改了 好多

This commit is contained in:
2025-06-22 23:50:28 +08:00
parent 80359de181
commit 6584fa0e72
57 changed files with 19275 additions and 4959 deletions

View File

@@ -32,13 +32,14 @@ export class CardsCompComp extends CCComp {
this.on(GameEvent.HeroSkillSelect, this.addToQueue, this);
this.on(GameEvent.HeroSelect, this.addToQueue, this);
this.on(GameEvent.CardRefresh, this.addToQueue, this);
this.on(GameEvent.FuncSelect, this.addToQueue, this);
this.on(GameEvent.MissionEnd, this.clear_cards, this);
this.on(GameEvent.HeroSkillSelectEnd, this.close_cards, this);
this.on(GameEvent.CardsClose, this.close_cards, this);
this.card1=this.node.getChildByName("card1")
this.card2=this.node.getChildByName("card2")
this.card3=this.node.getChildByName("card3")
this.on(GameEvent.EquipSelect, this.addToQueue, this);
this.card1=this.node.getChildByName("cards").getChildByName("card1")
this.card2=this.node.getChildByName("cards").getChildByName("card2")
this.card3=this.node.getChildByName("cards").getChildByName("card3")
// this.card4=this.node.getChildByName("card4")
this.card1c=this.card1.getComponent(CardComp)
this.card2c=this.card2.getComponent(CardComp)
@@ -116,11 +117,15 @@ export class CardsCompComp extends CCComp {
console.log("[CardsComp]:显示技能选择卡牌")
this.hero_skill_select()
break
case GameEvent.CardRefresh:
console.log("[CardsComp]:显示随机刷新卡牌")
case GameEvent.FuncSelect:
console.log("[CardsComp]:显示功能卡牌")
this.node.getChildByName("Button").active=true
this.func_select()
break
case GameEvent.EquipSelect:
console.log("[CardsComp]:显示装备选择卡牌")
this.equip_select()
break
}
this.show()
}
@@ -144,8 +149,8 @@ export class CardsCompComp extends CCComp {
show(){
// 设置初始状态
smc.mission.pause=true
this.node.getChildByName("Button").setPosition(v3(0, this.node.getChildByName("Button").getPosition().y, 0))
this.node.getChildByName("top").setPosition(v3(0, this.node.getChildByName("top").getPosition().y, 0))
// this.node.getChildByName("Button").setPosition(v3(0, this.node.getChildByName("Button").getPosition().y, 0))
// this.node.getChildByName("top").setPosition(v3(0, this.node.getChildByName("top").getPosition().y, 0))
this.node.setPosition(v3(0, 0, 0));
this.node.setScale(v3(0, 0, 1));