refactor(hero): 优化英雄缩放逻辑和位置配置
重构英雄缩放逻辑,使用统一的缩放计算方法替代硬编码值 调整英雄和怪物的初始位置坐标 在Hero和Monster类中添加size变量控制缩放
This commit is contained in:
@@ -46,19 +46,19 @@ export const getMonList = ()=>{
|
||||
}
|
||||
|
||||
export const HeroPos={
|
||||
0:{pos:v3(-240,100,0)},
|
||||
1:{pos:v3(0,100,0)},
|
||||
2:{pos:v3(0,100,0)},
|
||||
0:{pos:v3(-240,105,0)},
|
||||
1:{pos:v3(0,105,0)},
|
||||
2:{pos:v3(0,105,0)},
|
||||
}
|
||||
export const MonSet = {
|
||||
0:{pos:v3(240,110,0)},
|
||||
1:{pos:v3(240,90,0)},
|
||||
2:{pos:v3(320,110,0)},
|
||||
3:{pos:v3(320,90,0)},
|
||||
4:{pos:v3(360,110,0)},
|
||||
5:{pos:v3(360,90,0)},
|
||||
6:{pos:v3(400,110,0)},
|
||||
7:{pos:v3(400,90,0)},
|
||||
0:{pos:v3(240,115,0)},
|
||||
1:{pos:v3(240,95,0)},
|
||||
2:{pos:v3(320,115,0)},
|
||||
3:{pos:v3(320,95,0)},
|
||||
4:{pos:v3(360,115,0)},
|
||||
5:{pos:v3(360,95,0)},
|
||||
6:{pos:v3(400,115,0)},
|
||||
7:{pos:v3(400,95,0)},
|
||||
}
|
||||
|
||||
export enum HeroConf{
|
||||
|
||||
Reference in New Issue
Block a user