背后载入

This commit is contained in:
2024-07-22 16:49:11 +08:00
parent e3b5f4bd05
commit 5c961f1f37
44 changed files with 1020 additions and 109 deletions

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@@ -24,7 +24,12 @@ export class Main extends Root {
protected async run() {
smc.initialize = ecs.getEntity<Initialize>(Initialize);
smc.monsters = ['war','magic','heath']
smc.heros = ['war','magic','heath']
smc.heros = [
{profession:'war',speed:60},
{profession:'magic',speed:60},
{profession:'heath',speed:60},
{profession:'war',speed:60},
]
console.log("Game start");
}
protected initGui() {

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@@ -0,0 +1,63 @@
/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, tween, Vec3,Label } from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import { HeroModelComp } from "./HeroModelComp";
import { HeroSpine } from "./HeroSpine";
import { HeroViewComp } from "./HeroViewComp";
/** 角色实体 */
@ecs.register(`Hero`)
export class Hero extends ecs.Entity {
// 数据层
HeroModel!: HeroModelComp;
// 视图层
HeroView!: HeroViewComp;
protected init() {
this.addComponents<ecs.Comp>(
HeroModelComp);
}
destroy(): void {
this.remove(HeroViewComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,profession:string = "war") {
var path = "game/heros/"+profession;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
let label =node.getChildByName("top").getChildByName("lab_name")
label.getComponent(Label)!.string = profession;
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
var as = node.getComponent(HeroSpine);
node.setPosition(pos)
node.setScale(1, 1, 1);
var mv = node.getComponent(HeroViewComp)!;
this.add(mv);
let speed = smc.heros[0].speed;
tween(node).to(speed/60, { position: new Vec3(0, -60, 0) }, {
onComplete: () => {
// this.as.walk();
}
}).start();
//移除全局列表
smc.heros.splice(0,1)
console.log(ecs.query(ecs.allOf(HeroViewComp))
)
}
}

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@@ -0,0 +1 @@
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"984e9949-2b16-4e46-bb30-6ac00a2a838e","files":[],"subMetas":{},"userData":{}}

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@@ -0,0 +1,27 @@
/*
* @Author: dgflash
* @Date: 2021-11-18 15:56:01
* @LastEditors: dgflash
* @LastEditTime: 2022-08-17 13:43:25
*/
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
/**
* 角色属性数据
*/
@ecs.register('HeroModel')
export class HeroModelComp extends ecs.Comp {
/** 角色编号 */
id: number = -1;
/** 角色名 */
name: string = "Hero";
/** 动画名资源 */
anim: string = "Hero";
reset() {
this.id = -1;
this.name = "";
}
}

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@@ -0,0 +1 @@
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"0ce59d56-a495-4b95-9405-a8a85d47a439","files":[],"subMetas":{},"userData":{}}

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@@ -5,7 +5,7 @@
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, _decorator } from "cc";
import { Vec3, _decorator ,tween} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { HeroSpine } from "./HeroSpine";
@@ -23,6 +23,7 @@ export class HeroViewComp extends CCComp {
/** 视图层逻辑代码分离演示 */
onLoad() {
this.as = this.getComponent(HeroSpine);
}

