dd
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@@ -17,8 +17,9 @@ export enum UIID {
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/** 角色控制 */
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Role_Controller,
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HeroInfo,
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Shop_page,
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Hero_page,
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Victory,
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// Shop_Page,
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// Hero_Page,
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}
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/** 打开界面方式的配置数据 */
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@@ -28,5 +29,8 @@ export var UIConfigData: { [key: number]: UIConfig } = {
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// [UIID.Window]: { layer: LayerType.Dialog, prefab: "common/prefab/window" },
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[UIID.Role_Controller]: { layer: LayerType.UI, prefab: "gui/role_controller" },
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[UIID.HeroInfo]: { layer: LayerType.UI, prefab: "gui/Hinfo" },
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[UIID.Victory]: { layer: LayerType.UI, prefab: "gui/victory" },
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// [UIID.Shop_Page]: { layer: LayerType.UI, prefab: "gui/shop_page" },
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// [UIID.Hero_Page]: { layer: LayerType.UI, prefab: "gui/heros_page" },
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// [UIID.Toast]: { layer: LayerType.PopUp, prefab: "common/prefab/toast" },
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}
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@@ -102,7 +102,7 @@ export class MissionComp extends CCComp {
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to_end_fight(){
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oops.message.dispatchEvent(GameEvent.FightEnd)
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oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false})
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}
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@@ -20,13 +20,14 @@ export class VictoryComp extends CCComp {
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this.on(GameEvent.FightEnd,this.fight_end,this)
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}
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onAdded(args: any) {
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console.log("[VictoryComp] onAdded",args)
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}
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mission_start(){
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this.hide()
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}
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fight_end(e:any,val:any){
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console.log("[VictoryComp] fight_end",val)
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this.node.getChildByName("title").getChildByName("victory").active=val.victory
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this.node.getChildByName("title").getChildByName("defeat").active=!val.victory
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this.open()
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}
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victory_end(){
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