改了 好多
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@@ -27,7 +27,7 @@ export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemU
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if (!shouldStop&&view.fac==1) { //在攻击范围内停止移动 取消这个判断
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// if(view.fac==1){
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if(view.is_stop||view.is_dead) return //停止移动或者死亡不移动
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if(view.is_stop||view.is_dead||view.DEBUFF_STUN>0 ||view.DEBUFF_FROST>0) return //停止移动或者死亡不移动
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// 计算移动量
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const delta = (view.speed/3) * this.dt * move.direction;
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const newX = view.node.position.x + delta;
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