修改了很多
This commit is contained in:
@@ -4,9 +4,10 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { GameEvent } from "../common/config/GameEvent";
|
||||
import { AnimType, endType } from "../common/config/SkillSet";
|
||||
import { AnimType, endType, SkillSet } from "../common/config/SkillSet";
|
||||
import { EndAnmCom } from './EndAnmCom';
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { HeroFac, HeroSet } from "../common/config/heroSet";
|
||||
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
@@ -38,6 +39,9 @@ export class SkillCom extends CCComp {
|
||||
rigid:RigidBody2D=null!; // 动画名称
|
||||
target:any=null;
|
||||
caster:any=null;
|
||||
distance_x:number=0;
|
||||
distance_y:number=0;
|
||||
private moveDirection: Vec3 | null = null; // 添加一个属性来存储移动方向
|
||||
|
||||
protected onLoad(): void {
|
||||
|
||||
@@ -60,6 +64,44 @@ export class SkillCom extends CCComp {
|
||||
// this.rigid.wakeUp();
|
||||
// }
|
||||
// 根据动画类型开始相应的运动
|
||||
let dir_x = this.target.node.position.x > this.node.position.x ? 1 : -1
|
||||
this.node.scale = v3(dir_x,1,1)
|
||||
// 根据目标位置设置节点朝向
|
||||
if (this.target && this.target.node) {
|
||||
// 计算朝向
|
||||
let direction = this.target.node.position.x > this.node.position.x ? 1 : -1;
|
||||
// 设置节点缩放来改变朝向
|
||||
this.node.scale = v3(direction * Math.abs(this.scale), this.scale, 1);
|
||||
}
|
||||
let dir_y = (this.target.node.position.y+BoxSet.ATK_Y) > this.node.position.y ? 1 : -1
|
||||
if(this.target.node.position.y+BoxSet.ATK_Y==this.node.position.y){
|
||||
dir_y=0
|
||||
}
|
||||
// 计算这一帧的移动距离
|
||||
this.distance_x = SkillSet[this.s_uuid].speed*dir_x;
|
||||
this.distance_y = this.distance_x*Math.abs(this.target.node.position.y-this.node.position.y)/Math.abs(this.target.node.position.x-this.node.position.x)*dir_y;
|
||||
this.startMovement();
|
||||
|
||||
// 计算目标角度
|
||||
if (this.target && this.target.node) {
|
||||
const targetPos = this.target.node.position;
|
||||
const currentPos = this.node.position;
|
||||
|
||||
// 计算角度(弧度)
|
||||
const dx = targetPos.x - currentPos.x;
|
||||
const dy = (targetPos.y + BoxSet.ATK_Y) - currentPos.y;
|
||||
const angle = Math.atan2(dy, dx);
|
||||
|
||||
// 将弧度转换为角度并设置节点旋转
|
||||
this.angle = angle * 180 / Math.PI;
|
||||
this.node.angle = this.angle; // 移除负号,修正角度方向
|
||||
}
|
||||
|
||||
// 计算速度分量
|
||||
const radians = this.angle * Math.PI / 180; // 移除负号,使用正确的角度
|
||||
this.distance_x = this.speed * Math.cos(radians);
|
||||
this.distance_y = this.speed * Math.sin(radians);
|
||||
|
||||
this.startMovement();
|
||||
}
|
||||
// onBeginContact (seCol: Collider2D, oCol: Collider2D) {
|
||||
@@ -70,9 +112,6 @@ export class SkillCom extends CCComp {
|
||||
|
||||
private startMovement() {
|
||||
switch(this.animType) {
|
||||
case AnimType.linear:
|
||||
this.startLinearMove();
|
||||
break;
|
||||
case AnimType.parabolic:
|
||||
this.startBezierMove();
|
||||
break;
|
||||
@@ -88,19 +127,19 @@ export class SkillCom extends CCComp {
|
||||
}
|
||||
}
|
||||
|
||||
private startLinearMove() {
|
||||
if(this.group==BoxSet.HERO){
|
||||
this.targetPos.x=720
|
||||
}else{
|
||||
this.targetPos.x=-720
|
||||
|
||||
private startLinearMove(dt: number) {
|
||||
if (!this.speed || this.is_destroy) return;
|
||||
|
||||
// 使用角度方向移动
|
||||
const newX = this.node.position.x + this.distance_x * dt;
|
||||
const newY = this.node.position.y + this.distance_y * dt;
|
||||
this.node.setPosition(newX, newY, this.node.position.z);
|
||||
|
||||
// 检查是否超出边界
|
||||
if (newX < -400 || newX > 400) {
|
||||
this.is_destroy = true;
|
||||
}
|
||||
const duration = Vec3.distance(this.startPos, this.targetPos) / this.speed;
|
||||
tween(this.node)
|
||||
.to(duration, { position: this.targetPos })
|
||||
.call(() => {
|
||||
this.is_destroy = true;
|
||||
})
|
||||
.start();
|
||||
}
|
||||
|
||||
private startBezierMove() {
|
||||
@@ -191,6 +230,8 @@ export class SkillCom extends CCComp {
|
||||
update(deltaTime: number) {
|
||||
if(smc.mission.pause) return;
|
||||
this.toDestroy();
|
||||
this.startLinearMove(deltaTime);
|
||||
|
||||
}
|
||||
toDestroy() {
|
||||
if(this.is_destroy){
|
||||
@@ -202,7 +243,7 @@ export class SkillCom extends CCComp {
|
||||
}
|
||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
reset() {
|
||||
this.is_destroy=false
|
||||
this.is_destroy = false;
|
||||
this.node.destroy();
|
||||
this.animType = 0;
|
||||
this.endType = 0;
|
||||
@@ -210,6 +251,7 @@ export class SkillCom extends CCComp {
|
||||
this.inTime = 0;
|
||||
this.startPos.set();
|
||||
this.targetPos.set();
|
||||
this.moveDirection = null; // 重置移动方向
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user