解决 预制体刚生成还没移到出生点就发生碰撞问题

This commit is contained in:
2025-07-21 16:51:33 +08:00
parent 2d6e8de164
commit 68c4d94ccc
4 changed files with 16 additions and 6 deletions

View File

@@ -193,11 +193,12 @@ export class SkillCom extends CCComp {
}
onBeginContact (seCol: Collider2D, oCol: Collider2D) {
// //console.log(this.scale+"碰撞开始 ",seCol,oCol);
console.log(this.scale+"碰撞开始 ",seCol,oCol);
if(seCol.node.position.x-oCol.node.position.x > 100 ) return
let target = oCol.getComponent(HeroViewComp)
if(oCol.group!=this.group){
if(target == null) return;
console.log("[SkillCom]:onBeginContact oCol||seCol",oCol.node.position,seCol.node.position)
// console.log("[SkillCom]:onBeginContact oCol||seCol",oCol.node.position,seCol.node.position)
this.single_damage(target)
// this.ent.destroy()
}