ui调整 去掉一些不要的
This commit is contained in:
@@ -95,7 +95,7 @@ export class MissionComp extends CCComp {
|
||||
|
||||
count_tal(){
|
||||
let count=0
|
||||
for(let i=0;i<5;i++){
|
||||
for(let i=0;i<FightSet.TAL_NUM;i++){
|
||||
if(this.tals[i]){
|
||||
count++
|
||||
}
|
||||
@@ -106,7 +106,7 @@ export class MissionComp extends CCComp {
|
||||
do_mon_dead(){
|
||||
this.do_mon_dead_thing()
|
||||
smc.vmdata.mission_data.mon_num--
|
||||
if(smc.vmdata.mission_data.mon_num<=0 && this.count_tal() < 6) {
|
||||
if(smc.vmdata.mission_data.mon_num<=0 && this.count_tal() < FightSet.TAL_NUM) {
|
||||
if(smc.vmdata.mission_data.current_wave == RogueTalWave[this.count_tal()].wave){
|
||||
console.log("[MissionComp] current_wave:"+smc.vmdata.mission_data.current_wave+" tal wave:"+RogueTalWave[this.count_tal()].wave)
|
||||
oops.message.dispatchEvent(GameEvent.TalentSelect,{slot:TalentSlot[this.count_tal()]})
|
||||
@@ -311,7 +311,7 @@ export class MissionComp extends CCComp {
|
||||
oops.message.dispatchEvent(GameEvent.LuckCardUsed,card)
|
||||
}
|
||||
show_lucky_gold(card:any){
|
||||
this.node.getChildByName("luckybox").getComponent(Animation).play("luckyopen")
|
||||
// this.node.getChildByName("luckybox").getComponent(Animation).play("luckyopen")
|
||||
var path = "game/gui/lcard";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
@@ -325,9 +325,7 @@ export class MissionComp extends CCComp {
|
||||
position: v3(0, height-300),
|
||||
}, {easing:"backOut"})
|
||||
.start();
|
||||
this.scheduleOnce(()=>{
|
||||
this.node.getChildByName("luckybox").getComponent(Animation).play("lucky")
|
||||
},1)
|
||||
|
||||
}
|
||||
private cleanComponents() {
|
||||
ecs.query(ecs.allOf(HeroViewComp)).forEach(entity => {entity.remove(HeroViewComp);entity.destroy()});
|
||||
|
||||
Reference in New Issue
Block a user