_queues.length > 0) {
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//console.log("[FightConComp]:aoe_queues:",this.aoe_queues)
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// 遍历所有必杀技技能,更新它们的计时器
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for (let i = this.aoe_queues.length - 1; i >= 0; i--) {
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let skill = this.aoe_queues[i];
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let timer = this.aoe_timers.get(skill.id) || 0;
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timer += dt;
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this.aoe_timers.set(skill.id, timer);
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// 检查是否到达执行间隔
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if (timer >= this.AOE_INTERVAL) {
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// 重置计时器
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this.aoe_timers.set(skill.id, 0);
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// 执行技能
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this.aoe_skill_execute(skill);
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skill.count--;
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// 如果技能执行完毕,从队列中移除
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if (skill.count <= 0) {
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this.aoe_queues.splice(i, 1);
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this.aoe_timers.delete(skill.id);
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}
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}
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}
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}
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}
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@@ -211,42 +171,7 @@ export class SkillConComp extends CCComp {
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return pos
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}
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private aoe_skill_execute(data:any){
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let skill=ecs.getEntity<Skill>(Skill)
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let master = ecs.query(ecs.allOf(MasterModelComp))
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// 检查必要参数
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if (!master || master.length === 0) {
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console.error("[FightConComp] 未找到主角实体");
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return;
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}
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let masterView = master[0].get(HeroViewComp);
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if (!masterView) {
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console.error("[FightConComp] 主角视图组件获取失败");
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return;
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}
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let angle=0
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let targets = this.pickRandomTarget(data.count)
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let target_pos= new Vec3(0,0,0)
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if(targets.length==0){
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target_pos=this.aoe_target_pos
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}else{
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target_pos= new Vec3(targets[0].get(HeroViewComp).node.position.x,0,0)
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}
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let start_pos=new Vec3(-280,50,0)
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// //console.log("[Skill]:node=>",start_pos)
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skill.load(
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start_pos,
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this.node.parent,
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data.s_uuid,
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target_pos,
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masterView,
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angle,
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data.damage
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);
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}
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/** 随机选择目标 */
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private pickRandomTarget(count: number): ecs.Entity[] {
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@@ -276,9 +201,6 @@ export class SkillConComp extends CCComp {
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reset() {
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this.clear_timer();
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this.aoe_queues = [] // 清空技能队列
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this.aoe_timers = new Map(); // 重置计时器
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this.skill_id_counter = 0; // 重置技能ID计数器
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}
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onDestroy() {
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@@ -1,19 +0,0 @@
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import { _decorator, Component, Node, sp } from 'cc';
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const { ccclass, property } = _decorator;
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@ccclass('UiHeroComp')
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export class UiHeroComp extends Component {
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h_uuid:number=0
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start() {
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var spine = this.node.getChildByName("anm").getComponent('sp.Skeleton') as sp.Skeleton;
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spine.setAnimation(0, 'Idle', true);
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}
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to_destroy(){
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this.node.destroy()
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}
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update(deltaTime: number) {
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}
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}
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@@ -1,9 +0,0 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "44ef2827-b6e4-45fd-b3c2-9f8562884b81",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,16 +0,0 @@
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import { _decorator, Component, Node, sp } from 'cc';
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const { ccclass, property } = _decorator;
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@ccclass('idleComp')
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export class idleComp extends Component {
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start() {
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var spine = this.node.getChildByName("anm").getComponent('sp.Skeleton') as sp.Skeleton;
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spine.setAnimation(0, 'Idle', true);
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}
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update(deltaTime: number) {
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}
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}
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@@ -1,9 +0,0 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "3fc03a0b-a210-4f3e-8f82-e98a4c1d9b34",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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Reference in New Issue
Block a user