必杀技 与卡牌技能类似 的触发机制

This commit is contained in:
2025-07-08 15:10:33 +08:00
parent 0aaf45d20d
commit 63a3433838
5 changed files with 75 additions and 58 deletions

View File

@@ -1,7 +1,7 @@
import { _decorator, Component, Node, Vec3 } from 'cc';
import { oops } from 'db://oops-framework/core/Oops';
import { GameEvent } from '../common/config/GameEvent';
import { geDebuffNum, getBuffNum, BuffAttr, DebuffAttr } from '../common/config/SkillSet';
import { geDebuffNum, getBuffNum, BuffAttr, DebuffAttr, SkillSet } from '../common/config/SkillSet';
import { Timer } from 'db://oops-framework/core/common/timer/Timer';
import { FightSet } from '../common/config/Mission';
import { SuperCards, SuperCardsType } from '../common/config/CardSet';
@@ -57,6 +57,7 @@ export class FightConComp extends Component {
oops.message.on(GameEvent.FightReady,this.fight_ready,this)
oops.message.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this)
oops.message.on(GameEvent.UseSpecialCard,this.use_special_card,this)
oops.message.on(GameEvent.MaxSkill,this.use_max_skill,this)
}
protected start(): void {
@@ -146,7 +147,17 @@ export class FightConComp extends Component {
break
}
}
use_max_skill(e:GameEvent,data:any){
console.log("[FightConComp]:use_max_skill:",data)
this.skill_id_counter++;
this.aoe_queues.push({
id: this.skill_id_counter,
s_uuid:data.uuid,
count:SkillSet[data.uuid].maxC,
damage:0})
// 初始化该技能的计时器
this.aoe_timers.set(this.skill_id_counter, 0);
}
private aoe_skill_execute(data:any){
let skill=ecs.getEntity<Skill>(Skill)
let master = ecs.query(ecs.allOf(MasterModelComp))