dd
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@@ -2,19 +2,38 @@ import { oops } from "db://oops-framework/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { HeroViewComp } from "./HeroViewComp";
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import { GameEvent } from "../common/config/GameEvent";
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import { CCComp } from "db://oops-framework/module/common/CCComp";
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import { MissionEvent } from "../common/config/MissionEvent";
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import { SkillConComp } from "./SkillConComp";
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import { SkillSet } from "../common/config/SkillSet";
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import { _decorator } from "cc";
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const { ccclass, property } = _decorator;
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/**
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* 角色属性数据
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*/
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@ecs.register('HartModel')
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export class HartModelComp extends ecs.Comp {
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@ccclass('HartMode')
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@ecs.register('HartModelComp')
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export class HartModelComp extends CCComp {
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SkillCon:SkillConComp
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onLoad(){
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console.log("HartModel加载",this)
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this.on(GameEvent.FightReady,this.start,this)
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this.on(GameEvent.CastHeroSkill,this.cast_skill,this)
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}
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start(){
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oops.message.dispatchEvent(GameEvent.FightReady,this)
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this.SkillCon=this.node.getComponent(SkillConComp)
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console.log("hart start",this.SkillCon)
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}
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cast_skill(e:string,uuid:any){
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console.log("hart cast_skill",uuid ,e)
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const config = SkillSet[uuid];
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this.SkillCon.castSkill(config)
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}
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reset() {
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}
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}
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@@ -5,7 +5,6 @@ import { smc } from "../common/SingletonModuleComp";
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import { HeroModelComp } from "./HeroModelComp";
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import { HeroViewComp } from "./HeroViewComp";
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import { HeroInfo, HeroPos, HeroSet } from "../common/config/heroSet";
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import { MissionComp } from "../map/MissionComp";
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const { ccclass, property } = _decorator;
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@@ -21,9 +21,13 @@ export class SkillConComp extends CCComp {
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init(): void {
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oops.message.on(GameEvent.FightEnd, this.clear_timer, this);
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}
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start() {
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// console.log("SkillConComp start")
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onLoad(){
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this.HeroView=this.node.getComponent(HeroViewComp)
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console.log(this.HeroView.uuid+"=>"+this.HeroView.hero_name+"=> SkillConComp onLoad")
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}
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start() {
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this.HeroView=this.node.getComponent(HeroViewComp)
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console.log(this.HeroView.uuid+"=>"+this.HeroView.hero_name+"=> SkillConComp start")
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this.HeroEntity=this.HeroView.ent
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}
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@@ -32,21 +36,21 @@ export class SkillConComp extends CCComp {
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if (this.HeroView.is_atking &&this.HeroView.at > this.HeroView.cd) {
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const config = SkillSet[this.HeroView.atk_skill];
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if (!config) return;
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this.castSkill(this.HeroView, this.HeroView.atk_skill, config);
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this.castSkill(config);
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this.HeroView.at = 0;
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}
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}
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/** 施放技能 */
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private castSkill(view: HeroViewComp, skillId: number, config: typeof SkillSet[keyof typeof SkillSet]) {
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castSkill(config: typeof SkillSet[keyof typeof SkillSet]) {
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// console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid);
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if (config.TargetGroup === TargetGroup.Enemy) {
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view.playSkillEffect(config.uuid);
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this.doSkill(view,config);
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this.HeroView.playSkillEffect(config.uuid);
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this.doSkill(config);
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}
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if (config.TargetGroup === TargetGroup.Ally) {
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const targets = this.selectAllyTargets(view, config);
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const targets = this.selectAllyTargets( config);
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if (targets.length === 0) return;
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}
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@@ -55,24 +59,24 @@ export class SkillConComp extends CCComp {
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}
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}
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private doSkill(view: HeroViewComp, config: typeof SkillSet[keyof typeof SkillSet]) {
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private doSkill(config: typeof SkillSet[keyof typeof SkillSet]) {
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const skillEntity = ecs.getEntity<Skill>(Skill);
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const targets = this.selectEnemyTargets(view, config);
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const targets = this.selectEnemyTargets(config);
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if (targets.length === 0) return;
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skillEntity.load(
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new Vec3(view.node.position.x, view.node.position.y+BoxSet.ATK_Y, 0), // 起始位置
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view.box_group, // 阵营
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view.node.parent, // 父节点
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new Vec3(this.HeroView.node.position.x, this.HeroView.node.position.y+BoxSet.ATK_Y, 0), // 起始位置
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this.HeroView.box_group, // 阵营
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this.node.parent, // 父节点
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config.uuid, // 技能ID
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new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置
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view
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this.HeroView
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);
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// console.log("技能:"+config.uuid+"=>"+targets[0]?.get(HeroViewComp).hero_name);
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}
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private selectEnemyTargets(View: HeroViewComp, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
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const team = View.fac;
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private selectEnemyTargets(config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
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const team = this.HeroView.fac;
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const isEnemyTeam = team === 0 ? 1 : 0;
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const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac !== team);
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return this.filterFrontRow(candidates, isEnemyTeam);
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@@ -89,8 +93,8 @@ export class SkillConComp extends CCComp {
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Math.abs(e.get(HeroViewComp).node.position.x - keyPos) < 10
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);
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}
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private selectAllyTargets(View: HeroViewComp, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
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const team = View.fac;
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private selectAllyTargets( config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
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const team = this.HeroView.fac;
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const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac === team);
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// 第二阶段:位置/血量等精细筛选
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switch(config.TargetType) {
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