dd
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@@ -384,6 +384,10 @@ export class RoleViewComp extends CCComp {
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this.heathed();
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this.tooltip(2,hp.toString());
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let hp_progress= this.hp/this.hp_max;
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this.hp += hp;
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if(this.hp > this.hp_max){
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this.hp = this.hp_max;
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}
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this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
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}
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add_atk(atk: number,time:number=0){
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@@ -520,7 +524,6 @@ export class RoleViewComp extends CCComp {
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}
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dead(){
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oops.message.dispatchEvent("minssion_defeat");
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var path = "game/skills/dead";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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@@ -79,7 +79,10 @@ export class SingletonModuleComp extends ecs.Comp {
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mission:{
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play:false,
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pause:false,
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refresh_timer:4,
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refresh_timer:3,
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mission_lv:1,
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boss_cd:10,
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bboss_cd:10,
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victory:0,
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once:6, //每波刷新怪物数量
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total:120, //总怪物数
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@@ -115,8 +118,13 @@ export class SingletonModuleComp extends ecs.Comp {
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}
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},
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role:{
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hp:3000,
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hp_max:3000,
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mission:1,
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mission_finish:false,
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mission_num:0,
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mission_num_max:5,
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hero_num:12,
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hp:300,
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hp_max:300,
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speed:60,
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atk:10,
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atk_dis:100,
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@@ -49,3 +49,4 @@ export const MissionSet = {
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lv5_skill_num:10,
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}
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}
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export const MissionReward = []
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@@ -44,8 +44,8 @@ export class CardControllerComp extends CCComp {
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protected onLoad(): void {
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// oops.message.on("do_reward", this.do_reward, this)
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oops.message.on("minssion_victory", this.do_minssion_victory, this)
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oops.message.on("minssion_defeat", this.do_minssion_defeat, this)
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oops.message.on("to_mission", this.to_mission, this)
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}
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start() {
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@@ -72,39 +72,6 @@ export class CardControllerComp extends CCComp {
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}
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}
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do_minssion_victory(){
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this.node.getChildByName("victory").active=true
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this.to_mission()
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}
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do_minssion_defeat(){
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this.node.getChildByName("defeat").active=true
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this.to_mission()
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}
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end_mission(){
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this.node.getChildByName("victory").active=false
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this.node.getChildByName("defeat").active=false
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console.log("end_mission")
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}
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empty_mission(){
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let monsters:any= ecs.query(ecs.allOf(MonViewComp));
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let heros:any= ecs.query(ecs.allOf(HeroViewComp));
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let roles:any= ecs.query(ecs.allOf(RoleViewComp));
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let boss:any= ecs.query(ecs.allOf(BossViewComp));
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for(let i=0;i<monsters.length;i++){
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monsters[i].MonView.ent.destroy()
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}
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for(let i=0;i<heros.length;i++){
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heros[i].HeroView.ent.destroy()
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}
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for(let i=0;i<roles.length;i++){
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roles[i].RoleView.ent.destroy()
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}
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for(let i=0;i<boss.length;i++){
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boss[i].BossView.ent.destroy()
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}
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}
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normal_call(){
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if(smc.vm_data.mission.coin >= smc.vm_data.mission.normal_cost){
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smc.vm_data.mission.coin -= smc.vm_data.mission.normal_cost
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@@ -32,21 +32,24 @@ export class MapMonsterComp extends CCComp {
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refresh_timer: Timer = new Timer(5); // 刷新怪物定时器
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refresh_cd: Timer = new Timer(0.5);
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mission_up_timer: Timer = new Timer(30); //波次增加
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boss_timer: Timer = new Timer(10);
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boss_num:number = 1;
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cur_mission:number = 1; //当前关卡方案
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mission_list:any = []
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boss_list:any = []
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setp_timer: Timer = new Timer(0.2);
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setp_timer: Timer = new Timer(0.3);
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call_hero_timer: Timer = new Timer(0.3);
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target_timer: Timer = new Timer(0.1);
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setp_num:number = smc.vm_data.mission.once;
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total:number = smc.vm_data.mission.total;
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total:number = 0;
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hero_total:number = 0;
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reward:number = 0;
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reward_num:number = 0;
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game_over:boolean = false;
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start_ys:any[] = [70,0,-70];
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hero_start_ys:any[] = [35,-35];
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start_ys:any[] = [0,70,-70];
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mon_index:number = 0
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hero_index:number = 0
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hero_x:number = 0;
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@property(Node)
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start_p: Node = null;
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@@ -66,13 +69,8 @@ export class MapMonsterComp extends CCComp {
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var scene = smc.map.MapView.scene;
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this.start_p.parent=scene.mapLayer!.node!