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@@ -3,7 +3,8 @@ import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../../common/SingletonModuleComp";
import { Role } from "../../role/Role";
import { Monster } from "../../monster/monster";
import { Monster } from "../../monster/Monster";
import { Hero } from "../../heros/Hero";
// import MapRoadUtils from "./map/road/MapRoadUtils";
import { MapViewScene } from "./MapViewScene";
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
@@ -45,69 +46,28 @@ export class MapViewComp extends CCComp {
}
/** 添加玩家 */
private addHero(pos?: Vec3) {
private addHero() {
this.scene.node.active = true
// smc.monsters = ['war','magic','heath']
// smc.heros = ['war','magic','heath']
// if (smc.heros.length>0){
// let hero = ecs.getEntity<Role>(Role);
// let x = this.getRandomInt(-300, 0)
// hero.load(this.aStarToVec3(x+',60'), false, "magic");
// }
if (smc.heros.length>0){
let hero = ecs.getEntity<Hero>(Hero);
hero.load(v3(-360,-60), smc.heros[0].profession);
}
if (smc.monsters.length>0){
let monster = ecs.getEntity<Monster>(Monster);
let x = this.getRandomInt(-100, 100)
monster.load(this.aStarToVec3(x+',-60'));
monster.load(v3(360,-60));
smc.monsters.splice(0,1)
}
// smc.own.loadJoystick();
// smc.heros.forEach(element => {
// var heros$i = ecs.getEntity<Role>(Role);
// let i =1
// switch (element) {
// case "war":
// heros$i.load(this.aStarToVec3("-30,-60"), false);
// break;
// case "magic":
// heros$i.load(this.aStarToVec3("-140,-60"), false);
// break;
// case "heath":
// heros$i.load(this.aStarToVec3("-230,-60"), false)
// }
// i=i+1
// });
// let x = 1
// smc.monsters.forEach(element => {
// var monsters$x = ecs.getEntity<Role>(Role);
// switch (element) {
// case "war":
// monsters$x.load(this.aStarToVec3("30,-60"), true);
// break;
// case "magic":
// monsters$x.load(this.aStarToVec3("140,-60"), true);
// break;
// case "heath":
// monsters$x.load(this.aStarToVec3("230,-60"), true)
// }
// x=x+1
// });
}
private getRandomInt(min: number, max: number): number {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
private aStarToVec3(str: string) {
let array = str.split(",");
let x = parseInt(array[0]);
let y = parseInt(array[1]);
// let p = MapRoadUtils.instance.getPixelByDerect(x, y);
return v3(x, y);
}
}

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@@ -5,7 +5,7 @@
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, Vec3 } from "cc";
import { instantiate, Node, Prefab, Vec3 ,tween} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
@@ -14,7 +14,7 @@ import { smc } from "../common/SingletonModuleComp";
import { MonsterModelComp } from "./MonsterModelComp";
import { MonsterSpine } from "./MonsterSpine";
import { MonsterViewComp } from "./MonsterViewComp";
import { MoveTo } from "../../../../extensions/oops-plugin-framework/assets/libs/animator-move/MoveTo";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
@@ -48,7 +48,12 @@ export class Monster extends ecs.Entity {
var mv = node.getComponent(MonsterViewComp)!;
this.add(mv);
node.setScale(-1, 1, 1);
tween(node).to(1, { position: new Vec3(0, -60, 0) }, {
onComplete: () => {
// this.as.walk();
}
}).start();
}
}

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@@ -5,7 +5,7 @@
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, _decorator } from "cc";
import { Vec3, _decorator ,tween} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { MonsterSpine } from "./MonsterSpine";
@@ -23,6 +23,8 @@ export class MonsterViewComp extends CCComp {
/** 视图层逻辑代码分离演示 */
onLoad() {
this.as = this.getComponent(MonsterSpine);
//移动到0-60
}

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@@ -23,51 +23,6 @@ export default class RoleSpineAnimator extends Component {
this.spine = this.getComponent(sp.Skeleton)!;
console.log("RoleSpineAnimator start smc.heros",smc.heros);
let heros=smc.heros
if(heros.length>0){
/**
* 取第一个heros
*/
this.spine.setSkin(heros[0])
console.log("RoleSpineAnimator setSkin", heros[0]);
switch (heros[0]) {
case 'war':
this.spine.setAnimation(0, 'idle', true)
break;
case 'magic':
this.spine.setAnimation(0, 'idle', true)
break;
case 'heath':
this.spine.setAnimation(0, 'idle', true)
break;
default:
this.spine.setAnimation(0, 'idle', true)
break;
}
//移除smc.heros[0],heros key 重新取
heros.splice(0,1)
smc.heros=heros
}else if(smc.monsters.length>0){
this.spine.setSkin(smc.monsters[0])
console.log("RoleSpineAnimator setSkin", smc.monsters[0]);
switch (smc.monsters[0]) {
case 'war':
this.spine.setAnimation(0, 'idle', true)
break;
case 'magic':
this.spine.setAnimation(0, 'idle', true)
break;
case 'heath':
this.spine.setAnimation(0, 'idle', true)
break;
default:
this.spine.setAnimation(0, 'idle', true)
break;
}
}
}
lateUpdate(dt: number) {