ui调整
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@@ -80,14 +80,6 @@ export class SingletonModuleComp extends ecs.Comp {
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diamond:0, //商店购买 及 双倍奖励资源
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meat:0,
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exp:0, //升级经验
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ghstone:0, //英雄石 绿色 普通英雄升星
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bhstone:0, //英雄石 蓝色 稀有英雄升星
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phlestone:0, //英雄石 紫色 史诗英雄升星
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rhstone:0, //英雄石 红色 传说英雄升星
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herocard:0, //英雄卡,抽卡凭证
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ckey:0, //铜钥匙 解锁稀有英雄 也可以直接兑换金币
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skey:0, //银钥匙 解锁史诗英雄 也可以直接兑换金币
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gkey:0, //金钥匙 解锁传说英雄 也可以直接兑换金币
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}
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};
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vmAdd() {
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@@ -123,7 +115,7 @@ export class SingletonModuleComp extends ecs.Comp {
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setFightHero(position:number,heroId:number,autoSave:boolean=true){
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this.fight_heros[position] = heroId;
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if(autoSave){
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if(this.isWxClient()){
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this.updateFightHeros()
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}
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}
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@@ -142,11 +134,18 @@ export class SingletonModuleComp extends ecs.Comp {
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return heros_uuid
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}
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levelUpHero(heroId:number,exp:number,gold:number){
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let result=this.gameDataSyncManager.levelUpHero(heroId,exp,gold);
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if(result){
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this.heros[heroId].lv++;
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if(this.isWxClient()){
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let result=this.gameDataSyncManager.levelUpHero(heroId,exp,gold);
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if(result){
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this.heros[heroId].lv++;
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return true
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}
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return false
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}
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else{
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this.heros[heroId].lv++;
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return true
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}
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return result;
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}
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