This commit is contained in:
2024-09-30 08:39:10 +08:00
parent 45e1265e51
commit 5d79ad7d4f
28 changed files with 6057 additions and 10195 deletions

View File

@@ -32,21 +32,24 @@ export class MapMonsterComp extends CCComp {
refresh_timer: Timer = new Timer(5); // 刷新怪物定时器
refresh_cd: Timer = new Timer(0.5);
mission_up_timer: Timer = new Timer(30); //波次增加
boss_timer: Timer = new Timer(10);
boss_num:number = 1;
cur_mission:number = 1; //当前关卡方案
mission_list:any = []
boss_list:any = []
setp_timer: Timer = new Timer(0.2);
setp_timer: Timer = new Timer(0.3);
call_hero_timer: Timer = new Timer(0.3);
target_timer: Timer = new Timer(0.1);
setp_num:number = smc.vm_data.mission.once;
total:number = smc.vm_data.mission.total;
total:number = 0;
hero_total:number = 0;
reward:number = 0;
reward_num:number = 0;
game_over:boolean = false;
start_ys:any[] = [70,0,-70];
hero_start_ys:any[] = [35,-35];
start_ys:any[] = [0,70,-70];
mon_index:number = 0
hero_index:number = 0
hero_x:number = 0;
@property(Node)
start_p: Node = null;
@@ -66,13 +69,8 @@ export class MapMonsterComp extends CCComp {
var scene = smc.map.MapView.scene;
this.start_p.parent=scene.mapLayer!.node!
this.set_start_point()
let num =RandomManager.instance.getRandomByObjectList(MissionNum,1)
this.cur_mission = num[0]
this.mission_list = MonsetList[this.cur_mission]
this.boss_list = BossList[this.cur_mission]
// console.log("当前关卡方案",this.cur_mission,this.mission_list)
this.refresh_timer= new Timer(smc.vm_data.mission.refresh_timer);
smc.vm_data.mission.m_less=smc.vm_data.mission.m_alive=JSON.parse(JSON.stringify(this.total));
}
protected update(dt: number): void {
@@ -83,6 +81,14 @@ export class MapMonsterComp extends CCComp {
if(this.total<=0) return
this.monster_refresh()
}
if(this.call_hero_timer.update(dt)){
if(this.hero_total <= 0) return
this.on_normal_call()
}
if(this.boss_timer.update(dt)){
if(this.boss_num <=0 ) return
this.load_boss()
}
this.is_reward()
if (this.refresh_timer.update(dt)) {
this.setp_num=smc.vm_data.mission.once
@@ -100,12 +106,26 @@ export class MapMonsterComp extends CCComp {
// this.shuaxin(dt)
}
mission_start(){
this.total=smc.vm_data.mission.m_less=smc.vm_data.mission.m_alive=smc.vm_data.mission.total;
this.hero_total=smc.vm_data.role.hero_num
let num =RandomManager.instance.getRandomByObjectList(MissionNum,1)
this.cur_mission = num[0]
this.mission_list = MonsetList[this.cur_mission]
this.boss_list = BossList[this.cur_mission]
// console.log("当前关卡方案",this.cur_mission,this.mission_list)
this.refresh_timer= new Timer(smc.vm_data.mission.refresh_timer);
this.boss_num=1
this.boss_timer = new Timer(smc.vm_data.mission.boss_cd)
this.hero_x=0
this.hero_index=0
smc.vm_data.mission.coin = 0
this.load_role()
this.load_boss()
}
on_normal_call(){
let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
this.addHero(hero[0].uuid)
this.hero_total -= 1
}
on_better_call(){
let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
@@ -127,7 +147,7 @@ export class MapMonsterComp extends CCComp {
this.mon_index = 0
}
smc.vm_data.mission.m_less=this.total -= 1
this.setp_num -= 1
// this.setp_num -= 1
}
is_reward(){
if(smc.vm_data.mission.reward_num < smc.vm_data.mission.reward) return
@@ -223,17 +243,18 @@ export class MapMonsterComp extends CCComp {
private addHero(uuid:number=1001) {
let hero = ecs.getEntity<Hero>(Hero);
var scene = smc.map.MapView.scene;
let pos:Vec3 = v3(-240,BoxSet.GAME_LINE+this.start_ys[this.hero_index]);
let pos:Vec3 = v3(-210-this.hero_x*30,BoxSet.GAME_LINE+this.start_ys[this.hero_index]);
let monster_layer = scene.entityLayer!.node!
let scale = 1
hero.load(pos,scale,uuid,monster_layer);
this.hero_index += 1
if(this.hero_index > 2){
this.hero_index = 0
this.hero_x +=1
}
this.set_start_point()
}
load_boss(){
let bs:any = RandomManager.instance.getRandomByObjectList(this.boss_list[this.monster_level],1)
var scene = smc.map.MapView.scene;
@@ -242,6 +263,7 @@ export class MapMonsterComp extends CCComp {
let b = ecs.getEntity<Boss>(Boss);
let scale = -1
b.load(pos,scale,bs[0],layer);
this.boss_num -= 1
}
/** 视图层逻辑代码分离演示 */