刷怪完成

This commit is contained in:
2025-08-12 15:54:56 +08:00
parent 61cbd6e7bd
commit 5dd354a86b
7 changed files with 465 additions and 1004 deletions

View File

@@ -10,7 +10,14 @@ import { smc } from "../common/SingletonModuleComp";
import { GameEvent } from "../common/config/GameEvent";
import { oops } from "db://oops-framework/core/Oops";
// 导入肉鸽配置
import { getRogueWaveConfig, RogueConfig, RogueWaveType, AffixCountConfig, MonsterAffixConfig } from "./RogueConfig";
import {
generateStageConfig,
getStageMonsterConfigs,
getStageAllMultipliers,
MonsterType,
StageType,
getStageType
} from "./RogueConfig";
import { MonModelComp } from "../hero/MonModelComp";
const { ccclass, property } = _decorator;
@@ -18,16 +25,14 @@ const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionMonCompComp')
@ecs.register('MissionMonComp', false)
export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 扩展支持词条
export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 使用新的RogueConfig格式
private monsterQueue: Array<{
uuid: number,
position: number,
isBoss: boolean,
type: MonsterType,
level: number,
affixes?: any[],
buffData?: any[], // 使用BuffAttr格式的buff数据
rogueHp?: number, // 肉鸽固定血量
rogueAttack?: number // 肉鸽固定攻击力
enhancement?: any, // 增强属性配置
stageMultipliers?: any // 关卡倍数配置
}> = [];
private isSpawning: boolean = false;// 是否正在生成怪物
private spawnInterval: number = 0.1; // 每个怪物生成间隔时间
@@ -49,7 +54,7 @@ export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 扩
}
fight_ready(){
console.log("[MissionMonComp]:fight_ready")
// console.log("[MissionMonComp]:fight_ready")
this.do_mon_wave()
}
@@ -68,7 +73,7 @@ export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 扩
this.isPausing = false;
this.spawnCount = 0;
this.spawnTimer = 0;
console.log("[MissionMonComp]: 暂停结束,继续召唤怪物");
// console.log("[MissionMonComp]: 暂停结束,继续召唤怪物");
}
return; // 暂停期间不召唤怪物
}
@@ -82,7 +87,7 @@ export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 扩
if (this.spawnCount >= 5) {
this.isPausing = true;
this.spawnTimer = 0; // 重置计时器用于暂停计时
console.log("[MissionMonComp]: 已召唤5只怪物开始暂停5秒");
// console.log("[MissionMonComp]: 已召唤5只怪物开始暂停5秒");
}
}
}
@@ -90,125 +95,101 @@ export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 扩
do_mon_wave(){
console.log("[MissionMonComp]:怪物登场,当前波次 :",smc.vmdata.mission_data.current_wave)
// console.log("[MissionMonComp]:怪物登场,当前关卡 :",smc.vmdata.mission_data.current_wave)
// 重置召唤相关状态
this.spawnCount = 0;
this.isPausing = false;
this.spawnTimer = 0;
const currentWave = smc.vmdata.mission_data.current_wave;
// 使用肉鸽模式配置
const rogueWaveConfig = getRogueWaveConfig(currentWave);
console.log(`[MissionMonComp]:肉鸽模式第${currentWave}波配置:`, rogueWaveConfig.description);
this.generateRogueMonstersFromConfig(rogueWaveConfig);
const currentStage = smc.vmdata.mission_data.current_wave;
// 使用新的肉鸽关卡配置
const stageType = getStageType(currentStage);
const monsterConfigs = getStageMonsterConfigs(currentStage);
console.log(`[MissionMonComp]:第${currentStage}关 - ${stageType}类型,怪物数量: ${monsterConfigs.length}`);
this.generateMonstersFromStageConfig(monsterConfigs);
}
// 根据肉鸽配置生成怪物(肉鸽模式)
private generateRogueMonstersFromConfig(rogueWaveConfig: any) {
const { monsters, waveType } = rogueWaveConfig;
const currentWave = smc.vmdata.mission_data.current_wave;
const monsterLevel = RogueConfig.getMonsterLevel(currentWave);
smc.vmdata.mission_data.mon_num=monsters.reduce((total: number, group: any) => total + group.count, 0);
// 固定9波模式所有波次都是战斗波次
console.log(`[MissionMonComp]:第${currentWave}波 - ${waveType}战斗波次`);
// 根据新的关卡配置生成怪物
private generateMonstersFromStageConfig(monsterConfigs: any[]) {
const currentStage = smc.vmdata.mission_data.current_wave;
if (!monsters || monsters.length === 0) {
console.warn(`[MissionMonComp]:肉鸽波次配置中没有怪物信息`);
// 设置怪物总数
smc.vmdata.mission_data.mon_num = monsterConfigs.length;
if (!monsterConfigs || monsterConfigs.length === 0) {
console.warn(`[MissionMonComp]:关卡${currentStage}配置中没有怪物信息`);
return;
}
monsters.forEach((monsterGroup: any) => {
const { uuid, count, affixes, enhancedStats, buffData, isBoss, rogueHp, rogueAttack } = monsterGroup;
// 为每个怪物配置生成怪物
monsterConfigs.forEach((monsterConfig: any, index: number) => {
const { uuid, type, enhancement, stageMultipliers } = monsterConfig;
// 为每个怪物组生成指定数量的怪物
