得分结算页面
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@@ -6053,7 +6053,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@0ec4f",
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"__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@518f0",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 1,
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@@ -6147,7 +6147,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 7.086,
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"x": 0,
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"y": 0,
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"z": 0
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},
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@@ -6224,7 +6224,7 @@
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"b": 255,
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"a": 255
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},
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"_string": "召唤",
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"_string": "选择",
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"_horizontalAlign": 1,
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"_verticalAlign": 1,
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"_actualFontSize": 25,
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@@ -6299,7 +6299,7 @@
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"__id__": 276
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}
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],
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"_active": true,
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"_active": false,
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"_components": [
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{
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"__id__": 284
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File diff suppressed because it is too large
Load Diff
@@ -18,6 +18,7 @@ export class SingletonModuleComp extends ecs.Comp {
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status:0, //0:未开始 1:进行中 2:胜利 3:失败
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play:false,
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pause:false,
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score:888,
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};
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fight_heros=[]
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mheros:any = [];
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@@ -67,11 +67,12 @@ export enum FightSet {
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}
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export const MissionData = {
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gold:10,//金币
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refresh_gold:1,//刷新金币
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score:0,//分数
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refresh_gold:3,//刷新金币
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refrsh_time:1, //刷新时间
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call_gold:3,//召唤金币
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call_gold:0,//召唤金币
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add_gold:1,//金币增加
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change_gold:1,//金币变化
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change_gold:0,//金币变化
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exp:0,//经验
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skp:0,//技能点
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box:0,//宝箱
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@@ -256,7 +256,7 @@ export class HeroViewComp extends CCComp {
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console.log("角色死亡",this.hero_uuid)
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if(this.is_master){
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console.log("英雄死亡")
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oops.message.dispatchEvent(GameEvent.FightEnd,this)
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oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false})
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}
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}
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do_atked(remainingDamage:number){
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@@ -8,6 +8,7 @@ import { Missions } from "../common/config/Mission";
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import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
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import { Timer } from "db://oops-framework/core/common/timer/Timer";
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import { smc } from "../common/SingletonModuleComp";
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import { GameEvent } from "../common/config/GameEvent";
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const { ccclass, property } = _decorator;
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@@ -21,7 +22,9 @@ export class MissionMonCompComp extends CCComp {
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private isSpawning: boolean = false;// 是否正在生成怪物
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private spawnInterval: number = 1; // 每个怪物生成间隔时间
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private spawnTimer: number = 0; // 生成计时器
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onLoad(){
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this.on(GameEvent.FightStart,this.mon_refresh,this)
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}
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/** 视图层逻辑代码分离演示 */
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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@@ -30,9 +33,9 @@ export class MissionMonCompComp extends CCComp {
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}
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protected update(dt: number): void {
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if(!smc.mission.play||smc.mission.pause) return
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if(this.timer.update(dt)){
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this.mon_refresh()
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}
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// if(this.timer.update(dt)){
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// this.mon_refresh()
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// }
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// 处理刷怪队列
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if (this.monsterQueue.length > 0 && !this.isSpawning) {
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@@ -49,6 +52,7 @@ export class MissionMonCompComp extends CCComp {
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mon_refresh(){
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console.log("mon_refresh:start load monster lv :",smc.mission.lv)
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let positions = [0, 1, 2];
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positions.forEach(pos => {
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let x = RandomManager.instance.getRandomInt(0, Missions[0].length, 1);
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@@ -26,7 +26,7 @@ export class VictoryComp extends CCComp {
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/** 视图层逻辑代码分离演示 */
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protected onLoad(): void {
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this.on(GameEvent.MissionStart,this.mission_start,this)
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this.on(GameEvent.FightEnd,this.mission_complete,this)
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this.on(GameEvent.FightEnd,this.fight_end,this)
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}
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onAdded(args: any) {
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@@ -34,7 +34,9 @@ export class VictoryComp extends CCComp {
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mission_start(){
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this.hide()
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}
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mission_complete(){
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fight_end(e:any,val:any){
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this.node.getChildByName("score").getComponent(Label).string=smc.mission.score.toString()
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this.node.getChildByName("score_add").getComponent(Label).string=smc.vmdata.mission_data.score.toString()
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this.open()
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}
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victory_end(){
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