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this.set_start_point()
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let num =RandomManager.instance.getRandomByObjectList(MissionNum,1)
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this.cur_mission = num[0]
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this.mission_list = MonsetList[this.cur_mission]
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this.boss_list = BossList[this.cur_mission]
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// console.log("当前关卡方案",this.cur_mission,this.mission_list)
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this.refresh_timer= new Timer(smc.vm_data.mission.refresh_timer);
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smc.vm_data.mission.m_less=smc.vm_data.mission.m_alive=JSON.parse(JSON.stringify(this.total));
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}
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protected update(dt: number): void {
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@@ -83,6 +81,14 @@ export class MapMonsterComp extends CCComp {
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if(this.total<=0) return
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this.monster_refresh()
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}
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if(this.call_hero_timer.update(dt)){
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if(this.hero_total <= 0) return
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this.on_normal_call()
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}
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if(this.boss_timer.update(dt)){
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if(this.boss_num <=0 ) return
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this.load_boss()
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}
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this.is_reward()
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if (this.refresh_timer.update(dt)) {
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this.setp_num=smc.vm_data.mission.once
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@@ -100,12 +106,26 @@ export class MapMonsterComp extends CCComp {
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// this.shuaxin(dt)
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}
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mission_start(){
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this.total=smc.vm_data.mission.m_less=smc.vm_data.mission.m_alive=smc.vm_data.mission.total;
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this.hero_total=smc.vm_data.role.hero_num
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let num =RandomManager.instance.getRandomByObjectList(MissionNum,1)
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this.cur_mission = num[0]
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this.mission_list = MonsetList[this.cur_mission]
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this.boss_list = BossList[this.cur_mission]
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// console.log("当前关卡方案",this.cur_mission,this.mission_list)
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this.refresh_timer= new Timer(smc.vm_data.mission.refresh_timer);
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this.boss_num=1
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this.boss_timer = new Timer(smc.vm_data.mission.boss_cd)
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this.hero_x=0
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this.hero_index=0
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smc.vm_data.mission.coin = 0
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this.load_role()
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this.load_boss()
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}
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on_normal_call(){
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let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
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this.addHero(hero[0].uuid)
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this.hero_total -= 1
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}
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on_better_call(){
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let hero:any =RandomManager.instance.getRandomByObjectList(smc.cards, 1);
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@@ -127,7 +147,7 @@ export class MapMonsterComp extends CCComp {
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this.mon_index = 0
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}
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smc.vm_data.mission.m_less=this.total -= 1
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this.setp_num -= 1
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// this.setp_num -= 1
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}
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is_reward(){
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if(smc.vm_data.mission.reward_num < smc.vm_data.mission.reward) return
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@@ -223,17 +243,18 @@ export class MapMonsterComp extends CCComp {
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private addHero(uuid:number=1001) {
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let hero = ecs.getEntity<Hero>(Hero);
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var scene = smc.map.MapView.scene;
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let pos:Vec3 = v3(-240,BoxSet.GAME_LINE+this.start_ys[this.hero_index]);
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let pos:Vec3 = v3(-210-this.hero_x*30,BoxSet.GAME_LINE+this.start_ys[this.hero_index]);
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let monster_layer = scene.entityLayer!.node!
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let scale = 1
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hero.load(pos,scale,uuid,monster_layer);
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this.hero_index += 1
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if(this.hero_index > 2){
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this.hero_index = 0
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this.hero_x +=1
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}
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this.set_start_point()
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}
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load_boss(){
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let bs:any = RandomManager.instance.getRandomByObjectList(this.boss_list[this.monster_level],1)
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var scene = smc.map.MapView.scene;
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@@ -242,6 +263,7 @@ export class MapMonsterComp extends CCComp {
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let b = ecs.getEntity<Boss>(Boss);
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let scale = -1
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b.load(pos,scale,bs[0],layer);
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this.boss_num -= 1
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}
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/** 视图层逻辑代码分离演示 */
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69
assets/script/game/map/VictoryComp.ts
Normal file
69
assets/script/game/map/VictoryComp.ts
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@@ -0,0 +1,69 @@
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import { _decorator } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { smc } from "../common/SingletonModuleComp";
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import { MonViewComp } from "../mon/MonViewComp";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { RoleViewComp } from "../Role/RoleViewComp";
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import { BossViewComp } from "../Boss/BossViewComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('VictoryComp')
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@ecs.register('Victory', false)
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export class VictoryComp extends CCComp {
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/** 视图层逻辑代码分离演示 */
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start() {
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// console.log("VictoryComp start")
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oops.message.on("minssion_victory", this.do_victiry, this);
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oops.message.on("minssion_defeat", this.do_defeat, this);
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}
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private do_victiry() {
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smc.vm_data.mission.play=false
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if(smc.vm_data.role.mission%10==0){
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smc.vm_data.role.mission_finish == true
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}else{
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smc.vm_data.role.mission += 1
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}
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this.node.getChildByName("Node").active = true;
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this.node.getChildByName("Node").getChildByName("defeat").active = false
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this.node.getChildByName("Node").getChildByName("victory").active = true;
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}
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private do_defeat() {
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smc.vm_data.mission.play=false
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this.node.getChildByName("Node").active = true;
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this.node.getChildByName("Node").getChildByName("victory").active = false;
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this.node.getChildByName("Node").getChildByName("defeat").active = true
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}
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end_mission(){
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this.node.getChildByName("Node").active=false
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this.empty_mission()
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oops.message.dispatchEvent("to_mission")
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console.log("end_mission")
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}
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empty_mission(){
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let monsters:any= ecs.query(ecs.allOf(MonViewComp));
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let heros:any= ecs.query(ecs.allOf(HeroViewComp));
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let roles:any= ecs.query(ecs.allOf(RoleViewComp));
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let boss:any= ecs.query(ecs.allOf(BossViewComp));
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for(let i=0;i<monsters.length;i++){
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monsters[i].MonView.ent.destroy()
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}
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for(let i=0;i<heros.length;i++){
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heros[i].HeroView.ent.destroy()
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}
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for(let i=0;i<roles.length;i++){
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roles[i].RoleView.ent.destroy()
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}
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for(let i=0;i<boss.length;i++){
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boss[i].BossView.ent.destroy()
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}
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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9
assets/script/game/map/VictoryComp.ts.meta
Normal file
9
assets/script/game/map/VictoryComp.ts.meta
Normal file
@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "463c788d-edc9-436c-b06e-b89e9fa9642f",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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