diff --git a/assets/resources/common/prefab/window.prefab b/assets/resources/common/prefab/window.prefab index 1cbb8a26..ce8d8c26 100644 --- a/assets/resources/common/prefab/window.prefab +++ b/assets/resources/common/prefab/window.prefab @@ -732,7 +732,7 @@ "a": 255 }, "_spriteFrame": { - "__uuid__": "475189e3-a159-45bc-90f5-57864087d290@1b1f2", + "__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@1b1f2", "__expectedType__": "cc.SpriteFrame" }, "_type": 1, @@ -1168,7 +1168,7 @@ "a": 255 }, "_spriteFrame": { - "__uuid__": "475189e3-a159-45bc-90f5-57864087d290@5d1ce", + "__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@5d1ce", "__expectedType__": "cc.SpriteFrame" }, "_type": 1, diff --git a/assets/resources/game/heros/hero.prefab b/assets/resources/game/heros/hero.prefab index 4fa514f5..21909cd1 100644 --- a/assets/resources/game/heros/hero.prefab +++ b/assets/resources/game/heros/hero.prefab @@ -1473,7 +1473,7 @@ }, { "__type__": "cc.Node", - "_name": "Label", + "_name": "level", "_objFlags": 0, "__editorExtras__": {}, "_parent": { @@ -1626,6 +1626,8 @@ "__id__": 0 }, "fileId": "f8+NJtzJRC/ZYoN9vBdj6F", + "instance": null, + "targetOverrides": null, "nestedPrefabInstanceRoots": null }, { diff --git a/assets/resources/game/heros/hero_card.prefab b/assets/resources/game/heros/hero_card.prefab index a290b56b..2841874a 100644 --- a/assets/resources/game/heros/hero_card.prefab +++ b/assets/resources/game/heros/hero_card.prefab @@ -142,8 +142,8 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 93, - "height": 93 + "width": 113, + "height": 113 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -240,8 +240,8 @@ }, "_lpos": { "__type__": "cc.Vec3", - "x": 47.5, - "y": 47.5, + "x": 57.5, + "y": 57.5, "z": 0 }, "_lrot": { @@ -253,8 +253,8 @@ }, "_lscale": { "__type__": "cc.Vec3", - "x": 0.7, - "y": 0.7, + "x": 1, + "y": 1, "z": 1 }, "_mobility": 0, @@ -447,8 +447,8 @@ }, "_lpos": { "__type__": "cc.Vec3", - "x": 47.5, - "y": 47.5, + "x": 57.5, + "y": 57.5, "z": 0 }, 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"__prefab": { - "__id__": 564 + "__id__": 629 }, "_id": "" }, diff --git a/assets/script/game/common/GameCollision.ts b/assets/script/game/common/GameCollision.ts deleted file mode 100644 index a7d7ebd7..00000000 --- a/assets/script/game/common/GameCollision.ts +++ /dev/null @@ -1,86 +0,0 @@ -/* - * @Author: dgflash - * @Date: 2022-03-29 17:08:08 - * @LastEditors: dgflash - * @LastEditTime: 2022-09-02 09:45:41 - */ -import { ccenum, Collider, Component, ICollisionEvent, ITriggerEvent, _decorator } from "cc"; - -const { ccclass, property } = _decorator; - -/** 碰撞物体类型 */ -export enum CollisionType { - /** 角色类 */ - Hero, - /** 飞弹类体*/ - Ballistic, - /** 墙体类 */ - Wall -} -ccenum(CollisionType); - -/** 碰撞器与触发器 */ -@ccclass('GameCollision') -export class GameCollision extends Component { - private Event_TriggerEnter: any = "onTriggerEnter"; - private Event_TriggerStay: any = "onTriggerStay"; - private Event_TriggerExit: any = "onTriggerExit"; - private Event_CollisionEnter: any = "onCollisionEnter"; - private Event_CollisionStay: any = "onCollisionStay"; - private Event_CollisionExit: any = "onCollisionExit"; - - protected collider: Collider = null!; - - @property({ type: CollisionType, tooltip: '碰撞物体类型' }) - type: CollisionType = CollisionType.Ballistic; - - onLoad() { - this.collider = this.getComponent(Collider)!; - if (this.collider.isTrigger) { - this.collider.on(this.Event_TriggerEnter, this.onTrigger, this); - this.collider.on(this.Event_TriggerStay, this.onTrigger, this); - this.collider.on(this.Event_TriggerExit, this.onTrigger, this); - } - else { - this.collider.on(this.Event_CollisionEnter, this.onCollision, this); - this.collider.on(this.Event_CollisionStay, this.onCollision, this); - this.collider.on(this.Event_CollisionExit, this.onCollision, this); - } - } - - private onTrigger(event: ITriggerEvent) { - switch (event.type) { - case this.Event_TriggerEnter: - this.onTriggerEnter(event); - break; - case this.Event_TriggerStay: - this.onTriggerStay(event); - break; - case this.Event_TriggerExit: - this.onTriggerExit(event); - break; - } - } - - protected onTriggerEnter(event: ITriggerEvent) { } - protected onTriggerStay(event: ITriggerEvent) { } - protected onTriggerExit(event: ITriggerEvent) { } - - private onCollision(event: ICollisionEvent) { - switch (event.type) { - case this.Event_CollisionEnter: - this.onCollisionEnter(event); - break; - case this.Event_CollisionStay: - this.onCollisionStay(event); - break; - case this.Event_CollisionExit: - this.onCollisionExit(event); - break; - } - } - - protected onCollisionEnter(event: ICollisionEvent) { } - protected onCollisionStay(event: ICollisionEvent) { } - protected onCollisionExit(event: ICollisionEvent) { } -} diff --git a/assets/script/game/common/GameCollision.ts.meta b/assets/script/game/common/GameCollision.ts.meta deleted file mode 100644 index 295f9857..00000000 --- a/assets/script/game/common/GameCollision.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.23", - "importer": "typescript", - "imported": true, - "uuid": "d331c466-f23e-4f9a-bce4-ae002d8d7871", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/common/MoveTo.ts b/assets/script/game/common/MoveTo.ts deleted file mode 100644 index 730f0633..00000000 --- a/assets/script/game/common/MoveTo.ts +++ /dev/null @@ -1,137 +0,0 @@ -/* - * @Author: dgflash - * @Date: 2021-08-11 16:41:12 - * @LastEditors: dgflash - * @LastEditTime: 2023-01-19 15:27:24 - */ -import { Node, Vec3 } from "cc"; -import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; -import { Vec3Util } from "../../../../extensions/oops-plugin-framework/assets/core/utils/Vec3Util"; -import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; - -/** 向目标移动,移动过程中目标位置变化会自动修正移动目标点,直到未修正前移动到目标点停止 */ -@ecs.register('MoveTo') -export class MoveToComp extends ecs.Comp { - /** 移动节点 */ - node: Node = null!; - /** 移动方向 */ - velocity: Vec3 = Vec3Util.zero; - /** 移动速度(每秒移动的像素距离) */ - speed: number = 0; - /** 目标实体ECS编号、目标位置 */ - target: Vec3 | Node | null = null; - - /** 坐标标(默认本地坐标) */ - ns: number = Node.NodeSpace.LOCAL; - /** 偏移距离 */ - offset: number = 0; - /** 偏移向量 */ - offsetVector: Vec3 | null = null; - /** 移动完成回调 */ - onComplete: Function | null = null; - /** 距离变化时 */ - onChange: Function | null = null; - - reset() { - this.ns = Node.NodeSpace.LOCAL; - this.offset = 0; - this.target = null; - this.offsetVector = null; - this.onComplete = null; - this.onChange = null; - } -} - -@ecs.register('VariableMoveTo') -class VariableMoveToComponent extends ecs.Comp { - /** 延时触发器 */ - timer: Timer = new Timer(); - /** 终点备份 */ - end: Vec3 | null = null; - /** 目标位置 */ - target!: Vec3; - - reset() { - this.end = null; - this.timer.reset(); - } -} - -/** 跟踪移动到目标位置 */ -export class MoveToSystem extends ecs.ComblockSystem implements ecs.IEntityEnterSystem, ecs.IEntityRemoveSystem, ecs.ISystemUpdate { - filter(): ecs.IMatcher { - return ecs.allOf(MoveToComp); - } - - entityEnter(e: