This commit is contained in:
2024-07-29 11:05:17 +08:00
parent f131de6489
commit 5fa8794c09
18 changed files with 304 additions and 44 deletions

View File

@@ -11,6 +11,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
import { MonsterSpine } from "./MonsterSpine";
import { Monster } from "./Monster";
import { MonsterModelComp } from "./MonsterModelComp";
import { BoxSet } from "../common/config/BoxSet";
const { ccclass, property } = _decorator;
@@ -25,39 +26,33 @@ export class MonsterViewComp extends CCComp {
/** 视图层逻辑代码分离演示 */
start () {
// 注册单个碰撞体的回调函数
console.log('MonsterViewComp start');
// console.log('MonsterViewComp start');
let collider = this.getComponent(Collider2D);
// console.log('Monster collider',collider);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
// 注册全局碰撞回调函数
if (PhysicsSystem2D.instance) {
console.log('PhysicsSystem2D.instance');
// console.log('PhysicsSystem2D.instance');
PhysicsSystem2D.instance.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
PhysicsSystem2D.instance.on(Contact2DType.END_CONTACT, this.onEndContact, this);
PhysicsSystem2D.instance.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
PhysicsSystem2D.instance.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 只在两个碰撞体开始接触时被调用一次
console.log('onBeginContact');
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 只在两个碰撞体结束接触时被调用一次
console.log('onEndContact');
}
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 每次将要处理碰撞体接触逻辑时被调用
console.log('onPreSolve');
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 每次处理完碰撞体接触逻辑时被调用
console.log('onPostSolve');
// console.log('monster Contact,selfCollider',selfCollider);
switch (otherCollider.group) {
case BoxSet.HERO:
console.log('monster coolider hero');
break;
case BoxSet.HERO_SKILL:
console.log('monster coolider hero skill');
break;
default:
break;
}
}
onLoad() {