dd
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@@ -11,6 +11,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
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import { MonsterSpine } from "./MonsterSpine";
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import { Monster } from "./Monster";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { BoxSet } from "../common/config/BoxSet";
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const { ccclass, property } = _decorator;
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@@ -25,39 +26,33 @@ export class MonsterViewComp extends CCComp {
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/** 视图层逻辑代码分离演示 */
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start () {
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// 注册单个碰撞体的回调函数
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console.log('MonsterViewComp start');
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// console.log('MonsterViewComp start');
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let collider = this.getComponent(Collider2D);
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// console.log('Monster collider',collider);
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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// 注册全局碰撞回调函数
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if (PhysicsSystem2D.instance) {
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console.log('PhysicsSystem2D.instance');
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// console.log('PhysicsSystem2D.instance');
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PhysicsSystem2D.instance.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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PhysicsSystem2D.instance.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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PhysicsSystem2D.instance.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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PhysicsSystem2D.instance.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 只在两个碰撞体开始接触时被调用一次
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console.log('onBeginContact');
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 只在两个碰撞体结束接触时被调用一次
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console.log('onEndContact');
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}
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onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 每次将要处理碰撞体接触逻辑时被调用
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console.log('onPreSolve');
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}
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 每次处理完碰撞体接触逻辑时被调用
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console.log('onPostSolve');
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// console.log('monster Contact,selfCollider',selfCollider);
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switch (otherCollider.group) {
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case BoxSet.HERO:
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console.log('monster coolider hero');
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break;
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case BoxSet.HERO_SKILL:
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console.log('monster coolider hero skill');
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break;
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default:
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break;
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}
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}
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onLoad() {
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