ecs.Entity): void { - e.add(VariableMoveToComponent); - console.log("MoveToSystem entityEnter"); - } - - entityRemove(e: ecs.Entity): void { - e.remove(VariableMoveToComponent); - } - - update(e: ecs.Entity) { - let move = e.get(MoveToComp); - let mtv = e.get(VariableMoveToComponent); - let end: Vec3; - - console.assert(move.speed > 0, "移动速度必须要大于零"); - - if (move.target instanceof Node) { - end = move.ns == Node.NodeSpace.WORLD ? move.target.worldPosition : move.target.position; - } - else { - end = move.target as Vec3; - } - - // 目标移动后,重计算移动方向与移动到目标点的速度 - if (mtv.end == null || !mtv.end.strictEquals(end)) { - let target = end.clone(); - if (move.offsetVector) { - target = target.add(move.offsetVector); // 这里的问题 - } - - // 移动方向与移动数度 - let start = move.ns == Node.NodeSpace.WORLD ? move.node.worldPosition : move.node.position; - move.velocity = Vec3Util.sub(target, start).normalize(); - - // 移动时间与目标偏位置计算 - let distance = Vec3.distance(start, target) - move.offset; - - move.onChange?.call(this); - - if (distance - move.offset <= 0) { - this.exit(e); - } - else { - mtv.timer.step = distance / move.speed; - mtv.end = end.clone(); - mtv.target = move.velocity.clone().multiplyScalar(distance).add(start); - } - } - - if (move.speed > 0) { - let trans = Vec3Util.mul(move.velocity, move.speed * this.dt); - move.node.translate(trans, Node.NodeSpace.LOCAL); - } - - // 移动完成事件 - if (mtv.timer.update(this.dt)) { - if (move.ns == Node.NodeSpace.WORLD) - move.node.worldPosition = mtv.target; - else - move.node.position = mtv.target; - - this.exit(e); - } - } - - private exit(e: ecs.Entity) { - let move = e.get(MoveToComp); - move.onComplete?.call(this); - e.remove(VariableMoveToComponent); - e.remove(MoveToComp); - } -} \ No newline at end of file diff --git a/assets/script/game/common/MoveTo.ts.meta b/assets/script/game/common/MoveTo.ts.meta deleted file mode 100644 index a6cfacb5..00000000 --- a/assets/script/game/common/MoveTo.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.23", - "importer": "typescript", - "imported": true, - "uuid": "d233722c-c438-4eb3-ad17-6b407ef7bad0", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/common/SingletonModuleComp.ts b/assets/script/game/common/SingletonModuleComp.ts index f3a750ac..e351dd79 100644 --- a/assets/script/game/common/SingletonModuleComp.ts +++ b/assets/script/game/common/SingletonModuleComp.ts @@ -62,6 +62,7 @@ export class SingletonModuleComp extends ecs.Comp { time:0, cd:10, ref_cost:0, + up_cost:6, }, shuaxin: { min: 0, diff --git a/assets/script/game/common/config/CardSet.ts b/assets/script/game/common/config/CardSet.ts index 8aa24085..bc4c03e1 100644 --- a/assets/script/game/common/config/CardSet.ts +++ b/assets/script/game/common/config/CardSet.ts @@ -10,47 +10,40 @@ export const CardType = { } export const CardList={ 1:[1001,1002,1003,1004,1005,1006], - 2:[1011,1021,1031,1041,2021,2022,2031,2032], - 3:[1011,1021,1031,1041,2021,2022,2031,2032], - 4:[1011,1021,1031,1041,2021,2022,2031,2032], - 5:[1011,1021,1031,1041,2021,2022,2031,2032], - 6:[1011,1021,1031,1041,2021,2022,2031,2032], + 2:[1001,1002,1003,1004,1005,1006], + 3:[1001,1002,1003,1004,1005,1006], + 4:[1001,1002,1003,1004,1005,1006], + 5:[1001,1002,1003,1004,1005,1006], + 6:[1001,1002,1003,1004,1005,1006], } export const CardSet = { 1001:{ - uuid:1001, name:'叽叽', type:1, level:1,prefab_path:1001,atk:1,atk_cd:0.5, hp:15, power:45, speed:80, + uuid:1001, name:'叽叽', type:1, level:1,path:1001,atk:1,atk_cd:0.5, hp:15, power:45, speed:80, skill:{ } }, 1002:{ - uuid:1002, name:'汪汪', type:1, level:1,prefab_path:1002,atk:2,atk_cd:1, hp:15, power:50, speed:50, + uuid:1002, name:'汪汪', type:1, level:1,path:1002,atk:2,atk_cd:1, hp:15, power:50, speed:50, skill:{ } }, 1003:{ - uuid:1003, name:'喵喵', type:1, level:1,prefab_path:1003,atk:1, atk_cd:0.5, hp:20, power:50, speed:50, + uuid:1003, name:'喵喵', type:1, level:1,path:1003,atk:1, atk_cd:0.5, hp:20, power:50, speed:50, skill:{ } }, 1004:{ - uuid:1004, name:'胖大', type:2, level:1,prefab_path:1004,atk:4,atk_cd:1.5, hp:15, power:50, speed:50, + uuid:1004, name:'胖大', type:2, level:1,path:1004,atk:4,atk_cd:1.5, hp:15, power:50, speed:50, skill:{ } }, 1005:{ - uuid:1005, name:'汪汪[强]', type:1, level:2,prefab_path:1005,atk:6,atk_cd:1, hp:25, power:50, speed:50, + uuid:1005, name:'汪汪[强]', type:1, level:2,path:1005,atk:6,atk_cd:1, hp:25, power:50, speed:50, skill:{ } }, 1006:{ - uuid:1006, name:'沃夫', type:1, level:2,prefab_path:1006,atk:6,atk_cd:1, hp:30, power:50, speed:50, - skill:{ } - }, - 2031:{ - uuid:2031, name:'泰哥', type:1, level:2,prefab_path:2031,atk:4,atk_cd:0.5, hp:25, power:50, speed:50, - skill:{ } - }, - 2032:{ - uuid:2032, name:'喵喵[厚]', type:1, level:2,prefab_path:2032,atk:2.5,atk_cd:0.5, hp:40, power:50, speed:50, + uuid:1006, name:'沃夫', type:1, level:2,path:1006,atk:6,atk_cd:1, hp:30, power:50, speed:50, skill:{ } }, + diff --git a/assets/script/game/common/config/PhysicsUtil.ts b/assets/script/game/common/config/PhysicsUtil.ts deleted file mode 100644 index 16e1dd6d..00000000 --- a/assets/script/game/common/config/PhysicsUtil.ts +++ /dev/null @@ -1,58 +0,0 @@ -/* - * @Author: dgflash - * @Date: 2022-07-21 17:30:59 - * @LastEditors: dgflash - * @LastEditTime: 2022-09-02 14:40:28 - */ -import { Node } from "cc"; - -/** 物理分组数据 */ -export class GroupItem { - private _value: number; - /** 分组值 */ - get value(): number { - return this._value; - } - - private _name!: string; - /** 分组名 */ - get name(): string { - return this._name; - } - - /** 碰撞掩码 */ - get mask(): number { - return 1 << this._value; - } - - /** - * 构造函数 - * @param value 分组值 - * @param name 分组名 - */ - constructor(value: number, name: string) { - this._value = value; - this._name = name; - } -} - -/*** - * 为了方便使用,将编辑器中的物理分组定义到代码。如果编辑器中有修改,确保同步到这里。 - */ -export class PhysicsUtil { - /** 默认物理分组 */ - static DEFAULT = new GroupItem(0, 'DEFAULT'); - /** 能通过屏幕触摸中发出的射线检查到的游戏对象 */ - static MONSTER = new GroupItem(2, 'MONSTER'); - static HERO = new GroupItem(4, 'HERO'); - static MONSTER_SKILL = new GroupItem(8, 'MONSTER_SKILL'); - static HERO_SKILL = new GroupItem(16, 'HERO_SKILL'); - - static setNodeLayer(item: GroupItem, node: Node) { - node.layer = item.mask; - node.children.forEach(n => { - n.layer = item.mask; - PhysicsUtil.setNodeLayer(item, n); - }); - } -} \ No newline at end of file diff --git a/assets/script/game/common/config/PhysicsUtil.ts.meta b/assets/script/game/common/config/PhysicsUtil.ts.meta deleted file mode 100644 index 085a9603..00000000 --- a/assets/script/game/common/config/PhysicsUtil.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.23", - "importer": "typescript", - "imported": true, - "uuid": "ea3b7cf5-1be6-4436-a5a3-df3e1c913cb5", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/map/CardController.ts b/assets/script/game/map/CardController.ts index f053b518..f13da65b 100644 --- a/assets/script/game/map/CardController.ts +++ b/assets/script/game/map/CardController.ts @@ -35,6 +35,16 @@ export class CardControllerComp extends CCComp { this.load_cards() } } + cards_update(){ + if(smc.vm_data.gold.min >= smc.vm_data.gold.up_cost){ + smc.vm_data.gold.min -= smc.vm_data.gold.up_cost; + this.card_level += 1; + smc.vm_data.gold.up_cost += 1 + console.log("card _level:"+this.card_level+"cost:"+smc.vm_data.gold.up_cost) + }else{ + oops.gui.toast("金币不够"); + } + } palyer_ref(){ if (this.in_load) { return @@ -66,9 +76,8 @@ export class CardControllerComp extends CCComp { let card = ecs.getEntity(HeroCard); let pos = v3(x,y) card.load(pos,element[0],cards_node); - x=x+100 + x=x+120 }); - this.node.getChildByName("cards").getChildByName("active").active = false this.in_load = false; } diff --git a/assets/script/game/monster/Hero.ts b/assets/script/game/monster/Hero.ts index 132e3f53..e7b26355 100644 --- a/assets/script/game/monster/Hero.ts +++ b/assets/script/game/monster/Hero.ts @@ -52,7 +52,7 @@ export class Hero extends ecs.Entity { resources.load(url, SpriteAtlas, (err: any, atlas) => { const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite); - sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].uuid); + sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].path); }); this.hero_init(uuid,node) oops.message.dispatchEvent("hero_load",this) diff --git a/assets/script/game/monster/HeroCard.ts b/assets/script/game/monster/HeroCard.ts index a5f00d1d..8c9e1c4f 100644 --- a/assets/script/game/monster/HeroCard.ts +++ b/assets/script/game/monster/HeroCard.ts @@ -44,7 +44,7 @@ export class HeroCard extends ecs.Entity { const url = 'game/heros/heros'; resources.load(url, SpriteAtlas, (err: any, atlas) => { const sprite = node.getChildByName("hero").getComponent(Sprite); - sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].uuid); + sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].path); }); var hcv = node.getComponent(HeroCardViewComp)!; diff --git a/assets/script/game/monster/Monster.ts b/assets/script/game/monster/Monster.ts index bba89e76..6fb40dd5 100644 --- a/assets/script/game/monster/Monster.ts +++ b/assets/script/game/monster/Monster.ts @@ -52,7 +52,7 @@ export class Monster extends ecs.Entity { resources.load(url, SpriteAtlas, (err: any, atlas) => { const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite); - sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].uuid); + sprite.spriteFrame = atlas.getSpriteFrame(CardSet[uuid].path); }); this.hero_init(uuid,node) oops.message.dispatchEvent("monster_load",this) diff --git a/assets/script/game/monster/MonsterViewComp.ts b/assets/script/game/monster/MonsterViewComp.ts index f886a089..622f3322 100644 --- a/assets/script/game/monster/MonsterViewComp.ts +++ b/assets/script/game/monster/MonsterViewComp.ts @@ -76,7 +76,7 @@ export class MonsterViewComp extends CCComp { // collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this); collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this); } - console.log(' hero_uuid:',this.hero_uuid); + this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = this.level.toString(); } diff --git a/assets/script/game/skills/SkillCom.ts b/assets/script/game/skills/SkillCom.ts index 3fbd29c9..d59c1d98 100644 --- a/assets/script/game/skills/SkillCom.ts +++ b/assets/script/game/skills/SkillCom.ts @@ -91,9 +91,12 @@ export class SkillCom extends CCComp { // } // } toDestroy() { - setTimeout(() => { - this.ent.destroy() - }, 15); + if (this.node.isValid) { + setTimeout(() => { + this.ent.destroy() + }, 15); + } + } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() {