feat(game): 技能基础框架基本搭建完成,下步遇到再完善

- 调整了英雄角色top.prefab节点结构和组件关联,优化层级关系和属性值
- 修改pow、mpb等子节点的组件及位置,提升表现效果
- 更新技能atk_fires.prefab增加了ReadyLoop、SkillTime等新属性
- 调整攻击技能atk_s1.prefab的运行类型及相关时间与计数参数
- 修正atk_s1.prefab目标覆盖配置,完善prefab实例结构
- 精简atk_s_1.prefab的子节点引用,去除冗余id链接,简化资源结构
This commit is contained in:
2025-10-19 15:16:39 +08:00
parent 6d5c768a30
commit 6571eb2ef0
14 changed files with 661 additions and 402 deletions

View File

@@ -311,12 +311,16 @@
"__uuid__": "551c634e-b486-4ff5-a302-279e365751ee",
"__expectedType__": "cc.Prefab"
},
"runType": 2,
"hasReady": false,
"ReadyLoop": false,
"SkillTime": 1,
"ReadyTime": 0.1,
"runType": 2,
"ready_y": 0,
"atk_x": 10,
"atk_y": 0,
"s_count": 1,
"s_interval": 0,
"_id": ""
},
{
@@ -333,6 +337,7 @@
},
"fileId": "c46/YsCPVOJYA4mWEpNYRx",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": [
{
"__id__": 2