refactor(skill): 重构伤害计算逻辑
- 删除SkillEnt.ts及其meta文件,简化技能实体管理 - 将SDataCom重命名为更清晰的DmgDataCom和SDataCom - 重构伤害计算系统,增加命中检测和伤害类型处理 - 优化技能碰撞检测逻辑,支持范围伤害和数量限制
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@@ -3,16 +3,34 @@ import { BoxSet } from "../common/config/BoxSet";
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import { HeroViewComp } from "../hero/HeroViewComp";
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/** 业务层对象 */
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//技能数据
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@ecs.register('SDataCom')
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export class SDataCom extends ecs.Comp {
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/** 业务层组件移除时,重置所有数据为默认值 */
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attrs:any=null
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Attrs:any=null
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caster:HeroViewComp=null
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group:BoxSet=BoxSet.HERO
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fac: number = 0; // 0:hero 1:monster
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s_uuid:number=0
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hit_count:number=0 //击中数量
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reset() {
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this.Attrs=null
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this.group=BoxSet.HERO
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this.fac=0
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this.s_uuid=0
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this.caster=null
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this.hit_count=0
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}
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}
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//伤害数据
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@ecs.register('DmgDataCom')
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export class DmgDataCom extends ecs.Comp {
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/** 业务层组件移除时,重置所有数据为默认值 */
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Attrs:any=null
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caster:HeroViewComp=null
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s_uuid:number=0
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reset() {
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this.attrs=null
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this.group=0
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this.Attrs=null
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this.s_uuid=0
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this.caster=null
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}
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