diff --git a/assets/script/game/common/config/GameEvent.ts b/assets/script/game/common/config/GameEvent.ts index 80c0aa9b..383a8a78 100644 --- a/assets/script/game/common/config/GameEvent.ts +++ b/assets/script/game/common/config/GameEvent.ts @@ -15,7 +15,6 @@ export enum GameEvent { CastSkill = "CastSkill", CardsClose = "CardsClose", CardRefresh = "CardRefresh", - CardRefreshEnd = "CardRefreshEnd", UseCard = "UseCard", UseHeroCard = "UseHeroCard", UseSkillCard = "UseSkillCard", @@ -27,7 +26,6 @@ export enum GameEvent { HeroSkillSelect = "HeroSkillSelect", HeroSkillSelectEnd = "HeroSkillSelectEnd", HeroSelect = "HeroSelect", - HeroSelectEnd = "HeroSelectEnd", FightStart = "FightStart", FightPause = "FightPause", FightResume = "FightResume", diff --git a/assets/script/game/map/CardsComp.ts b/assets/script/game/map/CardsComp.ts index 41ad1eb4..33c960dc 100644 --- a/assets/script/game/map/CardsComp.ts +++ b/assets/script/game/map/CardsComp.ts @@ -34,8 +34,6 @@ export class CardsCompComp extends CCComp { this.on(GameEvent.CardRefresh, this.addToQueue, this); this.on(GameEvent.HeroSkillSelectEnd, this.close_cards, this); - this.on(GameEvent.HeroSelectEnd, this.close_cards, this); - this.on(GameEvent.CardRefreshEnd, this.close_cards, this); this.on(GameEvent.CardsClose, this.close_cards, this); this.card1=this.node.getChildByName("card1") diff --git a/assets/script/game/map/MissionHeroComp.ts b/assets/script/game/map/MissionHeroComp.ts index b7147437..0050c0fe 100644 --- a/assets/script/game/map/MissionHeroComp.ts +++ b/assets/script/game/map/MissionHeroComp.ts @@ -56,7 +56,6 @@ export class MissionHeroCompComp extends CCComp { let scale = 1 let pos:Vec3 = HeroPos[freind_pos].pos; hero.load(pos,scale,args.uuid,info,freind_pos); - oops.message.dispatchEvent(GameEvent.HeroSelectEnd) console.log("call_friend",hero) } @@ -133,7 +132,6 @@ export class MissionHeroCompComp extends CCComp { let scale = 1 let pos:Vec3 = HeroPos[freind_pos].pos; hero.load(pos,scale,uuid,info,freind_pos); - oops.message.dispatchEvent(GameEvent.HeroSelectEnd) this.current_hero_uuid=0 }