ui继续
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@@ -55,6 +55,9 @@ export class SingletonModuleComp extends ecs.Comp {
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score:0,//分数
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diamond:0,//钻石
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mission:1,//关卡
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chapter:1,//章节
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level:1,//关卡等级
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max_mission:10,//最大关卡
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meat:0,//肉
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mon_num:0,//怪物数量
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hero_num:0,//英雄数量
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@@ -407,6 +410,11 @@ export class SingletonModuleComp extends ecs.Comp {
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this.vmdata.mission_data.diamond=this.getGameProperty("diamond", 0)
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this.vmdata.mission_data.mission=this.getGameProperty("mission", 1)
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this.vmdata.mission_data.score=this.getGameProperty("score", 0)
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// 计算章节和关卡等级
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const currentMission = this.getGameProperty("mission", 1)
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this.vmdata.mission_data.chapter = Math.floor((currentMission - 1) / 10) + 1
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this.vmdata.mission_data.level = ((currentMission - 1) % 10) + 1
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}
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initReward(){
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this.vmdata.reward.gold=0
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@@ -493,6 +501,22 @@ export class SingletonModuleComp extends ecs.Comp {
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}
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}
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/**
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* 增加关卡进度
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* @param amount 增加的关卡数 (默认1)
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* @param autoSave 是否自动保存 (默认true)
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*/
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addMission(amount: number = 1, autoSave: boolean = true) {
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const currentMission = this.getGameProperty("mission", 1);
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const newMission = currentMission + amount;
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this.setGameProperty("mission", newMission, autoSave);
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console.log(`[SMC]: 关卡进度增加: ${currentMission} -> ${newMission} (+${amount})`);
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// 计算章节和关卡等级
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this.vmdata.mission_data.chapter = Math.floor((newMission - 1) / 10) + 1
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this.vmdata.mission_data.level = ((newMission - 1) % 10) + 1
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return newMission;
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}
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/**
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* 获取当前关卡进度
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*/
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