feat(game): 技能基础框架基本搭建完成,下步遇到再完善
- 调整了英雄角色top.prefab节点结构和组件关联,优化层级关系和属性值 - 修改pow、mpb等子节点的组件及位置,提升表现效果 - 更新技能atk_fires.prefab增加了ReadyLoop、SkillTime等新属性 - 调整攻击技能atk_s1.prefab的运行类型及相关时间与计数参数 - 修正atk_s1.prefab目标覆盖配置,完善prefab实例结构 - 精简atk_s_1.prefab的子节点引用,去除冗余id链接,简化资源结构
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@@ -312,11 +312,15 @@
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"__expectedType__": "cc.Prefab"
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},
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"hasReady": true,
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"ReadyTime": 0.1,
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"ReadyLoop": true,
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"SkillTime": 5,
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"ReadyTime": 0.2,
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"runType": 0,
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"ready_y": 200,
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"atk_x": 10,
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"atk_y": 40,
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"atk_x": 0,
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"atk_y": 0,
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"s_count": 5,
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"s_interval": 0.2,
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"_id": ""
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},
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{
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