召唤师技能完成
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@@ -35,7 +35,7 @@ export class Hero extends ecs.Entity {
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_hero:boolean=true) {
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_call:boolean=false,lv:number=1) {
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scale = 1
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let box_group=BoxSet.HERO
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this.addComponents<ecs.Comp>( HeroModelComp);
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@@ -47,16 +47,18 @@ export class Hero extends ecs.Entity {
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node.parent = scene.entityLayer!.node!
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node.setPosition(pos)
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this.hero_init(uuid,node,scale,box_group)
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this.hero_init(uuid,node,scale,box_group,is_call,lv)
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oops.message.dispatchEvent("hero_load",this)
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}
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hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO){
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hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_call:boolean=false,lv:number=1){
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var hv = node.getComponent(HeroViewComp)!;
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// console.log("hero_init",buff)
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let hero= HeroInfo[uuid] // 共用英雄数据
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let talent= smc.vmdata.talent //角色英雄数据
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let role =smc.heros[uuid]
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if(is_call){
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role={slv:0,lv:lv}
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}
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let talents=Talents;
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hv.scale = scale;
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hv.box_group = box_group;
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