for (let i = 0; i < count; i++) {
// 位置循环使用 (0-9)如果怪物数量超过10个位置则循环使用
const position = i % 5;
this.addToSpawnQueueWithAffixes(
uuid,
position,
isBoss || false,
monsterLevel,
affixes,
buffData, // 现在传递buffData而不是enhancedStats和specialEffects
rogueHp, // 传递固定血量
rogueAttack // 传递固定攻击力
);
}
// 位置循环使用 (0-4)
const position = index % 5;
this.addToStageSpawnQueue(
uuid,
position,
type,
1, // 默认等级1
enhancement,
stageMultipliers
);
});
const totalMonsters = monsters.reduce((total: number, group: any) => total + group.count, 0);
console.log(`[MissionMonComp]:肉鸽模式本波次将生成 ${totalMonsters} 只怪物,等级: ${monsterLevel}`);
console.log(`[MissionMonComp]:关卡${currentStage}将生成 ${monsterConfigs.length} 只怪物`);
// 输出词条信息
monsters.forEach((monsterGroup: any) => {
if (monsterGroup.buffData && monsterGroup.buffData.length > 0) {
console.log(`[MissionMonComp]:怪物 ${monsterGroup.uuid} 拥有词条:`, monsterGroup.buffData);
// 输出词条名称
monsterGroup.buffData.forEach((buff: any) => {
const config = MonsterAffixConfig[buff.buff_type];
if (config) {
console.log(`[MissionMonComp]: - ${config.name}: ${config.description}`);
}
});
// 输出增强属性信息
monsterConfigs.forEach((monsterConfig: any) => {
if (monsterConfig.enhancement && monsterConfig.enhancement.buffList.length > 0) {
console.log(`[MissionMonComp]:怪物 ${monsterConfig.uuid} (${monsterConfig.type}) 拥有增强属性:`,
monsterConfig.enhancement.buffList.map((buff: any) => `${buff.name}:+${buff.value}`));
}
});
}
// 新增:添加到刷怪队列 - 增加level参数普通模式
private addToSpawnQueue(uuid: number, position: number, isBoss: boolean = false, level: number = 1) {
this.monsterQueue.push({
uuid: uuid,
position: position,
isBoss: isBoss,
level: level
});
}
// 新增:添加到刷怪队列 - 支持词条(肉鸽模式)
private addToSpawnQueueWithAffixes(
// 添加到关卡刷怪队列 - 使用新的配置格式
private addToStageSpawnQueue(
uuid: number,
position: number,
isBoss: boolean = false,
type: MonsterType,
level: number = 1,
affixes?: any[],
buffData?: any[],
rogueHp?: number,
rogueAttack?: number
enhancement?: any,
stageMultipliers?: any
) {
this.monsterQueue.push({
uuid: uuid,
position: position,
isBoss: isBoss,
type: type,
level: level,
affixes: affixes,
buffData: buffData,
rogueHp: rogueHp,
rogueAttack: rogueAttack
enhancement: enhancement,
stageMultipliers: stageMultipliers
});
}
// 新增:从队列中生成下一个怪物 - 传递词条参数
// 从队列中生成下一个怪物 - 使用新的配置格式
private spawnNextMonster() {
if (this.monsterQueue.length === 0) return;
const monsterData = this.monsterQueue.shift();
if (monsterData) {
const isBoss = monsterData.type === MonsterType.BOSS;
this.addMonster(
monsterData.uuid,
monsterData.position,
monsterData.isBoss,
isBoss,
false,
monsterData.level,
monsterData.buffData,
monsterData.rogueHp,
monsterData.rogueAttack
monsterData.enhancement,
monsterData.stageMultipliers
);
// 增加召唤计数
this.spawnCount++;
console.log(`[MissionMonComp]: 召唤第${this.spawnCount}只怪物,剩余队列: ${this.monsterQueue.length}`);
console.log(`[MissionMonComp]: 召唤第${this.spawnCount}${monsterData.type}怪物,剩余队列: ${this.monsterQueue.length}`);
}
}
@@ -218,25 +199,25 @@ export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 扩
is_boss: boolean = false,
is_call: boolean = false,
lv: number = 1,
buffData?: any[],
rogueHp?: number,
rogueAttack?: number
enhancement?: any,
stageMultipliers?: any
) {
let mon = ecs.getEntity<Monster>(Monster);
let scale = -1;
let pos: Vec3 = v3(MonSet[i].pos);
// 生成怪物,传递词条buff数据和肉鸽固定数值
mon.load(pos, scale, uuid, is_boss, is_call, lv, buffData, rogueHp, rogueAttack);
// 生成怪物,传递增强属性和关卡倍数
mon.load(pos, scale, uuid, is_boss, is_call, lv, enhancement, stageMultipliers);
// 如果有词条buff数据,记录到控制台
if (buffData && buffData.length > 0) {
console.log(`[MissionMonComp]: 怪物 ${uuid} 获得肉鸽词条Buff:`, buffData);
// 如果有增强属性,记录到控制台
if (enhancement && enhancement.buffList && enhancement.buffList.length > 0) {
console.log(`[MissionMonComp]: 怪物 ${uuid} 获得增强属性:`,
enhancement.buffList.map((buff: any) => `${buff.name}:+${buff.value}`));
}
// 如果有肉鸽固定数值,记录到控制台
if (rogueHp !== undefined && rogueAttack !== undefined) {
console.log(`[MissionMonComp]: 怪物 ${uuid} 使用肉鸽固定数值 - HP: ${rogueHp}, 攻击: ${rogueAttack}`);
// 如果有关卡倍数,记录到控制台
if (stageMultipliers) {
console.log(`[MissionMonComp]: 怪物 ${uuid} 关卡倍数 - HP: x${stageMultipliers.hp.toFixed(2)}, 攻击: x${stageMultipliers.attack.toFixed(2)}`);
}
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */