修改了很多
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@@ -89,6 +89,8 @@ export class HeroViewComp extends CCComp {
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onLoad() {
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this.as = this.getComponent(HeroSpine);
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let anm = this.node.getChildByName("anm")
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anm.setScale(anm.scale.x*0.7,anm.scale.y*0.7);
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// 注册单个碰撞体的回调函数
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// let collider = this.getComponent(Collider2D);
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@@ -157,12 +159,8 @@ export class HeroViewComp extends CCComp {
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let hp_progress= this.hp/this.hp_max;
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this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
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if(this.is_boss) return
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this.node.getChildByName("top").getChildByName("hp").active = true;
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// if(this.hp == this.hp_max){
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// this.node.getChildByName("top").getChildByName("hp").active = false;
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// } else{
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// this.node.getChildByName("top").getChildByName("hp").active = true;
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// }
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this.node.getChildByName("top").getChildByName("hp").active = (this.hp == this.hp_max) ? false : true;
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}
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//移动
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@@ -265,7 +263,7 @@ export class HeroViewComp extends CCComp {
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return this.node.position.y <= -900;
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}
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to_alive(){
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let pos =v3(HeroSet.StartPos[this.type],this.node.position.y,this.node.position.z)
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let pos =v3(HeroSet.Start_x[this.type],HeroSet.Start_y[this.type],this.node.position.z)
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this.node.setPosition(pos)
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this.revive()
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}
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